#version 330 core in vec3 vertexColor; //输入颜色数据 in vec2 TexCoord; //输入纹理坐标数据 out vec4 FragColor; //输出颜色数据 uniform sampler2D textureRGBA; //纹理采样器 void main() { //FragColor = vec4(1,0,0,1); FragColor = texture(textureRGBA, TexCoord); }