fragmentShader.glsl 268 B

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  1. #version 330 core
  2. in vec3 vertexColor; //输入颜色数据
  3. in vec2 TexCoord; //输入纹理坐标数据
  4. out vec4 FragColor; //输出颜色数据
  5. uniform sampler2D ourTexture; //纹理采样器
  6. void main()
  7. {
  8. FragColor = texture(ourTexture, TexCoord);
  9. }