vertexShader1.glsl 312 B

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  1. #version 330 core
  2. layout (location = 0) in vec3 aPos;
  3. layout (location = 1) in vec3 aColor;
  4. layout (location = 2) in vec2 aTexCoord;
  5. out vec4 vertexColor;
  6. out vec2 TexCoord;
  7. void main()
  8. {
  9. gl_Position = vec4(aPos, 1.0);
  10. vertexColor = vec4(aColor, 1.0);
  11. TexCoord = vec2(aTexCoord.x, -aTexCoord.y);
  12. }