#version 330 core layout (location = 0) in vec3 aPos; layout (location = 1) in vec3 aColor; layout (location = 2) in vec2 aTexCoord; out vec4 vertexColor; out vec2 TexCoord; void main() { gl_Position = vec4(aPos, 1.0); vertexColor = vec4(aColor, 1.0); TexCoord = vec2(aTexCoord.x, -aTexCoord.y); }