GlobalInfo.cpp 6.6 KB

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  1. #include "GlobalInfo.h"
  2. /* OscData使用的眼图矩阵 */
  3. EyeDataMatrix g_eyeDataMatrix;
  4. /* OscWidget使用的眼图矩阵 */
  5. EyeMapMatrix g_eyeMapMatrix;
  6. void EyeDataMatrix::initEyeData()
  7. {
  8. mutexEyeData.lock();
  9. for(int i = 0; i < 1000; i++)
  10. {
  11. for(int j = 0; j < 256; j++)
  12. {
  13. dataMatrix[i][j].fCnt = 0.0;
  14. dataMatrix[i][j].data = 0;
  15. dataMatrix[i][j].Cnt = 0;
  16. }
  17. }
  18. mutexEyeData.unlock();
  19. }
  20. /* 给一个采样点添加个数,为啥使用浮点数,添加0.99,不直接添加正数呢 */
  21. void EyeDataMatrix::addData(int x, int y)
  22. {
  23. if(dataMatrix[x][y].fCnt < 79999.0)
  24. {
  25. dataMatrix[x][y].fCnt += eyenWeightCoefficient;
  26. }
  27. }
  28. /**
  29. * @brief 比重统计,点数大于79999的个数比点数大于0的个数的比重超过0.25,就开始减慢颜色变化的速度
  30. *
  31. */
  32. void EyeDataMatrix::eyeStatisticalWeight()
  33. {
  34. eyeIsLessenTheBurden = true;
  35. if (eyenWeightCoefficient <= eyenWeightCoefficientMIN)
  36. {
  37. return;
  38. }
  39. int num = 0; /* 点数大于0的个数 */
  40. int num2 = 0; /* 点数大于79999的个数 */
  41. double num3 = 0.0;
  42. int numMax = 79999;
  43. for (int i = 0; i < 1000; i++)
  44. {
  45. for (int j = 0; j < 256; j++)
  46. {
  47. if (dataMatrix[i][j].fCnt > 0.0)
  48. {
  49. num++;
  50. if (dataMatrix[i][j].fCnt >= (double)numMax)
  51. {
  52. num2++;
  53. }
  54. }
  55. }
  56. }
  57. if (num2 > 0)
  58. {
  59. num3 = (double)num2 / (double)num;
  60. }
  61. if (num3 >= 0.25)
  62. {
  63. eyeIsLessenTheBurden = false;
  64. }
  65. }
  66. /**
  67. * @brief 眼图减慢颜色变化的速度
  68. *
  69. */
  70. void EyeDataMatrix::eyeLessenTheBurden()
  71. {
  72. if (eyeIsLessenTheBurden)
  73. {
  74. return;
  75. }
  76. int num = 0;
  77. for (int i = 0; i < 1000; i++)
  78. {
  79. for (int j = 0; j < 256; j++)
  80. {
  81. if (dataMatrix[i][j].fCnt > 0.0)
  82. {
  83. num = (int)(dataMatrix[i][j].fCnt * 0.05);
  84. dataMatrix[i][j].fCnt -= num;
  85. }
  86. }
  87. }
  88. eyenWeightCoefficient *= eyenWeightCoefficient;
  89. }
  90. std::shared_ptr<Vec2D> EyeDataMatrix::eyeZoomOut()
  91. {
  92. std::shared_ptr<Vec2D> array = std::make_shared<Vec2D>(1000, std::vector<EyeDataSample>(256));
  93. for (int i = 0; i < 1000; i++)
  94. {
  95. for (int j = 0; j < 256; j++)
  96. {
  97. EyeDataSample pEyeData2;
  98. pEyeData2.x = dataMatrix[i][j].x;
  99. pEyeData2.y = dataMatrix[i][j].y;
  100. pEyeData2.fCnt = dataMatrix[i][j].fCnt;
  101. pEyeData2.data = dataMatrix[i][j].data;
  102. if (dataMatrix[i][j].fCnt > 0.0) {
  103. pEyeData2.fCnt /= 100.0;
  104. pEyeData2.Cnt = (int)pEyeData2.fCnt;
  105. }
  106. (*array)[i][j] = pEyeData2;
  107. }
  108. }
  109. return array;
  110. }
  111. /* 初始化数据点 */
  112. void EyeMapMatrix::initEyeMapData(int width, int height)
  113. {
  114. mutexEyeData.lock();
  115. double saH = height / 256.0;
  116. double saW = width / 1000.0;
  117. for(int i = 0; i < 1000; i++)
  118. {
  119. for(int j = 0; j < 256; j++)
  120. {
  121. dataMatrix[i][j].x = (int)(i * saW);
  122. dataMatrix[i][j].y = (int)(j * saH);
  123. dataMatrix[i][j].rect = QRect(dataMatrix[i][j].x, dataMatrix[i][j].y, (int)saW, (int)saH);
  124. dataMatrix[i][j].brush = QBrush(QColor(255, 255, 255));
  125. }
  126. }
  127. mutexEyeData.unlock();
  128. }
  129. /* 拷贝数据到数组中 */
  130. void EyeMapMatrix::copyDataMatrix(Vec2D& data)
  131. {
  132. for (int i = 0; i < 1000; i++)
  133. {
  134. for (int j = 0; j < 256; j++)
  135. {
  136. if (dataMatrix[i][j].Count != data[i][j].fCnt)
  137. {
  138. if (data[i][j].fCnt > 799.0)
  139. {
  140. dataMatrix[i][j].Count = 799;
  141. }
  142. else
  143. {
  144. dataMatrix[i][j].Count = data[i][j].fCnt;
  145. }
  146. dataMatrix[i][j].isDraw = true;
  147. }
  148. }
  149. }
  150. }
  151. /* 将Count数值与颜色对应 */
  152. void EyeMapMatrix::addColorBySample()
  153. {
  154. int r = 0;
  155. int g = 0;
  156. int b = 0;
  157. double dec = 255 / 100.0;
  158. for(int i = 0; i < 1000; i++)
  159. {
  160. for(int j = 0; j < 256; j++)
  161. {
  162. if(dataMatrix[i][j].isDraw == false)
  163. {
  164. continue;
  165. }
  166. if(dataMatrix[i][j].Count <= 0)
  167. {
  168. dataMatrix[i][j].Count = 0;
  169. continue;
  170. }
  171. if(dataMatrix[i][j].Count > 799)
  172. {
  173. dataMatrix[i][j].Count = 799;
  174. }
  175. /* 1~100,RGB开始减G,往紫色方向走,为显示清楚,G直接从200开始减 */
  176. if(dataMatrix[i][j].Count >= 1 && dataMatrix[i][j].Count <= 100)
  177. {
  178. r = 255;
  179. g = 200 - dataMatrix[i][j].Count * 2;
  180. b = 255;
  181. }
  182. /* 101~200,R0B开始减R,往蓝色方向走,这里开始100分成255份 */
  183. else if(dataMatrix[i][j].Count >= 101 && dataMatrix[i][j].Count <= 200)
  184. {
  185. r = 255 - (dataMatrix[i][j].Count - 100) * dec;
  186. g = 0;
  187. b = 255;
  188. }
  189. /* 201~300,00B开始增加G,往青色方向走 */
  190. else if (dataMatrix[i][j].Count >= 201 && dataMatrix[i][j].Count <= 300)
  191. {
  192. r = 0;
  193. g = (dataMatrix[i][j].Count - 200) * dec;
  194. b = 255;
  195. }
  196. /* 301~400,0GB开始减B,往绿色方向走 */
  197. else if (dataMatrix[i][j].Count >= 301 && dataMatrix[i][j].Count <= 400)
  198. {
  199. r = 0;
  200. g = 255;
  201. b = 255 - (dataMatrix[i][j].Count - 300) * dec;
  202. }
  203. /* 401~500,0G0开始增加R,往黄色方向走 */
  204. else if (dataMatrix[i][j].Count >= 401 && dataMatrix[i][j].Count <= 500)
  205. {
  206. r = (dataMatrix[i][j].Count - 400) * dec;
  207. g = 255;
  208. b = 0;
  209. }
  210. /* 501~600,RG0开始减G,往红色方向走 */
  211. else if (dataMatrix[i][j].Count >= 501 && dataMatrix[i][j].Count <= 600)
  212. {
  213. r = 255;
  214. g = 255 - (dataMatrix[i][j].Count - 500) * dec;
  215. b = 0;
  216. }
  217. /* 601~700,R00开始减R,往黑色方向走 */
  218. else if (dataMatrix[i][j].Count >= 601 && dataMatrix[i][j].Count <= 700)
  219. {
  220. r = 255 - (dataMatrix[i][j].Count - 600) * dec;
  221. g = 0;
  222. b = 0;
  223. }
  224. /* 大于700,直接显示黑色 */
  225. else
  226. {
  227. r = 0;
  228. g = 0;
  229. b = 0;
  230. }
  231. // dataMatrix[i][j].color = QColor(r, g, b);
  232. dataMatrix[i][j].brush = QBrush(QColor(r, g, b));
  233. }
  234. }
  235. }