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V1.1.7
1、修改了OpenGL示例项目的名称

Apple há 3 dias atrás
pai
commit
301d14bce5
36 ficheiros alterados com 5 adições e 6 exclusões
  1. 2 2
      CMakeLists.txt
  2. 1 2
      demo/OpenGLDemo/CMakeLists.txt
  3. 0 0
      demo/OpenGLDemo/GLShader/ShaderBase.cpp
  4. 0 0
      demo/OpenGLDemo/GLShader/ShaderBase.h
  5. 0 0
      demo/OpenGLDemo/GLShader/ShaderRect.cpp
  6. 0 0
      demo/OpenGLDemo/GLShader/ShaderRect.h
  7. 0 0
      demo/OpenGLDemo/GLShader/ShaderYUV420.cpp
  8. 0 0
      demo/OpenGLDemo/GLShader/ShaderYUV420.h
  9. 1 1
      demo/OpenGLDemo/GLWidget/PlayerGLWidget.cpp
  10. 0 0
      demo/OpenGLDemo/GLWidget/PlayerGLWidget.h
  11. 0 0
      demo/OpenGLDemo/GLWidget/PlayerGLWidget2.cpp
  12. 0 0
      demo/OpenGLDemo/GLWidget/PlayerGLWidget2.h
  13. 0 0
      demo/OpenGLDemo/Player/PlayerGLWidget.cpp
  14. 0 0
      demo/OpenGLDemo/Player/PlayerGLWidget.h
  15. 0 0
      demo/OpenGLDemo/Player/PlayerWidget.cpp
  16. 0 0
      demo/OpenGLDemo/Player/PlayerWidget.h
  17. 0 0
      demo/OpenGLDemo/PlayerGlobalInfo.cpp
  18. 0 0
      demo/OpenGLDemo/PlayerGlobalInfo.h
  19. 0 0
      demo/OpenGLDemo/VideoPlayer/DecodeVedio.cpp
  20. 0 0
      demo/OpenGLDemo/VideoPlayer/DecodeVedio.h
  21. 0 0
      demo/OpenGLDemo/VideoPlayer/VideoPlayer.cpp
  22. 0 0
      demo/OpenGLDemo/VideoPlayer/VideoPlayer.h
  23. 0 0
      demo/OpenGLDemo/image/1.jpg
  24. 0 0
      demo/OpenGLDemo/image/awesomeface.png
  25. 1 1
      demo/OpenGLDemo/main.cpp
  26. 0 0
      demo/OpenGLDemo/res.qrc
  27. 0 0
      demo/OpenGLDemo/resShaderCode.qrc
  28. 0 0
      demo/OpenGLDemo/shaderCode/fragmentShader.glsl
  29. 0 0
      demo/OpenGLDemo/shaderCode/fragmentShaderRGBA.glsl
  30. 0 0
      demo/OpenGLDemo/shaderCode/fragmentShaderYUV420.glsl
  31. 0 0
      demo/OpenGLDemo/shaderCode/vertexShader.glsl
  32. 0 0
      demo/OpenGLDemo/shaderCode/vertexShaderRGBA.glsl
  33. 0 0
      demo/OpenGLDemo/shaderCode/vertexShaderYUV420.glsl
  34. 0 0
      demo/OpenGLDemo/widget.cpp
  35. 0 0
      demo/OpenGLDemo/widget.h
  36. 0 0
      demo/OpenGLDemo/widget.ui

+ 2 - 2
CMakeLists.txt

@@ -194,9 +194,9 @@ file(GLOB GLOBAL_SRC
 # add_subdirectory(${CMAKE_SOURCE_DIR}/demo/time)
 # add_subdirectory(${CMAKE_SOURCE_DIR}/demo/VideoPlayer)
 # add_subdirectory(${CMAKE_SOURCE_DIR}/demo/xlsx)
-add_subdirectory(${CMAKE_SOURCE_DIR}/demo/DesignerPattern)
+# add_subdirectory(${CMAKE_SOURCE_DIR}/demo/DesignerPattern)
 # add_subdirectory(${CMAKE_SOURCE_DIR}/demo/ViewModel)
-# add_subdirectory(${CMAKE_SOURCE_DIR}/demo/VideoPlayerGL)
+add_subdirectory(${CMAKE_SOURCE_DIR}/demo/OpenGLDemo)
 
 # add_subdirectory(${CMAKE_SOURCE_DIR}/demo/OpenGLWidgetLibrary)
 # add_subdirectory(${CMAKE_SOURCE_DIR}/demo/OpenGLWidgetTest)

+ 1 - 2
demo/VideoPlayerGL/CMakeLists.txt → demo/OpenGLDemo/CMakeLists.txt

@@ -47,7 +47,6 @@ target_include_directories(${this_exe} PRIVATE
     
     # ${CURL_INCLUDE_DIR}
     # ${FFMPEG_INCLUDE_DIR}
-    ${spdlog_INCLUDE_DIR}
 )
 
 
@@ -56,7 +55,7 @@ target_link_libraries(${this_exe} PRIVATE
     Qt${QT_VERSION_MAJOR}::Core
     Qt${QT_VERSION_MAJOR}::Network
     # Qt${QT_VERSION_MAJOR}::Gui
-
+    External::spdlog
 )
 
 if(QT_VERSION_MAJOR EQUAL 5)

+ 0 - 0
demo/VideoPlayerGL/GLShader/ShaderBase.cpp → demo/OpenGLDemo/GLShader/ShaderBase.cpp


+ 0 - 0
demo/VideoPlayerGL/GLShader/ShaderBase.h → demo/OpenGLDemo/GLShader/ShaderBase.h


+ 0 - 0
demo/VideoPlayerGL/GLShader/ShaderRect.cpp → demo/OpenGLDemo/GLShader/ShaderRect.cpp


+ 0 - 0
demo/VideoPlayerGL/GLShader/ShaderRect.h → demo/OpenGLDemo/GLShader/ShaderRect.h


+ 0 - 0
demo/VideoPlayerGL/GLShader/ShaderYUV420.cpp → demo/OpenGLDemo/GLShader/ShaderYUV420.cpp


+ 0 - 0
demo/VideoPlayerGL/GLShader/ShaderYUV420.h → demo/OpenGLDemo/GLShader/ShaderYUV420.h


+ 1 - 1
demo/VideoPlayerGL/GLWidget/PlayerGLWidget.cpp → demo/OpenGLDemo/GLWidget/PlayerGLWidget.cpp

@@ -37,7 +37,7 @@ void PlayerGLWidget::showOneRGBAImage(const QImage& image)
 }
 
 /* 显示一张YUV420的图片 */
-void PlayerGLWidget::showOneYUV420Image(const Image_YUV420P& yuvData)
+void PlayerGLWidget::showOneYUV420Image(const Image_YUV420& yuvData)
 {
     if(!yuvData.isValid()) {
         SPDLOG_WARN("YUV420数据无效");

+ 0 - 0
demo/VideoPlayerGL/GLWidget/PlayerGLWidget.h → demo/OpenGLDemo/GLWidget/PlayerGLWidget.h


+ 0 - 0
demo/VideoPlayerGL/GLWidget/PlayerGLWidget2.cpp → demo/OpenGLDemo/GLWidget/PlayerGLWidget2.cpp


+ 0 - 0
demo/VideoPlayerGL/GLWidget/PlayerGLWidget2.h → demo/OpenGLDemo/GLWidget/PlayerGLWidget2.h


+ 0 - 0
demo/VideoPlayerGL/Player/PlayerGLWidget.cpp → demo/OpenGLDemo/Player/PlayerGLWidget.cpp


+ 0 - 0
demo/VideoPlayerGL/Player/PlayerGLWidget.h → demo/OpenGLDemo/Player/PlayerGLWidget.h


+ 0 - 0
demo/VideoPlayerGL/Player/PlayerWidget.cpp → demo/OpenGLDemo/Player/PlayerWidget.cpp


+ 0 - 0
demo/VideoPlayerGL/Player/PlayerWidget.h → demo/OpenGLDemo/Player/PlayerWidget.h


+ 0 - 0
demo/VideoPlayerGL/PlayerGlobalInfo.cpp → demo/OpenGLDemo/PlayerGlobalInfo.cpp


+ 0 - 0
demo/VideoPlayerGL/PlayerGlobalInfo.h → demo/OpenGLDemo/PlayerGlobalInfo.h


+ 0 - 0
demo/VideoPlayerGL/VideoPlayer/DecodeVedio.cpp → demo/OpenGLDemo/VideoPlayer/DecodeVedio.cpp


+ 0 - 0
demo/VideoPlayerGL/VideoPlayer/DecodeVedio.h → demo/OpenGLDemo/VideoPlayer/DecodeVedio.h


+ 0 - 0
demo/VideoPlayerGL/VideoPlayer/VideoPlayer.cpp → demo/OpenGLDemo/VideoPlayer/VideoPlayer.cpp


+ 0 - 0
demo/VideoPlayerGL/VideoPlayer/VideoPlayer.h → demo/OpenGLDemo/VideoPlayer/VideoPlayer.h


+ 0 - 0
demo/VideoPlayerGL/image/1.jpg → demo/OpenGLDemo/image/1.jpg


+ 0 - 0
demo/VideoPlayerGL/image/awesomeface.png → demo/OpenGLDemo/image/awesomeface.png


+ 1 - 1
demo/VideoPlayerGL/main.cpp → demo/OpenGLDemo/main.cpp

@@ -1,7 +1,7 @@
 #include "widget.h"
 
 #include <QApplication>
-#include "Logs/loginit.h"
+#include "loginit.h"
 #include "spdlog/spdlog.h"
 #include <QDebug>
 #include <qwidget.h>

+ 0 - 0
demo/VideoPlayerGL/res.qrc → demo/OpenGLDemo/res.qrc


+ 0 - 0
demo/VideoPlayerGL/resShaderCode.qrc → demo/OpenGLDemo/resShaderCode.qrc


+ 0 - 0
demo/VideoPlayerGL/shaderCode/fragmentShader.glsl → demo/OpenGLDemo/shaderCode/fragmentShader.glsl


+ 0 - 0
demo/VideoPlayerGL/shaderCode/fragmentShaderRGBA.glsl → demo/OpenGLDemo/shaderCode/fragmentShaderRGBA.glsl


+ 0 - 0
demo/VideoPlayerGL/shaderCode/fragmentShaderYUV420.glsl → demo/OpenGLDemo/shaderCode/fragmentShaderYUV420.glsl


+ 0 - 0
demo/VideoPlayerGL/shaderCode/vertexShader.glsl → demo/OpenGLDemo/shaderCode/vertexShader.glsl


+ 0 - 0
demo/VideoPlayerGL/shaderCode/vertexShaderRGBA.glsl → demo/OpenGLDemo/shaderCode/vertexShaderRGBA.glsl


+ 0 - 0
demo/VideoPlayerGL/shaderCode/vertexShaderYUV420.glsl → demo/OpenGLDemo/shaderCode/vertexShaderYUV420.glsl


+ 0 - 0
demo/VideoPlayerGL/widget.cpp → demo/OpenGLDemo/widget.cpp


+ 0 - 0
demo/VideoPlayerGL/widget.h → demo/OpenGLDemo/widget.h


+ 0 - 0
demo/VideoPlayerGL/widget.ui → demo/OpenGLDemo/widget.ui