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V1.0
1、修复了缩小显示不清晰的问题

Apple 1 周之前
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0fc7fe1c39
共有 1 个文件被更改,包括 9 次插入0 次删除
  1. 9 0
      CPlayer/Player/PlayerGLWidget.cpp

+ 9 - 0
CPlayer/Player/PlayerGLWidget.cpp

@@ -303,14 +303,23 @@ void PlayerGLWidget::paintGL()
     glActiveTexture(GL_TEXTURE0);
     glBindTexture(GL_TEXTURE_2D, textureIdY_);
     glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, m_imageSize.width(), m_imageSize.height(), 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, m_yData.data());
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+    glGenerateMipmap(GL_TEXTURE_2D);
 
     glActiveTexture(GL_TEXTURE1);
     glBindTexture(GL_TEXTURE_2D, textureIdU_);
     glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, uvWidth, uvHeight, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, m_uData.data());
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+    glGenerateMipmap(GL_TEXTURE_2D);
 
     glActiveTexture(GL_TEXTURE2);
     glBindTexture(GL_TEXTURE_2D, textureIdV_);
     glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, uvWidth, uvHeight, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, m_vData.data());
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+    glGenerateMipmap(GL_TEXTURE_2D);
 
     // 设置纹理单元
     glUniform1i(glGetUniformLocation(shaderProgram, "textureY"), 0);