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- #version 330 core
- in vec3 vertexColor; //输入颜色数据
- in vec2 TexCoord; //输入纹理坐标数据
- out vec4 FragColor; //输出颜色数据
- uniform sampler2D textureRGBA; //纹理采样器
- void main()
- {
- //FragColor = vec4(1,0,0,1);
- FragColor = texture(textureRGBA, TexCoord);
- }
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