OscDataInfo.cpp 11 KB

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  1. #include "OscDataInfo.h"
  2. #include "EyeMapInfo.h"
  3. #include "OneOscData.h"
  4. /* OscData使用的眼图矩阵 */
  5. // EyeDataMatrix g_eyeDataMatrix;
  6. /* OscWidget使用的眼图矩阵 */
  7. // EyeMapMatrix g_eyeMapMatrix;
  8. void EyeDataMatrix::initEyeData()
  9. {
  10. mutexEyeData.lock();
  11. // dataMatrix.clear();
  12. for(int i = 0; i < g_HorPixel; i++)
  13. {
  14. for(int j = 0; j < g_VerPixel; j++)
  15. {
  16. dataMatrix[i][j].fCnt = 0.0;
  17. dataMatrix[i][j].data = 0;
  18. dataMatrix[i][j].Cnt = 0;
  19. }
  20. }
  21. mutexEyeData.unlock();
  22. }
  23. /* 给一个采样点添加个数,为啥使用浮点数,添加0.99,不直接添加正数呢 */
  24. void EyeDataMatrix::addData(int x, int y)
  25. {
  26. if(dataMatrix[x][y].fCnt < 79999.0)
  27. {
  28. dataMatrix[x][y].fCnt += eyenWeightCoefficient;
  29. }
  30. }
  31. /**
  32. * @brief 比重统计,点数大于79999的个数 比 点数大于0的个数的比重超过0.25,就开始减慢颜色变化的速度
  33. *
  34. */
  35. void EyeDataMatrix::eyeStatisticalWeight()
  36. {
  37. eyeIsLessenTheBurden = true;
  38. if (eyenWeightCoefficient <= eyenWeightCoefficientMIN)
  39. {
  40. return;
  41. }
  42. int num = 0; /* 点数大于0的个数 */
  43. int num2 = 0; /* 点数大于79999的个数 */
  44. double num3 = 0.0;
  45. int numMax = 79999;
  46. for (int i = 0; i < g_HorPixel; i++)
  47. {
  48. for (int j = 0; j < g_VerPixel; j++)
  49. {
  50. if (dataMatrix[i][j].fCnt > 0.0)
  51. {
  52. num++;
  53. if (dataMatrix[i][j].fCnt >= (double)numMax)
  54. {
  55. num2++;
  56. }
  57. }
  58. }
  59. }
  60. if (num2 > 0)
  61. {
  62. num3 = (double)num2 / (double)num;
  63. }
  64. if (num3 >= 0.25)
  65. {
  66. eyeIsLessenTheBurden = false;
  67. }
  68. }
  69. /**
  70. * @brief 眼图减慢颜色变化的速度
  71. *
  72. */
  73. void EyeDataMatrix::eyeLessenTheBurden()
  74. {
  75. if (eyeIsLessenTheBurden)
  76. {
  77. return;
  78. }
  79. int num = 0;
  80. for (int i = 0; i < g_HorPixel; i++)
  81. {
  82. for (int j = 0; j < g_VerPixel; j++)
  83. {
  84. if (dataMatrix[i][j].fCnt > 0.0)
  85. {
  86. num = (int)(dataMatrix[i][j].fCnt * 0.05);
  87. dataMatrix[i][j].fCnt -= num;
  88. }
  89. }
  90. }
  91. eyenWeightCoefficient *= eyenWeightCoefficient;
  92. }
  93. std::shared_ptr<Vec2D> EyeDataMatrix::eyeZoomOut()
  94. {
  95. std::shared_ptr<Vec2D> array = std::make_shared<Vec2D>(g_HorPixel, std::vector<EyeDataSample>(g_VerPixel));
  96. for (int i = 0; i < g_HorPixel; i++)
  97. {
  98. for (int j = 0; j < g_VerPixel; j++)
  99. {
  100. EyeDataSample pEyeData2;
  101. pEyeData2.x = dataMatrix[i][j].x;
  102. pEyeData2.y = dataMatrix[i][j].y;
  103. pEyeData2.fCnt = dataMatrix[i][j].fCnt;
  104. pEyeData2.data = dataMatrix[i][j].data;
  105. if (dataMatrix[i][j].fCnt > 0.0) {
  106. pEyeData2.fCnt /= 100.0;
  107. pEyeData2.Cnt = (int)pEyeData2.fCnt;
  108. }
  109. (*array)[i][j] = pEyeData2;
  110. }
  111. }
  112. return array;
  113. }
  114. /* 初始化数据点 */
  115. void EyeMapMatrix::initEyeMapData(int width, int height)
  116. {
  117. mutexEyeData.lock();
  118. /*先清空 */
  119. // dataMatrix.clear();
  120. double saH = height * 1.0 / g_VerPixel;
  121. double saW = width * 1.0 / g_HorPixel;
  122. for(int i = 0; i < g_HorPixel; i++)
  123. {
  124. for(int j = 0; j < g_VerPixel; j++)
  125. {
  126. dataMatrix[i][j].x = (int)(i * saW);
  127. dataMatrix[i][j].y = (int)(j * saH);
  128. dataMatrix[i][j].rect = QRect(dataMatrix[i][j].x, dataMatrix[i][j].y, (int)saW, (int)saH);
  129. dataMatrix[i][j].brush = QBrush(QColor(255, 255, 255));
  130. }
  131. }
  132. mutexEyeData.unlock();
  133. }
  134. /* 拷贝数据到数组中 */
  135. void EyeMapMatrix::copyDataMatrix(Vec2D& data)
  136. {
  137. for (int i = 0; i < g_HorPixel; i++)
  138. {
  139. for (int j = 0; j < g_VerPixel; j++)
  140. {
  141. if (dataMatrix[i][j].Count != data[i][j].fCnt)
  142. {
  143. if (data[i][j].fCnt > 799.0)
  144. {
  145. dataMatrix[i][j].Count = 799;
  146. }
  147. else
  148. {
  149. dataMatrix[i][j].Count = data[i][j].fCnt;
  150. }
  151. dataMatrix[i][j].isDraw = true;
  152. }
  153. }
  154. }
  155. }
  156. /* 将Count数值与颜色对应 */
  157. void EyeMapMatrix::addColorBySample()
  158. {
  159. int r = 0;
  160. int g = 0;
  161. int b = 0;
  162. double dec = 255 / 100.0;
  163. for(int i = 0; i < g_HorPixel; i++)
  164. {
  165. for(int j = 0; j < g_VerPixel; j++)
  166. {
  167. if(dataMatrix[i][j].isDraw == false)
  168. {
  169. continue;
  170. }
  171. if(dataMatrix[i][j].Count <= 0)
  172. {
  173. dataMatrix[i][j].Count = 0;
  174. continue;
  175. }
  176. if(dataMatrix[i][j].Count > 799)
  177. {
  178. dataMatrix[i][j].Count = 799;
  179. }
  180. /* 1~100,RGB开始减G,往紫色方向走,为显示清楚,G直接从200开始减 */
  181. if(dataMatrix[i][j].Count >= 1 && dataMatrix[i][j].Count <= 100)
  182. {
  183. r = 255;
  184. g = 200 - dataMatrix[i][j].Count * 2;
  185. b = 255;
  186. }
  187. /* 101~200,R0B开始减R,往蓝色方向走,这里开始100分成255份 */
  188. else if(dataMatrix[i][j].Count >= 101 && dataMatrix[i][j].Count <= 200)
  189. {
  190. r = 255 - (dataMatrix[i][j].Count - 100) * dec;
  191. g = 0;
  192. b = 255;
  193. }
  194. /* 201~300,00B开始增加G,往青色方向走 */
  195. else if (dataMatrix[i][j].Count >= 201 && dataMatrix[i][j].Count <= 300)
  196. {
  197. r = 0;
  198. g = (dataMatrix[i][j].Count - 200) * dec;
  199. b = 255;
  200. }
  201. /* 301~400,0GB开始减B,往绿色方向走 */
  202. else if (dataMatrix[i][j].Count >= 301 && dataMatrix[i][j].Count <= 400)
  203. {
  204. r = 0;
  205. g = 255;
  206. b = 255 - (dataMatrix[i][j].Count - 300) * dec;
  207. }
  208. /* 401~500,0G0开始增加R,往黄色方向走 */
  209. else if (dataMatrix[i][j].Count >= 401 && dataMatrix[i][j].Count <= 500)
  210. {
  211. r = (dataMatrix[i][j].Count - 400) * dec;
  212. g = 255;
  213. b = 0;
  214. }
  215. /* 501~600,RG0开始减G,往红色方向走 */
  216. else if (dataMatrix[i][j].Count >= 501 && dataMatrix[i][j].Count <= 600)
  217. {
  218. r = 255;
  219. g = 255 - (dataMatrix[i][j].Count - 500) * dec;
  220. b = 0;
  221. }
  222. /* 601~700,R00开始减R,往黑色方向走 */
  223. else if (dataMatrix[i][j].Count >= 601 && dataMatrix[i][j].Count <= 700)
  224. {
  225. r = 255 - (dataMatrix[i][j].Count - 600) * dec;
  226. g = 0;
  227. b = 0;
  228. }
  229. /* 大于700,直接显示黑色 */
  230. else
  231. {
  232. r = 0;
  233. g = 0;
  234. b = 0;
  235. }
  236. // dataMatrix[i][j].color = QColor(r, g, b);
  237. dataMatrix[i][j].brush = QBrush(QColor(r, g, b));
  238. }
  239. }
  240. }
  241. /**
  242. * @brief Destroy the Oscilloscope Data:: Oscilloscope Data object
  243. *
  244. */
  245. OscilloscopeData::~OscilloscopeData()
  246. {
  247. for(auto it = mapEyeDataMatrix.begin(); it != mapEyeDataMatrix.end(); ++it)
  248. {
  249. delete it.value();
  250. }
  251. for(auto it = mapEyeMapMatrix.begin(); it != mapEyeMapMatrix.end(); ++it)
  252. {
  253. delete it.value();
  254. }
  255. for(auto it = mapOscData.begin(); it != mapOscData.end(); ++it)
  256. {
  257. delete it.value();
  258. }
  259. }
  260. /* 初始化示波器参数 */
  261. void OscilloscopeData::initOscData()
  262. {
  263. /* 创建数据矩阵,根据实际的通道个数来创建 */
  264. auto listChn = GEyeMapInfo.getChannelInfo();
  265. for(auto chn : listChn)
  266. {
  267. EyeDataMatrix* pEyeDataMatrix = new EyeDataMatrix();
  268. pEyeDataMatrix->initEyeData();
  269. mapEyeDataMatrix.insert(chn.channel, pEyeDataMatrix);
  270. EyeMapMatrix* pEyeMapMatrix = new EyeMapMatrix();
  271. pEyeMapMatrix->initEyeMapData(g_HorPixel, g_VerPixel);
  272. mapEyeMapMatrix.insert(chn.channel, pEyeMapMatrix);
  273. }
  274. /* 加载示波器动态库,初始化示波器相关内容,这里只是初始化完成了,并为开始采集 */
  275. for(int i = 1; i <= 4; i++)
  276. {
  277. OneOscilloscopeData* pOscData = new OneOscilloscopeData();
  278. pOscData->initOSC(i);
  279. if(!pOscData->openOSC())
  280. {
  281. continue;
  282. }
  283. /* 获取零电压值 */
  284. pOscData->getZeroVoltage();
  285. /* 获取电压校准系数 */
  286. pOscData->getVoltageCalibration();
  287. mapOscData.insert(i, pOscData);
  288. }
  289. /* 设置示波器参数 */
  290. for(const auto &it : GEyeMapInfo.listInitEyeMapInfo)
  291. {
  292. auto pOsc = GOscDataInfo.findOscData(it.channelInfo.channel);
  293. if(pOsc == nullptr)
  294. {
  295. continue;
  296. }
  297. /* 设置采样率 */
  298. pOsc->setSampleRate(OscSampleRate::SR_100MHZ);
  299. /* 设置电压等级 */
  300. if(static_cast<int>(it.channelInfo.channel) % 2 == 1)
  301. {
  302. pOsc->setChannelARange(it.voltageRange);
  303. } else {
  304. pOsc->setChannelBRange(it.voltageRange);
  305. }
  306. }
  307. }
  308. /* 查找EyeDataMatrix */
  309. EyeDataMatrix* OscilloscopeData::findEyeDataMatrix(OscChnNum channel)
  310. {
  311. auto it = mapEyeDataMatrix.find(channel);
  312. if(it != mapEyeDataMatrix.end())
  313. {
  314. return it.value();
  315. }
  316. return nullptr;
  317. }
  318. /* 查找EyeMapMatrix */
  319. EyeMapMatrix* OscilloscopeData::findEyeMapMatrix(OscChnNum channel)
  320. {
  321. auto it = mapEyeMapMatrix.find(channel);
  322. if(it != mapEyeMapMatrix.end())
  323. {
  324. return it.value();
  325. }
  326. return nullptr;
  327. }
  328. /* 根据通道号查找示波器 */
  329. OneOscilloscopeData* OscilloscopeData::findOscData(OscChnNum oscNum)
  330. {
  331. int num = 0;
  332. switch (oscNum)
  333. {
  334. case OscChnNum::Osc1_CHA:
  335. num = 1;
  336. break;
  337. case OscChnNum::Osc1_CHB:
  338. num = 1;
  339. break;
  340. case OscChnNum::Osc2_CHA:
  341. num = 2;
  342. break;
  343. case OscChnNum::Osc2_CHB:
  344. num = 2;
  345. break;
  346. case OscChnNum::Osc3_CHA:
  347. num = 3;
  348. break;
  349. case OscChnNum::Osc3_CHB:
  350. num = 3;
  351. break;
  352. case OscChnNum::Osc4_CHA:
  353. num = 4;
  354. break;
  355. case OscChnNum::Osc4_CHB:
  356. num = 4;
  357. break;
  358. default:
  359. break;
  360. }
  361. auto it = mapOscData.find(num);
  362. if(it != mapOscData.end())
  363. {
  364. return it.value();
  365. }
  366. return nullptr;
  367. }
  368. /* 根据通道号设置电压范围 */
  369. void OscilloscopeData::setVoltageRange(OscChnNum oscNum, OscVoltageRange range)
  370. {
  371. auto pOsc = findOscData(oscNum);
  372. if(pOsc == nullptr)
  373. {
  374. return;
  375. }
  376. if(static_cast<int>(oscNum) % 2 == 1)
  377. {
  378. pOsc->setChannelARange(range);
  379. }
  380. else
  381. {
  382. pOsc->setChannelBRange(range);
  383. }
  384. }