OscDataInfo.cpp 7.7 KB

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  1. #include "OscDataInfo.h"
  2. #include "EyeMapInfo.h"
  3. /* OscData使用的眼图矩阵 */
  4. EyeDataMatrix g_eyeDataMatrix;
  5. /* OscWidget使用的眼图矩阵 */
  6. EyeMapMatrix g_eyeMapMatrix;
  7. void EyeDataMatrix::initEyeData()
  8. {
  9. mutexEyeData.lock();
  10. dataMatrix.clear();
  11. for(int i = 0; i < 1000; i++)
  12. {
  13. for(int j = 0; j < 256; j++)
  14. {
  15. dataMatrix[i][j].fCnt = 0.0;
  16. dataMatrix[i][j].data = 0;
  17. dataMatrix[i][j].Cnt = 0;
  18. }
  19. }
  20. mutexEyeData.unlock();
  21. }
  22. /* 给一个采样点添加个数,为啥使用浮点数,添加0.99,不直接添加正数呢 */
  23. void EyeDataMatrix::addData(int x, int y)
  24. {
  25. if(dataMatrix[x][y].fCnt < 79999.0)
  26. {
  27. dataMatrix[x][y].fCnt += eyenWeightCoefficient;
  28. }
  29. }
  30. /**
  31. * @brief 比重统计,点数大于79999的个数 比 点数大于0的个数的比重超过0.25,就开始减慢颜色变化的速度
  32. *
  33. */
  34. void EyeDataMatrix::eyeStatisticalWeight()
  35. {
  36. eyeIsLessenTheBurden = true;
  37. if (eyenWeightCoefficient <= eyenWeightCoefficientMIN)
  38. {
  39. return;
  40. }
  41. int num = 0; /* 点数大于0的个数 */
  42. int num2 = 0; /* 点数大于79999的个数 */
  43. double num3 = 0.0;
  44. int numMax = 79999;
  45. for (int i = 0; i < 1000; i++)
  46. {
  47. for (int j = 0; j < 256; j++)
  48. {
  49. if (dataMatrix[i][j].fCnt > 0.0)
  50. {
  51. num++;
  52. if (dataMatrix[i][j].fCnt >= (double)numMax)
  53. {
  54. num2++;
  55. }
  56. }
  57. }
  58. }
  59. if (num2 > 0)
  60. {
  61. num3 = (double)num2 / (double)num;
  62. }
  63. if (num3 >= 0.25)
  64. {
  65. eyeIsLessenTheBurden = false;
  66. }
  67. }
  68. /**
  69. * @brief 眼图减慢颜色变化的速度
  70. *
  71. */
  72. void EyeDataMatrix::eyeLessenTheBurden()
  73. {
  74. if (eyeIsLessenTheBurden)
  75. {
  76. return;
  77. }
  78. int num = 0;
  79. for (int i = 0; i < 1000; i++)
  80. {
  81. for (int j = 0; j < 256; j++)
  82. {
  83. if (dataMatrix[i][j].fCnt > 0.0)
  84. {
  85. num = (int)(dataMatrix[i][j].fCnt * 0.05);
  86. dataMatrix[i][j].fCnt -= num;
  87. }
  88. }
  89. }
  90. eyenWeightCoefficient *= eyenWeightCoefficient;
  91. }
  92. std::shared_ptr<Vec2D> EyeDataMatrix::eyeZoomOut()
  93. {
  94. std::shared_ptr<Vec2D> array = std::make_shared<Vec2D>(1000, std::vector<EyeDataSample>(256));
  95. for (int i = 0; i < 1000; i++)
  96. {
  97. for (int j = 0; j < 256; j++)
  98. {
  99. EyeDataSample pEyeData2;
  100. pEyeData2.x = dataMatrix[i][j].x;
  101. pEyeData2.y = dataMatrix[i][j].y;
  102. pEyeData2.fCnt = dataMatrix[i][j].fCnt;
  103. pEyeData2.data = dataMatrix[i][j].data;
  104. if (dataMatrix[i][j].fCnt > 0.0) {
  105. pEyeData2.fCnt /= 100.0;
  106. pEyeData2.Cnt = (int)pEyeData2.fCnt;
  107. }
  108. (*array)[i][j] = pEyeData2;
  109. }
  110. }
  111. return array;
  112. }
  113. /* 初始化数据点 */
  114. void EyeMapMatrix::initEyeMapData(int width, int height)
  115. {
  116. mutexEyeData.lock();
  117. /*先清空 */
  118. dataMatrix.clear();
  119. double saH = height / 256.0;
  120. double saW = width / 1000.0;
  121. for(int i = 0; i < 1000; i++)
  122. {
  123. for(int j = 0; j < 256; j++)
  124. {
  125. dataMatrix[i][j].x = (int)(i * saW);
  126. dataMatrix[i][j].y = (int)(j * saH);
  127. dataMatrix[i][j].rect = QRect(dataMatrix[i][j].x, dataMatrix[i][j].y, (int)saW, (int)saH);
  128. dataMatrix[i][j].brush = QBrush(QColor(255, 255, 255));
  129. }
  130. }
  131. mutexEyeData.unlock();
  132. }
  133. /* 拷贝数据到数组中 */
  134. void EyeMapMatrix::copyDataMatrix(Vec2D& data)
  135. {
  136. for (int i = 0; i < 1000; i++)
  137. {
  138. for (int j = 0; j < 256; j++)
  139. {
  140. if (dataMatrix[i][j].Count != data[i][j].fCnt)
  141. {
  142. if (data[i][j].fCnt > 799.0)
  143. {
  144. dataMatrix[i][j].Count = 799;
  145. }
  146. else
  147. {
  148. dataMatrix[i][j].Count = data[i][j].fCnt;
  149. }
  150. dataMatrix[i][j].isDraw = true;
  151. }
  152. }
  153. }
  154. }
  155. /* 将Count数值与颜色对应 */
  156. void EyeMapMatrix::addColorBySample()
  157. {
  158. int r = 0;
  159. int g = 0;
  160. int b = 0;
  161. double dec = 255 / 100.0;
  162. for(int i = 0; i < 1000; i++)
  163. {
  164. for(int j = 0; j < 256; j++)
  165. {
  166. if(dataMatrix[i][j].isDraw == false)
  167. {
  168. continue;
  169. }
  170. if(dataMatrix[i][j].Count <= 0)
  171. {
  172. dataMatrix[i][j].Count = 0;
  173. continue;
  174. }
  175. if(dataMatrix[i][j].Count > 799)
  176. {
  177. dataMatrix[i][j].Count = 799;
  178. }
  179. /* 1~100,RGB开始减G,往紫色方向走,为显示清楚,G直接从200开始减 */
  180. if(dataMatrix[i][j].Count >= 1 && dataMatrix[i][j].Count <= 100)
  181. {
  182. r = 255;
  183. g = 200 - dataMatrix[i][j].Count * 2;
  184. b = 255;
  185. }
  186. /* 101~200,R0B开始减R,往蓝色方向走,这里开始100分成255份 */
  187. else if(dataMatrix[i][j].Count >= 101 && dataMatrix[i][j].Count <= 200)
  188. {
  189. r = 255 - (dataMatrix[i][j].Count - 100) * dec;
  190. g = 0;
  191. b = 255;
  192. }
  193. /* 201~300,00B开始增加G,往青色方向走 */
  194. else if (dataMatrix[i][j].Count >= 201 && dataMatrix[i][j].Count <= 300)
  195. {
  196. r = 0;
  197. g = (dataMatrix[i][j].Count - 200) * dec;
  198. b = 255;
  199. }
  200. /* 301~400,0GB开始减B,往绿色方向走 */
  201. else if (dataMatrix[i][j].Count >= 301 && dataMatrix[i][j].Count <= 400)
  202. {
  203. r = 0;
  204. g = 255;
  205. b = 255 - (dataMatrix[i][j].Count - 300) * dec;
  206. }
  207. /* 401~500,0G0开始增加R,往黄色方向走 */
  208. else if (dataMatrix[i][j].Count >= 401 && dataMatrix[i][j].Count <= 500)
  209. {
  210. r = (dataMatrix[i][j].Count - 400) * dec;
  211. g = 255;
  212. b = 0;
  213. }
  214. /* 501~600,RG0开始减G,往红色方向走 */
  215. else if (dataMatrix[i][j].Count >= 501 && dataMatrix[i][j].Count <= 600)
  216. {
  217. r = 255;
  218. g = 255 - (dataMatrix[i][j].Count - 500) * dec;
  219. b = 0;
  220. }
  221. /* 601~700,R00开始减R,往黑色方向走 */
  222. else if (dataMatrix[i][j].Count >= 601 && dataMatrix[i][j].Count <= 700)
  223. {
  224. r = 255 - (dataMatrix[i][j].Count - 600) * dec;
  225. g = 0;
  226. b = 0;
  227. }
  228. /* 大于700,直接显示黑色 */
  229. else
  230. {
  231. r = 0;
  232. g = 0;
  233. b = 0;
  234. }
  235. // dataMatrix[i][j].color = QColor(r, g, b);
  236. dataMatrix[i][j].brush = QBrush(QColor(r, g, b));
  237. }
  238. }
  239. }
  240. /* 初始化示波器参数 */
  241. void OscilloscopeData::initOscData()
  242. {
  243. /* 创建数据矩阵,根据实际的通道个数来创建 */
  244. auto listChn = GEyeMapInfo.getChannelInfo();
  245. for(auto chn : listChn)
  246. {
  247. EyeDataMatrix* pEyeDataMatrix = new EyeDataMatrix();
  248. pEyeDataMatrix->initEyeData();
  249. mapEyeDataMatrix[chn.channel] = pEyeDataMatrix;
  250. EyeMapMatrix* pEyeMapMatrix = new EyeMapMatrix();
  251. pEyeMapMatrix->initEyeMapData(1000, 256);
  252. mapEyeMapMatrix[chn.channel] = pEyeMapMatrix;
  253. }
  254. }
  255. /* 查找EyeDataMatrix */
  256. EyeDataMatrix* OscilloscopeData::findEyeDataMatrix(int channel)
  257. {
  258. auto it = mapEyeDataMatrix.find(channel);
  259. if(it != mapEyeDataMatrix.end())
  260. {
  261. return it.value();
  262. }
  263. return nullptr;
  264. }
  265. /* 查找EyeMapMatrix */
  266. EyeMapMatrix* OscilloscopeData::findEyeMapMatrix(int channel)
  267. {
  268. auto it = mapEyeMapMatrix.find(channel);
  269. if(it != mapEyeMapMatrix.end())
  270. {
  271. return it.value();
  272. }
  273. return nullptr;
  274. }