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- #include "GlobalInfo.h"
- /* OscData使用的眼图矩阵 */
- EyeDataMatrix g_eyeDataMatrix;
- /* OscWidget使用的眼图矩阵 */
- EyeMapMatrix g_eyeMapMatrix;
- void EyeDataMatrix::initEyeData()
- {
- mutexEyeData.lock();
- for(int i = 0; i < 1000; i++)
- {
- for(int j = 0; j < 256; j++)
- {
- dataMatrix[i][j].fCnt = 0.0;
- dataMatrix[i][j].data = 0;
- dataMatrix[i][j].Cnt = 0;
- }
- }
- mutexEyeData.unlock();
- }
- /* 给一个采样点添加个数,为啥使用浮点数,添加0.99,不直接添加正数呢 */
- void EyeDataMatrix::addData(int x, int y)
- {
- if(dataMatrix[x][y].fCnt < 79999.0)
- {
- dataMatrix[x][y].fCnt += eyenWeightCoefficient;
- }
- }
- /**
- * @brief 比重统计,点数大于79999的个数 比 点数大于0的个数的比重超过0.25,就开始减慢颜色变化的速度
- *
- */
- void EyeDataMatrix::eyeStatisticalWeight()
- {
- eyeIsLessenTheBurden = true;
- if (eyenWeightCoefficient <= eyenWeightCoefficientMIN)
- {
- return;
- }
- int num = 0; /* 点数大于0的个数 */
- int num2 = 0; /* 点数大于79999的个数 */
- double num3 = 0.0;
- int numMax = 79999;
- for (int i = 0; i < 1000; i++)
- {
- for (int j = 0; j < 256; j++)
- {
- if (dataMatrix[i][j].fCnt > 0.0)
- {
- num++;
- if (dataMatrix[i][j].fCnt >= (double)numMax)
- {
- num2++;
- }
- }
- }
- }
- if (num2 > 0)
- {
- num3 = (double)num2 / (double)num;
- }
- if (num3 >= 0.25)
- {
- eyeIsLessenTheBurden = false;
- }
- }
- /**
- * @brief 眼图减慢颜色变化的速度
- *
- */
- void EyeDataMatrix::eyeLessenTheBurden()
- {
- if (eyeIsLessenTheBurden)
- {
- return;
- }
- int num = 0;
- for (int i = 0; i < 1000; i++)
- {
- for (int j = 0; j < 256; j++)
- {
- if (dataMatrix[i][j].fCnt > 0.0)
- {
- num = (int)(dataMatrix[i][j].fCnt * 0.05);
- dataMatrix[i][j].fCnt -= num;
- }
- }
- }
- eyenWeightCoefficient *= eyenWeightCoefficient;
- }
- std::shared_ptr<Vec2D> EyeDataMatrix::eyeZoomOut()
- {
- std::shared_ptr<Vec2D> array = std::make_shared<Vec2D>(1000, std::vector<EyeDataSample>(256));
- for (int i = 0; i < 1000; i++)
- {
- for (int j = 0; j < 256; j++)
- {
- EyeDataSample pEyeData2;
- pEyeData2.x = dataMatrix[i][j].x;
- pEyeData2.y = dataMatrix[i][j].y;
- pEyeData2.fCnt = dataMatrix[i][j].fCnt;
- pEyeData2.data = dataMatrix[i][j].data;
- if (dataMatrix[i][j].fCnt > 0.0) {
- pEyeData2.fCnt /= 100.0;
- pEyeData2.Cnt = (int)pEyeData2.fCnt;
- }
- (*array)[i][j] = pEyeData2;
- }
- }
- return array;
- }
- /* 初始化数据点 */
- void EyeMapMatrix::initEyeMapData(int width, int height)
- {
- mutexEyeData.lock();
- double saH = height / 256.0;
- double saW = width / 1000.0;
- for(int i = 0; i < 1000; i++)
- {
- for(int j = 0; j < 256; j++)
- {
- dataMatrix[i][j].x = (int)(i * saW);
- dataMatrix[i][j].y = (int)(j * saH);
- dataMatrix[i][j].rect = QRect(dataMatrix[i][j].x, dataMatrix[i][j].y, (int)saW, (int)saH);
- dataMatrix[i][j].brush = QBrush(QColor(255, 255, 255));
- }
- }
- mutexEyeData.unlock();
- }
- /* 拷贝数据到数组中 */
- void EyeMapMatrix::copyDataMatrix(Vec2D& data)
- {
- for (int i = 0; i < 1000; i++)
- {
- for (int j = 0; j < 256; j++)
- {
- if (dataMatrix[i][j].Count != data[i][j].fCnt)
- {
- if (data[i][j].fCnt > 799.0)
- {
- dataMatrix[i][j].Count = 799;
- }
- else
- {
- dataMatrix[i][j].Count = data[i][j].fCnt;
- }
- dataMatrix[i][j].isDraw = true;
- }
- }
- }
- }
- /* 将Count数值与颜色对应 */
- void EyeMapMatrix::addColorBySample()
- {
- int r = 0;
- int g = 0;
- int b = 0;
- double dec = 255 / 100.0;
- for(int i = 0; i < 1000; i++)
- {
- for(int j = 0; j < 256; j++)
- {
- if(dataMatrix[i][j].isDraw == false)
- {
- continue;
- }
- if(dataMatrix[i][j].Count <= 0)
- {
- dataMatrix[i][j].Count = 0;
- continue;
- }
- if(dataMatrix[i][j].Count > 799)
- {
- dataMatrix[i][j].Count = 799;
- }
- /* 1~100,RGB开始减G,往紫色方向走,为显示清楚,G直接从200开始减 */
- if(dataMatrix[i][j].Count >= 1 && dataMatrix[i][j].Count <= 100)
- {
- r = 255;
- g = 200 - dataMatrix[i][j].Count * 2;
- b = 255;
- }
- /* 101~200,R0B开始减R,往蓝色方向走,这里开始100分成255份 */
- else if(dataMatrix[i][j].Count >= 101 && dataMatrix[i][j].Count <= 200)
- {
- r = 255 - (dataMatrix[i][j].Count - 100) * dec;
- g = 0;
- b = 255;
- }
- /* 201~300,00B开始增加G,往青色方向走 */
- else if (dataMatrix[i][j].Count >= 201 && dataMatrix[i][j].Count <= 300)
- {
- r = 0;
- g = (dataMatrix[i][j].Count - 200) * dec;
- b = 255;
- }
- /* 301~400,0GB开始减B,往绿色方向走 */
- else if (dataMatrix[i][j].Count >= 301 && dataMatrix[i][j].Count <= 400)
- {
- r = 0;
- g = 255;
- b = 255 - (dataMatrix[i][j].Count - 300) * dec;
- }
- /* 401~500,0G0开始增加R,往黄色方向走 */
- else if (dataMatrix[i][j].Count >= 401 && dataMatrix[i][j].Count <= 500)
- {
- r = (dataMatrix[i][j].Count - 400) * dec;
- g = 255;
- b = 0;
- }
- /* 501~600,RG0开始减G,往红色方向走 */
- else if (dataMatrix[i][j].Count >= 501 && dataMatrix[i][j].Count <= 600)
- {
- r = 255;
- g = 255 - (dataMatrix[i][j].Count - 500) * dec;
- b = 0;
- }
- /* 601~700,R00开始减R,往黑色方向走 */
- else if (dataMatrix[i][j].Count >= 601 && dataMatrix[i][j].Count <= 700)
- {
- r = 255 - (dataMatrix[i][j].Count - 600) * dec;
- g = 0;
- b = 0;
- }
- /* 大于700,直接显示黑色 */
- else
- {
- r = 0;
- g = 0;
- b = 0;
- }
- // dataMatrix[i][j].color = QColor(r, g, b);
- dataMatrix[i][j].brush = QBrush(QColor(r, g, b));
- }
- }
- }
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