fragmentShader1.glsl 175 B

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  1. #version 330 core
  2. in vec4 vertexColor;
  3. in vec2 TexCoord;
  4. out vec4 FragColor1;
  5. uniform sampler2D ourTexture;
  6. void main()
  7. {
  8. FragColor1 = texture(ourTexture, TexCoord);
  9. }