eyemap.cpp 2.1 KB

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  1. #include "eyemap.h"
  2. #include "ui_eyemap.h"
  3. #include <QApplication>
  4. #include <QPainter>
  5. #include <QPaintEvent>
  6. EyeMap::EyeMap(QWidget *parent) :
  7. QWidget(parent),
  8. ui(new Ui::EyeMap)
  9. {
  10. ui->setupUi(this);
  11. m_logger = spdlog::get("OSC");
  12. if(m_logger == nullptr)
  13. {
  14. SPDLOG_ERROR("获取 OSC logger 失败");
  15. return;
  16. }
  17. /* 自定义大小 */
  18. setFixedSize(1600, 900);
  19. /* 初始化全局数据 */
  20. g_eyeMapMatrix.initEyeMapData(this->width(), this->height());
  21. /* 设置定时器 */
  22. m_timer.setTimerType(Qt::PreciseTimer);
  23. m_timer.setSingleShot(false);
  24. m_timer.start(16); /* 16ms刷新一次,大约120帧 */
  25. connect(this, &EyeMap::signal_update, this, &EyeMap::do_update);
  26. connect(&m_timer, &QTimer::timeout, this, &EyeMap::do_update);
  27. SPDLOG_LOGGER_INFO(m_logger, "EyeMap 初始化成功");
  28. }
  29. EyeMap::~EyeMap()
  30. {
  31. delete ui;
  32. }
  33. /* 刷新页面 */
  34. void EyeMap::do_update()
  35. {
  36. update();
  37. }
  38. /**
  39. * @brief 绘制图形
  40. *
  41. * @param event
  42. */
  43. void EyeMap::paintEvent(QPaintEvent *event)
  44. {
  45. g_eyeMapMatrix.mutexEyeData.lock();
  46. QPainter painter(this);
  47. QPen pen;
  48. pen.setColor(Qt::black);
  49. pen.setWidth(1);
  50. pen.setStyle(Qt::SolidLine);
  51. QBrush brush;
  52. brush.setColor(Qt::white);
  53. brush.setStyle(Qt::SolidPattern);
  54. painter.setRenderHint(QPainter::Antialiasing, true);
  55. /* 绘制背景 */
  56. painter.setPen(pen);
  57. painter.setBrush(brush);
  58. painter.drawRect(0, 0, this->width(), this->height());
  59. /* 绘制刻度 */
  60. /* 绘制网格 */
  61. /* 绘制眼图,就是绘制 1000 * 256 个矩形 */
  62. painter.setPen(QPen(Qt::NoPen));
  63. for(int i = 0; i < 1000; i++)
  64. {
  65. for(int j = 0; j < 256; j++)
  66. {
  67. if(g_eyeMapMatrix.dataMatrix[i][j].isDraw == false)
  68. {
  69. continue;
  70. }
  71. // painter.setBrush(QBrush(g_eyeMapMatrix.dataMatrix[i][j].color));
  72. painter.setBrush(g_eyeMapMatrix.dataMatrix[i][j].brush);
  73. painter.drawRect(g_eyeMapMatrix.dataMatrix[i][j].rect);
  74. }
  75. }
  76. g_eyeMapMatrix.mutexEyeData.unlock();
  77. event->accept();
  78. }