GlobalInfo.cpp 6.3 KB

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  1. #include "GlobalInfo.h"
  2. /* OscData使用的眼图矩阵 */
  3. EyeDataMatrix g_eyeDataMatrix;
  4. /* OscWidget使用的眼图矩阵 */
  5. EyeMapMatrix g_eyeMapMatrix;
  6. EyeDataMatrix::EyeDataMatrix() : dataMatrix(1000, std::vector<EyeDataSample>(256))
  7. {
  8. }
  9. /* 给一个采样点添加个数,为啥使用浮点数,添加0.99,不直接添加正数呢 */
  10. void EyeDataMatrix::addData(int x, int y)
  11. {
  12. if(dataMatrix[x][y].fCnt < 79999.0)
  13. {
  14. dataMatrix[x][y].fCnt += eyenWeightCoefficient;
  15. }
  16. }
  17. /**
  18. * @brief 比重统计,点数大于79999的个数比点数大于0的个数的比重超过0.25,就开始减慢颜色变化的速度
  19. *
  20. */
  21. void EyeDataMatrix::eyeStatisticalWeight()
  22. {
  23. eyeIsLessenTheBurden = true;
  24. if (eyenWeightCoefficient <= eyenWeightCoefficientMIN)
  25. {
  26. return;
  27. }
  28. int num = 0; /* 点数大于0的个数 */
  29. int num2 = 0; /* 点数大于79999的个数 */
  30. double num3 = 0.0;
  31. int numMax = 79999;
  32. for (int i = 0; i < 1000; i++)
  33. {
  34. for (int j = 0; j < 256; j++)
  35. {
  36. if (dataMatrix[i][j].fCnt > 0.0)
  37. {
  38. num++;
  39. if (dataMatrix[i][j].fCnt >= (double)numMax)
  40. {
  41. num2++;
  42. }
  43. }
  44. }
  45. }
  46. if (num2 > 0)
  47. {
  48. num3 = (double)num2 / (double)num;
  49. }
  50. if (num3 >= 0.25)
  51. {
  52. eyeIsLessenTheBurden = false;
  53. }
  54. }
  55. /**
  56. * @brief 眼图减慢颜色变化的速度
  57. *
  58. */
  59. void EyeDataMatrix::eyeLessenTheBurden()
  60. {
  61. if (eyeIsLessenTheBurden)
  62. {
  63. return;
  64. }
  65. int num = 0;
  66. for (int i = 0; i < 1000; i++)
  67. {
  68. for (int j = 0; j < 256; j++)
  69. {
  70. if (dataMatrix[i][j].fCnt > 0.0)
  71. {
  72. num = (int)(dataMatrix[i][j].fCnt * 0.05);
  73. dataMatrix[i][j].fCnt -= num;
  74. }
  75. }
  76. }
  77. eyenWeightCoefficient *= eyenWeightCoefficient;
  78. }
  79. std::shared_ptr<Vec2D> EyeDataMatrix::eyeZoomOut()
  80. {
  81. std::shared_ptr<Vec2D> array = std::make_shared<Vec2D>(1000, std::vector<EyeDataSample>(256));
  82. for (int i = 0; i < 1000; i++)
  83. {
  84. for (int j = 0; j < 256; j++)
  85. {
  86. EyeDataSample pEyeData2;
  87. pEyeData2.x = dataMatrix[i][j].x;
  88. pEyeData2.y = dataMatrix[i][j].y;
  89. pEyeData2.fCnt = dataMatrix[i][j].fCnt;
  90. pEyeData2.data = dataMatrix[i][j].data;
  91. if (dataMatrix[i][j].fCnt > 0.0) {
  92. pEyeData2.fCnt /= 100.0;
  93. pEyeData2.Cnt = (int)pEyeData2.fCnt;
  94. }
  95. (*array)[i][j] = pEyeData2;
  96. }
  97. }
  98. return array;
  99. }
  100. /* 初始化数据点 */
  101. void EyeMapMatrix::initEyeMapData(int width, int height)
  102. {
  103. double saH = height / 256.0;
  104. double saW = width / 1000.0;
  105. for(int i = 0; i < 1000; i++)
  106. {
  107. for(int j = 0; j < 256; j++)
  108. {
  109. dataMatrix[i][j].x = (int)(i * saW);
  110. dataMatrix[i][j].y = (int)(j * saH);
  111. dataMatrix[i][j].rect = QRect(dataMatrix[i][j].x, dataMatrix[i][j].y, (int)saW, (int)saH);
  112. }
  113. }
  114. }
  115. /* 拷贝数据到数组中 */
  116. void EyeMapMatrix::copyDataMatrix(Vec2D& data)
  117. {
  118. for (int i = 0; i < 1000; i++)
  119. {
  120. for (int j = 0; j < 256; j++)
  121. {
  122. if (dataMatrix[i][j].Count != data[i][j].fCnt)
  123. {
  124. if (data[i][j].fCnt > 799.0)
  125. {
  126. dataMatrix[i][j].Count = 799;
  127. }
  128. else
  129. {
  130. dataMatrix[i][j].Count = data[i][j].fCnt;
  131. }
  132. dataMatrix[i][j].isDraw = true;
  133. }
  134. }
  135. }
  136. }
  137. /* 将Count数值与颜色对应 */
  138. void EyeMapMatrix::addColorBySample()
  139. {
  140. int r = 0;
  141. int g = 0;
  142. int b = 0;
  143. double dec = 255 / 100.0;
  144. for(int i = 0; i < 1000; i++)
  145. {
  146. for(int j = 0; j < 256; j++)
  147. {
  148. if(dataMatrix[i][j].isDraw == false)
  149. {
  150. continue;
  151. }
  152. if(dataMatrix[i][j].Count <= 0)
  153. {
  154. dataMatrix[i][j].Count = 0;
  155. continue;
  156. }
  157. if(dataMatrix[i][j].Count > 799)
  158. {
  159. dataMatrix[i][j].Count = 799;
  160. }
  161. /* 1~100,RGB开始减G,往紫色方向走,为显示清楚,G直接从200开始减 */
  162. if(dataMatrix[i][j].Count >= 1 && dataMatrix[i][j].Count <= 100)
  163. {
  164. r = 255;
  165. g = 200 - dataMatrix[i][j].Count * 2;
  166. b = 255;
  167. }
  168. /* 101~200,R0B开始减R,往蓝色方向走,这里开始100分成255份 */
  169. else if(dataMatrix[i][j].Count >= 101 && dataMatrix[i][j].Count <= 200)
  170. {
  171. r = 255 - (dataMatrix[i][j].Count - 100) * dec;
  172. g = 0;
  173. b = 255;
  174. }
  175. /* 201~300,00B开始增加G,往青色方向走 */
  176. else if (dataMatrix[i][j].Count >= 201 && dataMatrix[i][j].Count <= 300)
  177. {
  178. r = 0;
  179. g = (dataMatrix[i][j].Count - 200) * dec;
  180. b = 255;
  181. }
  182. /* 301~400,0GB开始减B,往绿色方向走 */
  183. else if (dataMatrix[i][j].Count >= 301 && dataMatrix[i][j].Count <= 400)
  184. {
  185. r = 0;
  186. g = 255;
  187. b = 255 - (dataMatrix[i][j].Count - 300) * dec;
  188. }
  189. /* 401~500,0G0开始增加R,往黄色方向走 */
  190. else if (dataMatrix[i][j].Count >= 401 && dataMatrix[i][j].Count <= 500)
  191. {
  192. r = (dataMatrix[i][j].Count - 400) * dec;
  193. g = 255;
  194. b = 0;
  195. }
  196. /* 501~600,RG0开始减G,往红色方向走 */
  197. else if (dataMatrix[i][j].Count >= 501 && dataMatrix[i][j].Count <= 600)
  198. {
  199. r = 255;
  200. g = 255 - (dataMatrix[i][j].Count - 500) * dec;
  201. b = 0;
  202. }
  203. /* 601~700,R00开始减R,往黑色方向走 */
  204. else if (dataMatrix[i][j].Count >= 601 && dataMatrix[i][j].Count <= 700)
  205. {
  206. r = 255 - (dataMatrix[i][j].Count - 600) * dec;
  207. g = 0;
  208. b = 0;
  209. }
  210. /* 大于700,直接显示黑色 */
  211. else
  212. {
  213. r = 0;
  214. g = 0;
  215. b = 0;
  216. }
  217. // dataMatrix[i][j].color = QColor(r, g, b);
  218. dataMatrix[i][j].brush = QBrush(QColor(r, g, b));
  219. }
  220. }
  221. }