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- <h2 class="contents-heading">Table of Contents</h2>
- <div class="contents">
- <ul class="toc-numbered-mark">
- <li><a id="toc-Unix_002dlike" href="#Unix_002dlike">1 Unix-like</a>
- <ul class="toc-numbered-mark">
- <li><a id="toc-Advanced-linking-configuration" href="#Advanced-linking-configuration">1.1 Advanced linking configuration</a></li>
- <li><a id="toc-BSD" href="#BSD">1.2 BSD</a></li>
- <li><a id="toc-_0028Open_0029Solaris" href="#g_t_0028Open_0029Solaris">1.3 (Open)Solaris</a></li>
- <li><a id="toc-Darwin-_0028Mac-OS-X_002c-iPhone_0029" href="#Darwin-_0028Mac-OS-X_002c-iPhone_0029">1.4 Darwin (Mac OS X, iPhone)</a></li>
- </ul></li>
- <li><a id="toc-DOS" href="#DOS">2 DOS</a></li>
- <li><a id="toc-OS_002f2" href="#OS_002f2">3 OS/2</a></li>
- <li><a id="toc-Windows" href="#Windows">4 Windows</a>
- <ul class="toc-numbered-mark">
- <li><a id="toc-Native-Windows-compilation-using-MinGW-or-MinGW_002dw64" href="#Native-Windows-compilation-using-MinGW-or-MinGW_002dw64">4.1 Native Windows compilation using MinGW or MinGW-w64</a>
- <ul class="toc-numbered-mark">
- <li><a id="toc-Native-Windows-compilation-using-MSYS2" href="#Native-Windows-compilation-using-MSYS2">4.1.1 Native Windows compilation using MSYS2</a></li>
- </ul></li>
- <li><a id="toc-Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-Windows" href="#Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-Windows">4.2 Microsoft Visual C++ or Intel C++ Compiler for Windows</a>
- <ul class="toc-numbered-mark">
- <li><a id="toc-Linking-to-FFmpeg-with-Microsoft-Visual-C_002b_002b" href="#Linking-to-FFmpeg-with-Microsoft-Visual-C_002b_002b">4.2.1 Linking to FFmpeg with Microsoft Visual C++</a></li>
- </ul></li>
- <li><a id="toc-Cross-compilation-for-Windows-with-Linux-1" href="#Cross-compilation-for-Windows-with-Linux-1">4.3 Cross compilation for Windows with Linux</a></li>
- <li><a id="toc-Compilation-under-Cygwin" href="#Compilation-under-Cygwin">4.4 Compilation under Cygwin</a></li>
- <li><a id="toc-Crosscompilation-for-Windows-under-Cygwin" href="#Crosscompilation-for-Windows-under-Cygwin">4.5 Crosscompilation for Windows under Cygwin</a></li>
- </ul></li>
- </ul>
- </div>
- </div>
- <ul class="mini-toc">
- <li><a href="#Unix_002dlike" accesskey="1">Unix-like</a></li>
- <li><a href="#DOS" accesskey="2">DOS</a></li>
- <li><a href="#OS_002f2" accesskey="3">OS/2</a></li>
- <li><a href="#Windows" accesskey="4">Windows</a></li>
- </ul>
- <div class="chapter-level-extent" id="Unix_002dlike">
- <h2 class="chapter"><span>1 Unix-like<a class="copiable-link" href="#Unix_002dlike"> ¶</a></span></h2>
- <p>Some parts of FFmpeg cannot be built with version 2.15 of the GNU
- assembler which is still provided by a few AMD64 distributions. To
- make sure your compiler really uses the required version of gas
- after a binutils upgrade, run:
- </p>
- <div class="example">
- <pre class="example-preformatted">$(gcc -print-prog-name=as) --version
- </pre></div>
- <p>If not, then you should install a different compiler that has no
- hard-coded path to gas. In the worst case pass <code class="code">--disable-asm</code>
- to configure.
- </p>
- <ul class="mini-toc">
- <li><a href="#Advanced-linking-configuration" accesskey="1">Advanced linking configuration</a></li>
- <li><a href="#BSD" accesskey="2">BSD</a></li>
- <li><a href="#g_t_0028Open_0029Solaris" accesskey="3">(Open)Solaris</a></li>
- <li><a href="#Darwin-_0028Mac-OS-X_002c-iPhone_0029" accesskey="4">Darwin (Mac OS X, iPhone)</a></li>
- </ul>
- <div class="section-level-extent" id="Advanced-linking-configuration">
- <h3 class="section"><span>1.1 Advanced linking configuration<a class="copiable-link" href="#Advanced-linking-configuration"> ¶</a></span></h3>
- <p>If you compiled FFmpeg libraries statically and you want to use them to
- build your own shared library, you may need to force PIC support (with
- <code class="code">--enable-pic</code> during FFmpeg configure) and add the following option
- to your project LDFLAGS:
- </p>
- <div class="example">
- <pre class="example-preformatted">-Wl,-Bsymbolic
- </pre></div>
- <p>If your target platform requires position independent binaries, you should
- pass the correct linking flag (e.g. <code class="code">-pie</code>) to <code class="code">--extra-ldexeflags</code>.
- </p>
- </div>
- <div class="section-level-extent" id="BSD">
- <h3 class="section"><span>1.2 BSD<a class="copiable-link" href="#BSD"> ¶</a></span></h3>
- <p>BSD make will not build FFmpeg, you need to install and use GNU Make
- (<code class="command">gmake</code>).
- </p>
- </div>
- <div class="section-level-extent" id="g_t_0028Open_0029Solaris">
- <h3 class="section"><span>1.3 (Open)Solaris<a class="copiable-link" href="#g_t_0028Open_0029Solaris"> ¶</a></span></h3>
- <p>GNU Make is required to build FFmpeg, so you have to invoke (<code class="command">gmake</code>),
- standard Solaris Make will not work. When building with a non-c99 front-end
- (gcc, generic suncc) add either <code class="code">--extra-libs=/usr/lib/values-xpg6.o</code>
- or <code class="code">--extra-libs=/usr/lib/64/values-xpg6.o</code> to the configure options
- since the libc is not c99-compliant by default. The probes performed by
- configure may raise an exception leading to the death of configure itself
- due to a bug in the system shell. Simply invoke a different shell such as
- bash directly to work around this:
- </p>
- <div class="example">
- <pre class="example-preformatted">bash ./configure
- </pre></div>
- <a class="anchor" id="Darwin"></a></div>
- <div class="section-level-extent" id="Darwin-_0028Mac-OS-X_002c-iPhone_0029">
- <h3 class="section"><span>1.4 Darwin (Mac OS X, iPhone)<a class="copiable-link" href="#Darwin-_0028Mac-OS-X_002c-iPhone_0029"> ¶</a></span></h3>
- <p>The toolchain provided with Xcode is sufficient to build the basic
- unaccelerated code.
- </p>
- <p>Mac OS X on PowerPC or ARM (iPhone) requires a preprocessor from
- <a class="url" href="https://github.com/FFmpeg/gas-preprocessor">https://github.com/FFmpeg/gas-preprocessor</a> or
- <a class="url" href="https://github.com/yuvi/gas-preprocessor">https://github.com/yuvi/gas-preprocessor</a>(currently outdated) to build the optimized
- assembly functions. Put the Perl script somewhere
- in your PATH, FFmpeg’s configure will pick it up automatically.
- </p>
- <p>Mac OS X on amd64 and x86 requires <code class="command">nasm</code> to build most of the
- optimized assembly functions. <a class="uref" href="http://www.finkproject.org/">Fink</a>,
- <a class="uref" href="https://wiki.gentoo.org/wiki/Project:Prefix">Gentoo Prefix</a>,
- <a class="uref" href="https://mxcl.github.com/homebrew/">Homebrew</a>
- or <a class="uref" href="http://www.macports.org">MacPorts</a> can easily provide it.
- </p>
- </div>
- </div>
- <div class="chapter-level-extent" id="DOS">
- <h2 class="chapter"><span>2 DOS<a class="copiable-link" href="#DOS"> ¶</a></span></h2>
- <p>Using a cross-compiler is preferred for various reasons.
- <a class="url" href="http://www.delorie.com/howto/djgpp/linux-x-djgpp.html">http://www.delorie.com/howto/djgpp/linux-x-djgpp.html</a>
- </p>
- </div>
- <div class="chapter-level-extent" id="OS_002f2">
- <h2 class="chapter"><span>3 OS/2<a class="copiable-link" href="#OS_002f2"> ¶</a></span></h2>
- <p>For information about compiling FFmpeg on OS/2 see
- <a class="url" href="http://www.edm2.com/index.php/FFmpeg">http://www.edm2.com/index.php/FFmpeg</a>.
- </p>
- </div>
- <div class="chapter-level-extent" id="Windows">
- <h2 class="chapter"><span>4 Windows<a class="copiable-link" href="#Windows"> ¶</a></span></h2>
- <p>To get help and instructions for building FFmpeg under Windows, check out
- the FFmpeg Windows Help Forum at <a class="url" href="http://ffmpeg.zeranoe.com/forum/">http://ffmpeg.zeranoe.com/forum/</a>.
- </p>
- <ul class="mini-toc">
- <li><a href="#Native-Windows-compilation-using-MinGW-or-MinGW_002dw64" accesskey="1">Native Windows compilation using MinGW or MinGW-w64</a></li>
- <li><a href="#Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-Windows" accesskey="2">Microsoft Visual C++ or Intel C++ Compiler for Windows</a></li>
- <li><a href="#Cross-compilation-for-Windows-with-Linux-1" accesskey="3">Cross compilation for Windows with Linux</a></li>
- <li><a href="#Compilation-under-Cygwin" accesskey="4">Compilation under Cygwin</a></li>
- <li><a href="#Crosscompilation-for-Windows-under-Cygwin" accesskey="5">Crosscompilation for Windows under Cygwin</a></li>
- </ul>
- <div class="section-level-extent" id="Native-Windows-compilation-using-MinGW-or-MinGW_002dw64">
- <h3 class="section"><span>4.1 Native Windows compilation using MinGW or MinGW-w64<a class="copiable-link" href="#Native-Windows-compilation-using-MinGW-or-MinGW_002dw64"> ¶</a></span></h3>
- <p>FFmpeg can be built to run natively on Windows using the MinGW-w64
- toolchain. Install the latest versions of MSYS2 and MinGW-w64 from
- <a class="url" href="http://msys2.github.io/">http://msys2.github.io/</a> and/or <a class="url" href="http://mingw-w64.sourceforge.net/">http://mingw-w64.sourceforge.net/</a>.
- You can find detailed installation instructions in the download section and
- the FAQ.
- </p>
- <p>Notes:
- </p>
- <ul class="itemize mark-bullet">
- <li>Building for the MSYS environment is discouraged, MSYS2 provides a full
- MinGW-w64 environment through <samp class="file">mingw64_shell.bat</samp> or
- <samp class="file">mingw32_shell.bat</samp> that should be used instead of the environment
- provided by <samp class="file">msys2_shell.bat</samp>.
- </li><li>Building using MSYS2 can be sped up by disabling implicit rules in the
- Makefile by calling <code class="code">make -r</code> instead of plain <code class="code">make</code>. This
- speed up is close to non-existent for normal one-off builds and is only
- noticeable when running make for a second time (for example during
- <code class="code">make install</code>).
- </li><li>In order to compile FFplay, you must have the MinGW development library
- of <a class="uref" href="http://www.libsdl.org/">SDL</a> and <code class="code">pkg-config</code> installed.
- </li><li>By using <code class="code">./configure --enable-shared</code> when configuring FFmpeg,
- you can build the FFmpeg libraries (e.g. libavutil, libavcodec,
- libavformat) as DLLs.
- </li></ul>
- <ul class="mini-toc">
- <li><a href="#Native-Windows-compilation-using-MSYS2" accesskey="1">Native Windows compilation using MSYS2</a></li>
- </ul>
- <div class="subsection-level-extent" id="Native-Windows-compilation-using-MSYS2">
- <h4 class="subsection"><span>4.1.1 Native Windows compilation using MSYS2<a class="copiable-link" href="#Native-Windows-compilation-using-MSYS2"> ¶</a></span></h4>
- <p>The MSYS2 MinGW-w64 environment provides ready to use toolchains and dependencies
- through <code class="command">pacman</code>.
- </p>
- <p>Make sure to use <samp class="file">mingw64_shell.bat</samp> or <samp class="file">mingw32_shell.bat</samp> to have
- the correct MinGW-w64 environment. The default install provides shortcuts to
- them under <code class="command">MinGW-w64 Win64 Shell</code> and <code class="command">MinGW-w64 Win32 Shell</code>.
- </p>
- <div class="example">
- <pre class="example-preformatted"># normal msys2 packages
- pacman -S make pkgconf diffutils
- # mingw-w64 packages and toolchains
- pacman -S mingw-w64-x86_64-nasm mingw-w64-x86_64-gcc mingw-w64-x86_64-SDL2
- </pre></div>
- <p>To target 32 bits replace <code class="code">x86_64</code> with <code class="code">i686</code> in the command above.
- </p>
- </div>
- </div>
- <div class="section-level-extent" id="Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-Windows">
- <h3 class="section"><span>4.2 Microsoft Visual C++ or Intel C++ Compiler for Windows<a class="copiable-link" href="#Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-Windows"> ¶</a></span></h3>
- <p>FFmpeg can be built with MSVC 2013 or later.
- </p>
- <p>You will need the following prerequisites:
- </p>
- <ul class="itemize mark-bullet">
- <li><a class="uref" href="http://msys2.github.io/">MSYS2</a>
- </li><li><a class="uref" href="http://www.nasm.us/">NASM</a>
- (Also available via MSYS2’s package manager.)
- </li></ul>
- <p>To set up a proper environment in MSYS2, you need to run <code class="code">msys_shell.bat</code> from
- the Visual Studio or Intel Compiler command prompt.
- </p>
- <p>Place <code class="code">yasm.exe</code> somewhere in your <code class="code">PATH</code>.
- </p>
- <p>Next, make sure any other headers and libs you want to use, such as zlib, are
- located in a spot that the compiler can see. Do so by modifying the <code class="code">LIB</code>
- and <code class="code">INCLUDE</code> environment variables to include the <strong class="strong">Windows-style</strong>
- paths to these directories. Alternatively, you can try to use the
- <code class="code">--extra-cflags</code>/<code class="code">--extra-ldflags</code> configure options.
- </p>
- <p>Finally, run:
- </p>
- <div class="example">
- <pre class="example-preformatted">For MSVC:
- ./configure --toolchain=msvc
- For ICL:
- ./configure --toolchain=icl
- make
- make install
- </pre></div>
- <p>If you wish to compile shared libraries, add <code class="code">--enable-shared</code> to your
- configure options. Note that due to the way MSVC and ICL handle DLL imports and
- exports, you cannot compile static and shared libraries at the same time, and
- enabling shared libraries will automatically disable the static ones.
- </p>
- <p>Notes:
- </p>
- <ul class="itemize mark-bullet">
- <li>If you wish to build with zlib support, you will have to grab a compatible
- zlib binary from somewhere, with an MSVC import lib, or if you wish to link
- statically, you can follow the instructions below to build a compatible
- <code class="code">zlib.lib</code> with MSVC. Regardless of which method you use, you must still
- follow step 3, or compilation will fail.
- <ol class="enumerate">
- <li> Grab the <a class="uref" href="http://zlib.net/">zlib sources</a>.
- </li><li> Edit <code class="code">win32/Makefile.msc</code> so that it uses -MT instead of -MD, since
- this is how FFmpeg is built as well.
- </li><li> Edit <code class="code">zconf.h</code> and remove its inclusion of <code class="code">unistd.h</code>. This gets
- erroneously included when building FFmpeg.
- </li><li> Run <code class="code">nmake -f win32/Makefile.msc</code>.
- </li><li> Move <code class="code">zlib.lib</code>, <code class="code">zconf.h</code>, and <code class="code">zlib.h</code> to somewhere MSVC
- can see.
- </li></ol>
- </li><li>FFmpeg has been tested with the following on i686 and x86_64:
- <ul class="itemize mark-bullet">
- <li>Visual Studio 2013 Pro and Express
- </li><li>Intel Composer XE 2013
- </li><li>Intel Composer XE 2013 SP1
- </li></ul>
- <p>Anything else is not officially supported.
- </p>
- </li></ul>
- <ul class="mini-toc">
- <li><a href="#Linking-to-FFmpeg-with-Microsoft-Visual-C_002b_002b" accesskey="1">Linking to FFmpeg with Microsoft Visual C++</a></li>
- </ul>
- <div class="subsection-level-extent" id="Linking-to-FFmpeg-with-Microsoft-Visual-C_002b_002b">
- <h4 class="subsection"><span>4.2.1 Linking to FFmpeg with Microsoft Visual C++<a class="copiable-link" href="#Linking-to-FFmpeg-with-Microsoft-Visual-C_002b_002b"> ¶</a></span></h4>
- <p>If you plan to link with MSVC-built static libraries, you will need
- to make sure you have <code class="code">Runtime Library</code> set to
- <code class="code">Multi-threaded (/MT)</code> in your project’s settings.
- </p>
- <p>You will need to define <code class="code">inline</code> to something MSVC understands:
- </p><div class="example">
- <pre class="example-preformatted">#define inline __inline
- </pre></div>
- <p>Also note, that as stated in <strong class="strong">Microsoft Visual C++</strong>, you will need
- an MSVC-compatible <a class="uref" href="http://code.google.com/p/msinttypes/">inttypes.h</a>.
- </p>
- <p>If you plan on using import libraries created by dlltool, you must
- set <code class="code">References</code> to <code class="code">No (/OPT:NOREF)</code> under the linker optimization
- settings, otherwise the resulting binaries will fail during runtime.
- This is not required when using import libraries generated by <code class="code">lib.exe</code>.
- This issue is reported upstream at
- <a class="url" href="http://sourceware.org/bugzilla/show_bug.cgi?id=12633">http://sourceware.org/bugzilla/show_bug.cgi?id=12633</a>.
- </p>
- <p>To create import libraries that work with the <code class="code">/OPT:REF</code> option
- (which is enabled by default in Release mode), follow these steps:
- </p>
- <ol class="enumerate">
- <li> Open the <em class="emph">Visual Studio Command Prompt</em>.
- <p>Alternatively, in a normal command line prompt, call <samp class="file">vcvars32.bat</samp>
- which sets up the environment variables for the Visual C++ tools
- (the standard location for this file is something like
- <samp class="file">C:\Program Files (x86_\Microsoft Visual Studio 10.0\VC\bin\vcvars32.bat</samp>).
- </p>
- </li><li> Enter the <samp class="file">bin</samp> directory where the created LIB and DLL files
- are stored.
- </li><li> Generate new import libraries with <code class="command">lib.exe</code>:
- <div class="example">
- <pre class="example-preformatted">lib /machine:i386 /def:..\lib\foo-version.def /out:foo.lib
- </pre></div>
- <p>Replace <code class="code">foo-version</code> and <code class="code">foo</code> with the respective library names.
- </p>
- </li></ol>
- <a class="anchor" id="Cross-compilation-for-Windows-with-Linux"></a></div>
- </div>
- <div class="section-level-extent" id="Cross-compilation-for-Windows-with-Linux-1">
- <h3 class="section"><span>4.3 Cross compilation for Windows with Linux<a class="copiable-link" href="#Cross-compilation-for-Windows-with-Linux-1"> ¶</a></span></h3>
- <p>You must use the MinGW cross compilation tools available at
- <a class="url" href="http://www.mingw.org/">http://www.mingw.org/</a>.
- </p>
- <p>Then configure FFmpeg with the following options:
- </p><div class="example">
- <pre class="example-preformatted">./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-
- </pre></div>
- <p>(you can change the cross-prefix according to the prefix chosen for the
- MinGW tools).
- </p>
- <p>Then you can easily test FFmpeg with <a class="uref" href="http://www.winehq.com/">Wine</a>.
- </p>
- </div>
- <div class="section-level-extent" id="Compilation-under-Cygwin">
- <h3 class="section"><span>4.4 Compilation under Cygwin<a class="copiable-link" href="#Compilation-under-Cygwin"> ¶</a></span></h3>
- <p>Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack
- llrint() in its C library.
- </p>
- <p>Install your Cygwin with all the "Base" packages, plus the
- following "Devel" ones:
- </p><div class="example">
- <pre class="example-preformatted">binutils, gcc4-core, make, git, mingw-runtime, texinfo
- </pre></div>
- <p>In order to run FATE you will also need the following "Utils" packages:
- </p><div class="example">
- <pre class="example-preformatted">diffutils
- </pre></div>
- <p>If you want to build FFmpeg with additional libraries, download Cygwin
- "Devel" packages for Ogg and Vorbis from any Cygwin packages repository:
- </p><div class="example">
- <pre class="example-preformatted">libogg-devel, libvorbis-devel
- </pre></div>
- <p>These library packages are only available from
- <a class="uref" href="http://sourceware.org/cygwinports/">Cygwin Ports</a>:
- </p>
- <div class="example">
- <pre class="example-preformatted">yasm, libSDL-devel, libgsm-devel, libmp3lame-devel,
- speex-devel, libtheora-devel, libxvidcore-devel
- </pre></div>
- <p>The recommendation for x264 is to build it from source, as it evolves too
- quickly for Cygwin Ports to be up to date.
- </p>
- </div>
- <div class="section-level-extent" id="Crosscompilation-for-Windows-under-Cygwin">
- <h3 class="section"><span>4.5 Crosscompilation for Windows under Cygwin<a class="copiable-link" href="#Crosscompilation-for-Windows-under-Cygwin"> ¶</a></span></h3>
- <p>With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
- </p>
- <p>Just install your Cygwin as explained before, plus these additional
- "Devel" packages:
- </p><div class="example">
- <pre class="example-preformatted">gcc-mingw-core, mingw-runtime, mingw-zlib
- </pre></div>
- <p>and add some special flags to your configure invocation.
- </p>
- <p>For a static build run
- </p><div class="example">
- <pre class="example-preformatted">./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
- </pre></div>
- <p>and for a build with shared libraries
- </p><div class="example">
- <pre class="example-preformatted">./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
- </pre></div>
- </div>
- </div>
- </div>
- <p style="font-size: small;">
- This document was generated using <a class="uref" href="https://www.gnu.org/software/texinfo/"><em class="emph">makeinfo</em></a>.
- </p>
- </div>
- </body>
- </html>
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