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@@ -63,7 +63,7 @@ void PlayerGLWidget::initializeGL()
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glGenBuffers(1, &EBO1);
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/* 绑定缓冲区 */
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO1);
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- glBufferData(EBO1, sizeof(indices), indices, GL_STATIC_DRAW);
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+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
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@@ -100,9 +100,11 @@ void PlayerGLWidget::initializeGL()
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const char* vertexShaderSource = R"(
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#version 330 core
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layout(location = 0) in vec3 aPos;
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+ out vec4 vertexColor;
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void main()
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{
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gl_Position = vec4(aPos, 1.0);
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+ vertexColor = vec4(0.5, 0, 0, 1.0);
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}
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)";
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@@ -135,9 +137,10 @@ void PlayerGLWidget::initializeGL()
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const char* fragmentShaderSource = R"(
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#version 330 core
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out vec4 FragColor;
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+ in vec4 vertexColor;
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void main()
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{
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- FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);
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+ FragColor = vertexColor;
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}
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)";
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/* 创建一个片段着色器对象 */
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@@ -159,7 +162,7 @@ void PlayerGLWidget::initializeGL()
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* 着色器程序对象
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* ------------------------------------------------------------------------------------ */
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/* 创建一个着色器程序对象 */
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- GLuint shaderProgram = glCreateProgram();
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+ shaderProgram = glCreateProgram();
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/* 将顶点着色器和片段着色器附加到着色器程序对象上 */
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glAttachShader(shaderProgram, vertexShader);
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glAttachShader(shaderProgram, fragmentShader);
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@@ -203,6 +206,7 @@ void PlayerGLWidget::paintGL()
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/* 绑定VAO1到 GL_VERTEX_ARRAY 上,表示VAO1是一个顶点数组对象 */
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glBindVertexArray(VAO1);
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glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
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+ // glDrawArrays(GL_TRIANGLES, 0, 3);
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/* 解绑VAO1 */
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glBindVertexArray(0);
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