GlobalInfo.cpp 6.0 KB

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  1. #include "GlobalInfo.h"
  2. /* OscData使用的眼图矩阵 */
  3. EyeDataMatrix g_eyeDataMatrix;
  4. /* OscWidget使用的眼图矩阵 */
  5. EyeMapMatrix g_eyeMapMatrix;
  6. EyeDataMatrix::EyeDataMatrix() : dataMatrix(1000, std::vector<EyeDataSample>(256))
  7. {
  8. }
  9. /* 给一个采样点添加个数,为啥使用浮点数,添加0.99,不直接添加正数呢 */
  10. void EyeDataMatrix::addData(int x, int y)
  11. {
  12. if(dataMatrix[x][y].fCnt < 79999.0)
  13. {
  14. dataMatrix[x][y].fCnt += eyenWeightCoefficient;
  15. }
  16. }
  17. void EyeDataMatrix::eyeStatisticalWeight()
  18. {
  19. eyeIsLessenTheBurden = true;
  20. if (eyenWeightCoefficient <= eyenWeightCoefficientMIN)
  21. {
  22. return;
  23. }
  24. int num = 0;
  25. int num2 = 0;
  26. double num3 = 0.0;
  27. int num4 = 79999;
  28. for (int i = 0; i < 1000; i++)
  29. {
  30. for (int j = 0; j < 256; j++)
  31. {
  32. if (dataMatrix[i][j].fCnt > 0.0)
  33. {
  34. num++;
  35. if (dataMatrix[i][j].fCnt >= (double)num4)
  36. {
  37. num2++;
  38. }
  39. }
  40. }
  41. }
  42. if (num2 > 0)
  43. {
  44. num3 = (double)num2 / (double)num;
  45. }
  46. if (num3 >= 0.25)
  47. {
  48. eyeIsLessenTheBurden = false;
  49. }
  50. }
  51. void EyeDataMatrix::eyeLessenTheBurden()
  52. {
  53. if (eyeIsLessenTheBurden)
  54. {
  55. return;
  56. }
  57. int num = 0;
  58. for (int i = 0; i < 1000; i++)
  59. {
  60. for (int j = 0; j < 256; j++)
  61. {
  62. if (dataMatrix[i][j].fCnt > 0.0)
  63. {
  64. num = (int)(dataMatrix[i][j].fCnt * 0.05);
  65. dataMatrix[i][j].fCnt -= num;
  66. }
  67. }
  68. }
  69. eyenWeightCoefficient *= eyenWeightCoefficient;
  70. }
  71. std::shared_ptr<Vec2D> EyeDataMatrix::eyeZoomOut()
  72. {
  73. std::shared_ptr<Vec2D> array = std::make_shared<Vec2D>(1000, std::vector<EyeDataSample>(256));
  74. for (int i = 0; i < 1000; i++)
  75. {
  76. for (int j = 0; j < 256; j++)
  77. {
  78. EyeDataSample pEyeData2;
  79. pEyeData2.x = dataMatrix[i][j].x;
  80. pEyeData2.y = dataMatrix[i][j].y;
  81. pEyeData2.fCnt = dataMatrix[i][j].fCnt;
  82. pEyeData2.data = dataMatrix[i][j].data;
  83. if (dataMatrix[i][j].fCnt > 0.0) {
  84. pEyeData2.fCnt /= 100.0;
  85. pEyeData2.Cnt = (int)pEyeData2.fCnt;
  86. }
  87. (*array)[i][j] = pEyeData2;
  88. }
  89. }
  90. return array;
  91. }
  92. /* 初始化数据点 */
  93. void EyeMapMatrix::initEyeMapData(int width, int height)
  94. {
  95. float saH = (float)height / 256.0;
  96. float saW = (float)width / 1000.0;
  97. for(int i = 0; i < 1000; i++)
  98. {
  99. for(int j = 0; j < 256; j++)
  100. {
  101. dataMatrix[i][j].x = (int)(i * saW);
  102. dataMatrix[i][j].y = (int)(j * saH);
  103. dataMatrix[i][j].rect = QRect(dataMatrix[i][j].x, dataMatrix[i][j].y, (int)saW, (int)saH);
  104. }
  105. }
  106. }
  107. /* 拷贝数据到数组中 */
  108. void EyeMapMatrix::copyDataMatrix(Vec2D& data)
  109. {
  110. for (int i = 0; i < 1000; i++)
  111. {
  112. for (int j = 0; j < 256; j++)
  113. {
  114. if (dataMatrix[i][j].Count != data[i][j].fCnt)
  115. {
  116. if (data[i][j].fCnt > 799.0)
  117. {
  118. dataMatrix[i][j].Count = 799;
  119. }
  120. else
  121. {
  122. dataMatrix[i][j].Count = data[i][j].fCnt;
  123. }
  124. dataMatrix[i][j].isDraw = true;
  125. }
  126. }
  127. }
  128. }
  129. /* 将Count数值与颜色对应 */
  130. void EyeMapMatrix::addColorBySample()
  131. {
  132. int r = 0;
  133. int g = 0;
  134. int b = 0;
  135. double dec = 255 / 100.0;
  136. for(int i = 0; i < 1000; i++)
  137. {
  138. for(int j = 0; j < 256; j++)
  139. {
  140. if(dataMatrix[i][j].isDraw == false)
  141. {
  142. continue;
  143. }
  144. if(dataMatrix[i][j].Count < 0)
  145. {
  146. dataMatrix[i][j].Count = 0;
  147. continue;
  148. }
  149. if(dataMatrix[i][j].Count > 799)
  150. {
  151. dataMatrix[i][j].Count = 799;
  152. }
  153. /* 1~100,RGB开始减G,往紫色方向走,为显示清楚,G直接从200开始减 */
  154. if(dataMatrix[i][j].Count >= 1 && dataMatrix[i][j].Count <= 100)
  155. {
  156. r = 255;
  157. g = 200 - dataMatrix[i][j].Count * 2;
  158. b = 255;
  159. }
  160. /* 101~200,R0B开始减R,往蓝色方向走,这里开始100分成255份 */
  161. else if(dataMatrix[i][j].Count >= 101 && dataMatrix[i][j].Count <= 200)
  162. {
  163. r = 255 - (dataMatrix[i][j].Count - 100) * dec;
  164. g = 0;
  165. b = 255;
  166. }
  167. /* 201~300,00B开始增加G,往青色方向走 */
  168. else if (dataMatrix[i][j].Count >= 201 && dataMatrix[i][j].Count <= 300)
  169. {
  170. r = 0;
  171. g = (dataMatrix[i][j].Count - 200) * dec;
  172. b = 255;
  173. }
  174. /* 301~400,0GB开始减B,往绿色方向走 */
  175. else if (dataMatrix[i][j].Count >= 301 && dataMatrix[i][j].Count <= 400)
  176. {
  177. r = 0;
  178. g = 255;
  179. b = 255 - (dataMatrix[i][j].Count - 300) * dec;
  180. }
  181. /* 401~500,0G0开始增加R,往黄色方向走 */
  182. else if (dataMatrix[i][j].Count >= 401 && dataMatrix[i][j].Count <= 500)
  183. {
  184. r = (dataMatrix[i][j].Count - 400) * dec;
  185. g = 255;
  186. b = 0;
  187. }
  188. /* 501~600,RG0开始减G,往红色方向走 */
  189. else if (dataMatrix[i][j].Count >= 501 && dataMatrix[i][j].Count <= 600)
  190. {
  191. r = 255;
  192. g = 255 - (dataMatrix[i][j].Count - 500) * dec;
  193. b = 0;
  194. }
  195. /* 601~700,R00开始减R,往黑色方向走 */
  196. else if (dataMatrix[i][j].Count >= 601 && dataMatrix[i][j].Count <= 700)
  197. {
  198. r = 255 - (dataMatrix[i][j].Count - 600) * dec;
  199. g = 0;
  200. b = 0;
  201. }
  202. /* 大于700,直接显示黑色 */
  203. else
  204. {
  205. r = 0;
  206. g = 0;
  207. b = 0;
  208. }
  209. dataMatrix[i][j].color = QColor(r, g, b);
  210. }
  211. }
  212. }