general.html 114 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403
  1. <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
  2. <html>
  3. <!-- Created by , GNU Texinfo 7.1 -->
  4. <head>
  5. <meta charset="utf-8">
  6. <title>
  7. General Documentation
  8. </title>
  9. <meta name="viewport" content="width=device-width,initial-scale=1.0">
  10. <link rel="stylesheet" type="text/css" href="bootstrap.min.css">
  11. <link rel="stylesheet" type="text/css" href="style.min.css">
  12. </head>
  13. <body>
  14. <div class="container">
  15. <h1>
  16. General Documentation
  17. </h1>
  18. <div class="top-level-extent" id="SEC_Top">
  19. <div class="element-contents" id="SEC_Contents">
  20. <h2 class="contents-heading">Table of Contents</h2>
  21. <div class="contents">
  22. <ul class="toc-numbered-mark">
  23. <li><a id="toc-External-libraries" href="#External-libraries">1 External libraries</a>
  24. <ul class="toc-numbered-mark">
  25. <li><a id="toc-Alliance-for-Open-Media-_0028AOM_0029" href="#Alliance-for-Open-Media-_0028AOM_0029">1.1 Alliance for Open Media (AOM)</a></li>
  26. <li><a id="toc-AMD-AMF_002fVCE" href="#AMD-AMF_002fVCE">1.2 AMD AMF/VCE</a></li>
  27. <li><a id="toc-AviSynth" href="#AviSynth">1.3 AviSynth</a></li>
  28. <li><a id="toc-Chromaprint" href="#Chromaprint">1.4 Chromaprint</a></li>
  29. <li><a id="toc-codec2" href="#codec2">1.5 codec2</a></li>
  30. <li><a id="toc-dav1d" href="#dav1d">1.6 dav1d</a></li>
  31. <li><a id="toc-davs2" href="#davs2">1.7 davs2</a></li>
  32. <li><a id="toc-uavs3d" href="#uavs3d">1.8 uavs3d</a></li>
  33. <li><a id="toc-Game-Music-Emu" href="#Game-Music-Emu">1.9 Game Music Emu</a></li>
  34. <li><a id="toc-Intel-QuickSync-Video" href="#Intel-QuickSync-Video">1.10 Intel QuickSync Video</a></li>
  35. <li><a id="toc-Kvazaar" href="#Kvazaar">1.11 Kvazaar</a></li>
  36. <li><a id="toc-LAME" href="#LAME">1.12 LAME</a></li>
  37. <li><a id="toc-libilbc" href="#libilbc">1.13 libilbc</a></li>
  38. <li><a id="toc-libjxl" href="#libjxl">1.14 libjxl</a></li>
  39. <li><a id="toc-libvpx" href="#libvpx">1.15 libvpx</a></li>
  40. <li><a id="toc-ModPlug" href="#ModPlug">1.16 ModPlug</a></li>
  41. <li><a id="toc-OpenCORE_002c-VisualOn_002c-and-Fraunhofer-libraries" href="#OpenCORE_002c-VisualOn_002c-and-Fraunhofer-libraries">1.17 OpenCORE, VisualOn, and Fraunhofer libraries</a>
  42. <ul class="toc-numbered-mark">
  43. <li><a id="toc-OpenCORE-AMR" href="#OpenCORE-AMR">1.17.1 OpenCORE AMR</a></li>
  44. <li><a id="toc-VisualOn-AMR_002dWB-encoder-library" href="#VisualOn-AMR_002dWB-encoder-library">1.17.2 VisualOn AMR-WB encoder library</a></li>
  45. <li><a id="toc-Fraunhofer-AAC-library" href="#Fraunhofer-AAC-library">1.17.3 Fraunhofer AAC library</a></li>
  46. </ul></li>
  47. <li><a id="toc-OpenH264" href="#OpenH264">1.18 OpenH264</a></li>
  48. <li><a id="toc-OpenJPEG" href="#OpenJPEG">1.19 OpenJPEG</a></li>
  49. <li><a id="toc-rav1e" href="#rav1e">1.20 rav1e</a></li>
  50. <li><a id="toc-SVT_002dAV1" href="#SVT_002dAV1">1.21 SVT-AV1</a></li>
  51. <li><a id="toc-TwoLAME" href="#TwoLAME">1.22 TwoLAME</a></li>
  52. <li><a id="toc-VapourSynth" href="#VapourSynth">1.23 VapourSynth</a></li>
  53. <li><a id="toc-x264" href="#x264">1.24 x264</a></li>
  54. <li><a id="toc-x265" href="#x265">1.25 x265</a></li>
  55. <li><a id="toc-xavs" href="#xavs">1.26 xavs</a></li>
  56. <li><a id="toc-xavs2" href="#xavs2">1.27 xavs2</a></li>
  57. <li><a id="toc-ZVBI" href="#ZVBI">1.28 ZVBI</a></li>
  58. </ul></li>
  59. <li><a id="toc-Supported-File-Formats_002c-Codecs-or-Features" href="#Supported-File-Formats_002c-Codecs-or-Features">2 Supported File Formats, Codecs or Features</a>
  60. <ul class="toc-numbered-mark">
  61. <li><a id="toc-File-Formats" href="#File-Formats">2.1 File Formats</a></li>
  62. <li><a id="toc-Image-Formats" href="#Image-Formats">2.2 Image Formats</a></li>
  63. <li><a id="toc-Video-Codecs" href="#Video-Codecs">2.3 Video Codecs</a></li>
  64. <li><a id="toc-Audio-Codecs" href="#Audio-Codecs">2.4 Audio Codecs</a></li>
  65. <li><a id="toc-Subtitle-Formats" href="#Subtitle-Formats">2.5 Subtitle Formats</a></li>
  66. <li><a id="toc-Network-Protocols" href="#Network-Protocols">2.6 Network Protocols</a></li>
  67. <li><a id="toc-Input_002fOutput-Devices" href="#Input_002fOutput-Devices">2.7 Input/Output Devices</a></li>
  68. <li><a id="toc-Timecode" href="#Timecode">2.8 Timecode</a></li>
  69. </ul></li>
  70. </ul>
  71. </div>
  72. </div>
  73. <ul class="mini-toc">
  74. <li><a href="#External-libraries" accesskey="1">External libraries</a></li>
  75. <li><a href="#Supported-File-Formats_002c-Codecs-or-Features" accesskey="2">Supported File Formats, Codecs or Features</a></li>
  76. </ul>
  77. <div class="chapter-level-extent" id="External-libraries">
  78. <h2 class="chapter"><span>1 External libraries<a class="copiable-link" href="#External-libraries"> &para;</a></span></h2>
  79. <p>FFmpeg can be hooked up with a number of external libraries to add support
  80. for more formats. None of them are used by default, their use has to be
  81. explicitly requested by passing the appropriate flags to
  82. <code class="command">./configure</code>.
  83. </p>
  84. <ul class="mini-toc">
  85. <li><a href="#Alliance-for-Open-Media-_0028AOM_0029" accesskey="1">Alliance for Open Media (AOM)</a></li>
  86. <li><a href="#AMD-AMF_002fVCE" accesskey="2">AMD AMF/VCE</a></li>
  87. <li><a href="#AviSynth" accesskey="3">AviSynth</a></li>
  88. <li><a href="#Chromaprint" accesskey="4">Chromaprint</a></li>
  89. <li><a href="#codec2" accesskey="5">codec2</a></li>
  90. <li><a href="#dav1d" accesskey="6">dav1d</a></li>
  91. <li><a href="#davs2" accesskey="7">davs2</a></li>
  92. <li><a href="#uavs3d" accesskey="8">uavs3d</a></li>
  93. <li><a href="#Game-Music-Emu" accesskey="9">Game Music Emu</a></li>
  94. <li><a href="#Intel-QuickSync-Video">Intel QuickSync Video</a></li>
  95. <li><a href="#Kvazaar">Kvazaar</a></li>
  96. <li><a href="#LAME">LAME</a></li>
  97. <li><a href="#libilbc">libilbc</a></li>
  98. <li><a href="#libjxl">libjxl</a></li>
  99. <li><a href="#libvpx">libvpx</a></li>
  100. <li><a href="#ModPlug">ModPlug</a></li>
  101. <li><a href="#OpenCORE_002c-VisualOn_002c-and-Fraunhofer-libraries">OpenCORE, VisualOn, and Fraunhofer libraries</a></li>
  102. <li><a href="#OpenH264">OpenH264</a></li>
  103. <li><a href="#OpenJPEG">OpenJPEG</a></li>
  104. <li><a href="#rav1e">rav1e</a></li>
  105. <li><a href="#SVT_002dAV1">SVT-AV1</a></li>
  106. <li><a href="#TwoLAME">TwoLAME</a></li>
  107. <li><a href="#VapourSynth">VapourSynth</a></li>
  108. <li><a href="#x264">x264</a></li>
  109. <li><a href="#x265">x265</a></li>
  110. <li><a href="#xavs">xavs</a></li>
  111. <li><a href="#xavs2">xavs2</a></li>
  112. <li><a href="#ZVBI">ZVBI</a></li>
  113. </ul>
  114. <div class="section-level-extent" id="Alliance-for-Open-Media-_0028AOM_0029">
  115. <h3 class="section"><span>1.1 Alliance for Open Media (AOM)<a class="copiable-link" href="#Alliance-for-Open-Media-_0028AOM_0029"> &para;</a></span></h3>
  116. <p>FFmpeg can make use of the AOM library for AV1 decoding and encoding.
  117. </p>
  118. <p>Go to <a class="url" href="http://aomedia.org/">http://aomedia.org/</a> and follow the instructions for
  119. installing the library. Then pass <code class="code">--enable-libaom</code> to configure to
  120. enable it.
  121. </p>
  122. </div>
  123. <div class="section-level-extent" id="AMD-AMF_002fVCE">
  124. <h3 class="section"><span>1.2 AMD AMF/VCE<a class="copiable-link" href="#AMD-AMF_002fVCE"> &para;</a></span></h3>
  125. <p>FFmpeg can use the AMD Advanced Media Framework library
  126. for accelerated H.264 and HEVC(only windows) encoding on hardware with Video Coding Engine (VCE).
  127. </p>
  128. <p>To enable support you must obtain the AMF framework header files(version 1.4.9+) from
  129. <a class="url" href="https://github.com/GPUOpen-LibrariesAndSDKs/AMF.git">https://github.com/GPUOpen-LibrariesAndSDKs/AMF.git</a>.
  130. </p>
  131. <p>Create an <code class="code">AMF/</code> directory in the system include path.
  132. Copy the contents of <code class="code">AMF/amf/public/include/</code> into that directory.
  133. Then configure FFmpeg with <code class="code">--enable-amf</code>.
  134. </p>
  135. <p>Initialization of amf encoder occurs in this order:
  136. 1) trying to initialize through dx11(only windows)
  137. 2) trying to initialize through dx9(only windows)
  138. 3) trying to initialize through vulkan
  139. </p>
  140. <p>To use h.264(AMD VCE) encoder on linux amdgru-pro version 19.20+ and amf-amdgpu-pro
  141. package(amdgru-pro contains, but does not install automatically) are required.
  142. </p>
  143. <p>This driver can be installed using amdgpu-pro-install script in official amd driver archive.
  144. </p>
  145. </div>
  146. <div class="section-level-extent" id="AviSynth">
  147. <h3 class="section"><span>1.3 AviSynth<a class="copiable-link" href="#AviSynth"> &para;</a></span></h3>
  148. <p>FFmpeg can read AviSynth scripts as input. To enable support, pass
  149. <code class="code">--enable-avisynth</code> to configure after installing the headers
  150. provided by <a class="url" href="https://github.com/AviSynth/AviSynthPlus">AviSynth+</a>.
  151. AviSynth+ can be configured to install only the headers by either
  152. passing <code class="code">-DHEADERS_ONLY:bool=on</code> to the normal CMake-based build
  153. system, or by using the supplied <code class="code">GNUmakefile</code>.
  154. </p>
  155. <p>For Windows, supported AviSynth variants are
  156. <a class="url" href="http://avisynth.nl">AviSynth 2.6 RC1 or higher</a> for 32-bit builds and
  157. <a class="url" href="http://avisynth.nl/index.php/AviSynth+">AviSynth+ r1718 or higher</a> for 32-bit and 64-bit builds.
  158. </p>
  159. <p>For Linux, macOS, and BSD, the only supported AviSynth variant is
  160. <a class="url" href="https://github.com/AviSynth/AviSynthPlus">AviSynth+</a>, starting with version 3.5.
  161. </p>
  162. <div class="info">
  163. <p>In 2016, AviSynth+ added support for building with GCC. However, due to
  164. the eccentricities of Windows&rsquo; calling conventions, 32-bit GCC builds
  165. of AviSynth+ are not compatible with typical 32-bit builds of FFmpeg.
  166. </p>
  167. <p>By default, FFmpeg assumes compatibility with 32-bit MSVC builds of
  168. AviSynth+ since that is the most widely-used and entrenched build
  169. configuration. Users can override this and enable support for 32-bit
  170. GCC builds of AviSynth+ by passing <code class="code">-DAVSC_WIN32_GCC32</code> to
  171. <code class="code">--extra-cflags</code> when configuring FFmpeg.
  172. </p>
  173. <p>64-bit builds of FFmpeg are not affected, and can use either MSVC or
  174. GCC builds of AviSynth+ without any special flags.
  175. </p></div>
  176. <div class="info">
  177. <p>AviSynth(+) is loaded dynamically. Distributors can build FFmpeg
  178. with <code class="code">--enable-avisynth</code>, and the binaries will work regardless
  179. of the end user having AviSynth installed. If/when an end user
  180. would like to use AviSynth scripts, then they can install AviSynth(+)
  181. and FFmpeg will be able to find and use it to open scripts.
  182. </p></div>
  183. </div>
  184. <div class="section-level-extent" id="Chromaprint">
  185. <h3 class="section"><span>1.4 Chromaprint<a class="copiable-link" href="#Chromaprint"> &para;</a></span></h3>
  186. <p>FFmpeg can make use of the Chromaprint library for generating audio fingerprints.
  187. Pass <code class="code">--enable-chromaprint</code> to configure to
  188. enable it. See <a class="url" href="https://acoustid.org/chromaprint">https://acoustid.org/chromaprint</a>.
  189. </p>
  190. </div>
  191. <div class="section-level-extent" id="codec2">
  192. <h3 class="section"><span>1.5 codec2<a class="copiable-link" href="#codec2"> &para;</a></span></h3>
  193. <p>FFmpeg can make use of the codec2 library for codec2 decoding and encoding.
  194. There is currently no native decoder, so libcodec2 must be used for decoding.
  195. </p>
  196. <p>Go to <a class="url" href="http://freedv.org/">http://freedv.org/</a>, download &quot;Codec 2 source archive&quot;.
  197. Build and install using CMake. Debian users can install the libcodec2-dev package instead.
  198. Once libcodec2 is installed you can pass <code class="code">--enable-libcodec2</code> to configure to enable it.
  199. </p>
  200. <p>The easiest way to use codec2 is with .c2 files, since they contain the mode information required for decoding.
  201. To encode such a file, use a .c2 file extension and give the libcodec2 encoder the -mode option:
  202. <code class="code">ffmpeg -i input.wav -mode 700C output.c2</code>.
  203. Playback is as simple as <code class="code">ffplay output.c2</code>.
  204. For a list of supported modes, run <code class="code">ffmpeg -h encoder=libcodec2</code>.
  205. Raw codec2 files are also supported.
  206. To make sense of them the mode in use needs to be specified as a format option:
  207. <code class="code">ffmpeg -f codec2raw -mode 1300 -i input.raw output.wav</code>.
  208. </p>
  209. </div>
  210. <div class="section-level-extent" id="dav1d">
  211. <h3 class="section"><span>1.6 dav1d<a class="copiable-link" href="#dav1d"> &para;</a></span></h3>
  212. <p>FFmpeg can make use of the dav1d library for AV1 video decoding.
  213. </p>
  214. <p>Go to <a class="url" href="https://code.videolan.org/videolan/dav1d">https://code.videolan.org/videolan/dav1d</a> and follow the instructions for
  215. installing the library. Then pass <code class="code">--enable-libdav1d</code> to configure to enable it.
  216. </p>
  217. </div>
  218. <div class="section-level-extent" id="davs2">
  219. <h3 class="section"><span>1.7 davs2<a class="copiable-link" href="#davs2"> &para;</a></span></h3>
  220. <p>FFmpeg can make use of the davs2 library for AVS2-P2/IEEE1857.4 video decoding.
  221. </p>
  222. <p>Go to <a class="url" href="https://github.com/pkuvcl/davs2">https://github.com/pkuvcl/davs2</a> and follow the instructions for
  223. installing the library. Then pass <code class="code">--enable-libdavs2</code> to configure to
  224. enable it.
  225. </p>
  226. <div class="info">
  227. <p>libdavs2 is under the GNU Public License Version 2 or later
  228. (see <a class="url" href="http://www.gnu.org/licenses/old-licenses/gpl-2.0.html">http://www.gnu.org/licenses/old-licenses/gpl-2.0.html</a> for
  229. details), you must upgrade FFmpeg&rsquo;s license to GPL in order to use it.
  230. </p></div>
  231. </div>
  232. <div class="section-level-extent" id="uavs3d">
  233. <h3 class="section"><span>1.8 uavs3d<a class="copiable-link" href="#uavs3d"> &para;</a></span></h3>
  234. <p>FFmpeg can make use of the uavs3d library for AVS3-P2/IEEE1857.10 video decoding.
  235. </p>
  236. <p>Go to <a class="url" href="https://github.com/uavs3/uavs3d">https://github.com/uavs3/uavs3d</a> and follow the instructions for
  237. installing the library. Then pass <code class="code">--enable-libuavs3d</code> to configure to
  238. enable it.
  239. </p>
  240. </div>
  241. <div class="section-level-extent" id="Game-Music-Emu">
  242. <h3 class="section"><span>1.9 Game Music Emu<a class="copiable-link" href="#Game-Music-Emu"> &para;</a></span></h3>
  243. <p>FFmpeg can make use of the Game Music Emu library to read audio from supported video game
  244. music file formats. Pass <code class="code">--enable-libgme</code> to configure to
  245. enable it. See <a class="url" href="https://bitbucket.org/mpyne/game-music-emu/overview">https://bitbucket.org/mpyne/game-music-emu/overview</a>.
  246. </p>
  247. </div>
  248. <div class="section-level-extent" id="Intel-QuickSync-Video">
  249. <h3 class="section"><span>1.10 Intel QuickSync Video<a class="copiable-link" href="#Intel-QuickSync-Video"> &para;</a></span></h3>
  250. <p>FFmpeg can use Intel QuickSync Video (QSV) for accelerated decoding and encoding
  251. of multiple codecs. To use QSV, FFmpeg must be linked against the <code class="code">libmfx</code>
  252. dispatcher, which loads the actual decoding libraries.
  253. </p>
  254. <p>The dispatcher is open source and can be downloaded from
  255. <a class="url" href="https://github.com/lu-zero/mfx_dispatch.git">https://github.com/lu-zero/mfx_dispatch.git</a>. FFmpeg needs to be configured
  256. with the <code class="code">--enable-libmfx</code> option and <code class="code">pkg-config</code> needs to be able to
  257. locate the dispatcher&rsquo;s <code class="code">.pc</code> files.
  258. </p>
  259. </div>
  260. <div class="section-level-extent" id="Kvazaar">
  261. <h3 class="section"><span>1.11 Kvazaar<a class="copiable-link" href="#Kvazaar"> &para;</a></span></h3>
  262. <p>FFmpeg can make use of the Kvazaar library for HEVC encoding.
  263. </p>
  264. <p>Go to <a class="url" href="https://github.com/ultravideo/kvazaar">https://github.com/ultravideo/kvazaar</a> and follow the
  265. instructions for installing the library. Then pass
  266. <code class="code">--enable-libkvazaar</code> to configure to enable it.
  267. </p>
  268. </div>
  269. <div class="section-level-extent" id="LAME">
  270. <h3 class="section"><span>1.12 LAME<a class="copiable-link" href="#LAME"> &para;</a></span></h3>
  271. <p>FFmpeg can make use of the LAME library for MP3 encoding.
  272. </p>
  273. <p>Go to <a class="url" href="http://lame.sourceforge.net/">http://lame.sourceforge.net/</a> and follow the
  274. instructions for installing the library.
  275. Then pass <code class="code">--enable-libmp3lame</code> to configure to enable it.
  276. </p>
  277. </div>
  278. <div class="section-level-extent" id="libilbc">
  279. <h3 class="section"><span>1.13 libilbc<a class="copiable-link" href="#libilbc"> &para;</a></span></h3>
  280. <p>iLBC is a narrowband speech codec that has been made freely available
  281. by Google as part of the WebRTC project. libilbc is a packaging friendly
  282. copy of the iLBC codec. FFmpeg can make use of the libilbc library for
  283. iLBC decoding and encoding.
  284. </p>
  285. <p>Go to <a class="url" href="https://github.com/TimothyGu/libilbc">https://github.com/TimothyGu/libilbc</a> and follow the instructions for
  286. installing the library. Then pass <code class="code">--enable-libilbc</code> to configure to
  287. enable it.
  288. </p>
  289. </div>
  290. <div class="section-level-extent" id="libjxl">
  291. <h3 class="section"><span>1.14 libjxl<a class="copiable-link" href="#libjxl"> &para;</a></span></h3>
  292. <p>JPEG XL is an image format intended to fully replace legacy JPEG for an extended
  293. period of life. See <a class="url" href="https://jpegxl.info/">https://jpegxl.info/</a> for more information, and see
  294. <a class="url" href="https://github.com/libjxl/libjxl">https://github.com/libjxl/libjxl</a> for the library source. You can pass
  295. <code class="code">--enable-libjxl</code> to configure in order enable the libjxl wrapper.
  296. </p>
  297. </div>
  298. <div class="section-level-extent" id="libvpx">
  299. <h3 class="section"><span>1.15 libvpx<a class="copiable-link" href="#libvpx"> &para;</a></span></h3>
  300. <p>FFmpeg can make use of the libvpx library for VP8/VP9 decoding and encoding.
  301. </p>
  302. <p>Go to <a class="url" href="http://www.webmproject.org/">http://www.webmproject.org/</a> and follow the instructions for
  303. installing the library. Then pass <code class="code">--enable-libvpx</code> to configure to
  304. enable it.
  305. </p>
  306. </div>
  307. <div class="section-level-extent" id="ModPlug">
  308. <h3 class="section"><span>1.16 ModPlug<a class="copiable-link" href="#ModPlug"> &para;</a></span></h3>
  309. <p>FFmpeg can make use of this library, originating in Modplug-XMMS, to read from MOD-like music files.
  310. See <a class="url" href="https://github.com/Konstanty/libmodplug">https://github.com/Konstanty/libmodplug</a>. Pass <code class="code">--enable-libmodplug</code> to configure to
  311. enable it.
  312. </p>
  313. </div>
  314. <div class="section-level-extent" id="OpenCORE_002c-VisualOn_002c-and-Fraunhofer-libraries">
  315. <h3 class="section"><span>1.17 OpenCORE, VisualOn, and Fraunhofer libraries<a class="copiable-link" href="#OpenCORE_002c-VisualOn_002c-and-Fraunhofer-libraries"> &para;</a></span></h3>
  316. <p>Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
  317. libraries provide encoders for a number of audio codecs.
  318. </p>
  319. <div class="info">
  320. <p>OpenCORE and VisualOn libraries are under the Apache License 2.0
  321. (see <a class="url" href="http://www.apache.org/licenses/LICENSE-2.0">http://www.apache.org/licenses/LICENSE-2.0</a> for details), which is
  322. incompatible to the LGPL version 2.1 and GPL version 2. You have to
  323. upgrade FFmpeg&rsquo;s license to LGPL version 3 (or if you have enabled
  324. GPL components, GPL version 3) by passing <code class="code">--enable-version3</code> to configure in
  325. order to use it.
  326. </p>
  327. <p>The license of the Fraunhofer AAC library is incompatible with the GPL.
  328. Therefore, for GPL builds, you have to pass <code class="code">--enable-nonfree</code> to
  329. configure in order to use it. To the best of our knowledge, it is
  330. compatible with the LGPL.
  331. </p></div>
  332. <ul class="mini-toc">
  333. <li><a href="#OpenCORE-AMR" accesskey="1">OpenCORE AMR</a></li>
  334. <li><a href="#VisualOn-AMR_002dWB-encoder-library" accesskey="2">VisualOn AMR-WB encoder library</a></li>
  335. <li><a href="#Fraunhofer-AAC-library" accesskey="3">Fraunhofer AAC library</a></li>
  336. </ul>
  337. <div class="subsection-level-extent" id="OpenCORE-AMR">
  338. <h4 class="subsection"><span>1.17.1 OpenCORE AMR<a class="copiable-link" href="#OpenCORE-AMR"> &para;</a></span></h4>
  339. <p>FFmpeg can make use of the OpenCORE libraries for AMR-NB
  340. decoding/encoding and AMR-WB decoding.
  341. </p>
  342. <p>Go to <a class="url" href="http://sourceforge.net/projects/opencore-amr/">http://sourceforge.net/projects/opencore-amr/</a> and follow the
  343. instructions for installing the libraries.
  344. Then pass <code class="code">--enable-libopencore-amrnb</code> and/or
  345. <code class="code">--enable-libopencore-amrwb</code> to configure to enable them.
  346. </p>
  347. </div>
  348. <div class="subsection-level-extent" id="VisualOn-AMR_002dWB-encoder-library">
  349. <h4 class="subsection"><span>1.17.2 VisualOn AMR-WB encoder library<a class="copiable-link" href="#VisualOn-AMR_002dWB-encoder-library"> &para;</a></span></h4>
  350. <p>FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
  351. </p>
  352. <p>Go to <a class="url" href="http://sourceforge.net/projects/opencore-amr/">http://sourceforge.net/projects/opencore-amr/</a> and follow the
  353. instructions for installing the library.
  354. Then pass <code class="code">--enable-libvo-amrwbenc</code> to configure to enable it.
  355. </p>
  356. </div>
  357. <div class="subsection-level-extent" id="Fraunhofer-AAC-library">
  358. <h4 class="subsection"><span>1.17.3 Fraunhofer AAC library<a class="copiable-link" href="#Fraunhofer-AAC-library"> &para;</a></span></h4>
  359. <p>FFmpeg can make use of the Fraunhofer AAC library for AAC decoding &amp; encoding.
  360. </p>
  361. <p>Go to <a class="url" href="http://sourceforge.net/projects/opencore-amr/">http://sourceforge.net/projects/opencore-amr/</a> and follow the
  362. instructions for installing the library.
  363. Then pass <code class="code">--enable-libfdk-aac</code> to configure to enable it.
  364. </p>
  365. </div>
  366. </div>
  367. <div class="section-level-extent" id="OpenH264">
  368. <h3 class="section"><span>1.18 OpenH264<a class="copiable-link" href="#OpenH264"> &para;</a></span></h3>
  369. <p>FFmpeg can make use of the OpenH264 library for H.264 decoding and encoding.
  370. </p>
  371. <p>Go to <a class="url" href="http://www.openh264.org/">http://www.openh264.org/</a> and follow the instructions for
  372. installing the library. Then pass <code class="code">--enable-libopenh264</code> to configure to
  373. enable it.
  374. </p>
  375. <p>For decoding, this library is much more limited than the built-in decoder
  376. in libavcodec; currently, this library lacks support for decoding B-frames
  377. and some other main/high profile features. (It currently only supports
  378. constrained baseline profile and CABAC.) Using it is mostly useful for
  379. testing and for taking advantage of Cisco&rsquo;s patent portfolio license
  380. (<a class="url" href="http://www.openh264.org/BINARY_LICENSE.txt">http://www.openh264.org/BINARY_LICENSE.txt</a>).
  381. </p>
  382. </div>
  383. <div class="section-level-extent" id="OpenJPEG">
  384. <h3 class="section"><span>1.19 OpenJPEG<a class="copiable-link" href="#OpenJPEG"> &para;</a></span></h3>
  385. <p>FFmpeg can use the OpenJPEG libraries for decoding/encoding J2K videos. Go to
  386. <a class="url" href="http://www.openjpeg.org/">http://www.openjpeg.org/</a> to get the libraries and follow the installation
  387. instructions. To enable using OpenJPEG in FFmpeg, pass <code class="code">--enable-libopenjpeg</code> to
  388. <samp class="file">./configure</samp>.
  389. </p>
  390. </div>
  391. <div class="section-level-extent" id="rav1e">
  392. <h3 class="section"><span>1.20 rav1e<a class="copiable-link" href="#rav1e"> &para;</a></span></h3>
  393. <p>FFmpeg can make use of rav1e (Rust AV1 Encoder) via its C bindings to encode videos.
  394. Go to <a class="url" href="https://github.com/xiph/rav1e/">https://github.com/xiph/rav1e/</a> and follow the instructions to build
  395. the C library. To enable using rav1e in FFmpeg, pass <code class="code">--enable-librav1e</code>
  396. to <samp class="file">./configure</samp>.
  397. </p>
  398. </div>
  399. <div class="section-level-extent" id="SVT_002dAV1">
  400. <h3 class="section"><span>1.21 SVT-AV1<a class="copiable-link" href="#SVT_002dAV1"> &para;</a></span></h3>
  401. <p>FFmpeg can make use of the Scalable Video Technology for AV1 library for AV1 encoding.
  402. </p>
  403. <p>Go to <a class="url" href="https://gitlab.com/AOMediaCodec/SVT-AV1/">https://gitlab.com/AOMediaCodec/SVT-AV1/</a> and follow the instructions
  404. for installing the library. Then pass <code class="code">--enable-libsvtav1</code> to configure to
  405. enable it.
  406. </p>
  407. </div>
  408. <div class="section-level-extent" id="TwoLAME">
  409. <h3 class="section"><span>1.22 TwoLAME<a class="copiable-link" href="#TwoLAME"> &para;</a></span></h3>
  410. <p>FFmpeg can make use of the TwoLAME library for MP2 encoding.
  411. </p>
  412. <p>Go to <a class="url" href="http://www.twolame.org/">http://www.twolame.org/</a> and follow the
  413. instructions for installing the library.
  414. Then pass <code class="code">--enable-libtwolame</code> to configure to enable it.
  415. </p>
  416. </div>
  417. <div class="section-level-extent" id="VapourSynth">
  418. <h3 class="section"><span>1.23 VapourSynth<a class="copiable-link" href="#VapourSynth"> &para;</a></span></h3>
  419. <p>FFmpeg can read VapourSynth scripts as input. To enable support, pass
  420. <code class="code">--enable-vapoursynth</code> to configure. Vapoursynth is detected via
  421. <code class="code">pkg-config</code>. Versions 42 or greater supported.
  422. See <a class="url" href="http://www.vapoursynth.com/">http://www.vapoursynth.com/</a>.
  423. </p>
  424. <p>Due to security concerns, Vapoursynth scripts will not
  425. be autodetected so the input format has to be forced. For ff* CLI tools,
  426. add <code class="code">-f vapoursynth</code> before the input <code class="code">-i yourscript.vpy</code>.
  427. </p>
  428. </div>
  429. <div class="section-level-extent" id="x264">
  430. <h3 class="section"><span>1.24 x264<a class="copiable-link" href="#x264"> &para;</a></span></h3>
  431. <p>FFmpeg can make use of the x264 library for H.264 encoding.
  432. </p>
  433. <p>Go to <a class="url" href="http://www.videolan.org/developers/x264.html">http://www.videolan.org/developers/x264.html</a> and follow the
  434. instructions for installing the library. Then pass <code class="code">--enable-libx264</code> to
  435. configure to enable it.
  436. </p>
  437. <div class="info">
  438. <p>x264 is under the GNU Public License Version 2 or later
  439. (see <a class="url" href="http://www.gnu.org/licenses/old-licenses/gpl-2.0.html">http://www.gnu.org/licenses/old-licenses/gpl-2.0.html</a> for
  440. details), you must upgrade FFmpeg&rsquo;s license to GPL in order to use it.
  441. </p></div>
  442. </div>
  443. <div class="section-level-extent" id="x265">
  444. <h3 class="section"><span>1.25 x265<a class="copiable-link" href="#x265"> &para;</a></span></h3>
  445. <p>FFmpeg can make use of the x265 library for HEVC encoding.
  446. </p>
  447. <p>Go to <a class="url" href="http://x265.org/developers.html">http://x265.org/developers.html</a> and follow the instructions
  448. for installing the library. Then pass <code class="code">--enable-libx265</code> to configure
  449. to enable it.
  450. </p>
  451. <div class="info">
  452. <p>x265 is under the GNU Public License Version 2 or later
  453. (see <a class="url" href="http://www.gnu.org/licenses/old-licenses/gpl-2.0.html">http://www.gnu.org/licenses/old-licenses/gpl-2.0.html</a> for
  454. details), you must upgrade FFmpeg&rsquo;s license to GPL in order to use it.
  455. </p></div>
  456. </div>
  457. <div class="section-level-extent" id="xavs">
  458. <h3 class="section"><span>1.26 xavs<a class="copiable-link" href="#xavs"> &para;</a></span></h3>
  459. <p>FFmpeg can make use of the xavs library for AVS encoding.
  460. </p>
  461. <p>Go to <a class="url" href="http://xavs.sf.net/">http://xavs.sf.net/</a> and follow the instructions for
  462. installing the library. Then pass <code class="code">--enable-libxavs</code> to configure to
  463. enable it.
  464. </p>
  465. </div>
  466. <div class="section-level-extent" id="xavs2">
  467. <h3 class="section"><span>1.27 xavs2<a class="copiable-link" href="#xavs2"> &para;</a></span></h3>
  468. <p>FFmpeg can make use of the xavs2 library for AVS2-P2/IEEE1857.4 video encoding.
  469. </p>
  470. <p>Go to <a class="url" href="https://github.com/pkuvcl/xavs2">https://github.com/pkuvcl/xavs2</a> and follow the instructions for
  471. installing the library. Then pass <code class="code">--enable-libxavs2</code> to configure to
  472. enable it.
  473. </p>
  474. <div class="info">
  475. <p>libxavs2 is under the GNU Public License Version 2 or later
  476. (see <a class="url" href="http://www.gnu.org/licenses/old-licenses/gpl-2.0.html">http://www.gnu.org/licenses/old-licenses/gpl-2.0.html</a> for
  477. details), you must upgrade FFmpeg&rsquo;s license to GPL in order to use it.
  478. </p></div>
  479. </div>
  480. <div class="section-level-extent" id="ZVBI">
  481. <h3 class="section"><span>1.28 ZVBI<a class="copiable-link" href="#ZVBI"> &para;</a></span></h3>
  482. <p>ZVBI is a VBI decoding library which can be used by FFmpeg to decode DVB
  483. teletext pages and DVB teletext subtitles.
  484. </p>
  485. <p>Go to <a class="url" href="http://sourceforge.net/projects/zapping/">http://sourceforge.net/projects/zapping/</a> and follow the instructions for
  486. installing the library. Then pass <code class="code">--enable-libzvbi</code> to configure to
  487. enable it.
  488. </p>
  489. </div>
  490. </div>
  491. <div class="chapter-level-extent" id="Supported-File-Formats_002c-Codecs-or-Features">
  492. <h2 class="chapter"><span>2 Supported File Formats, Codecs or Features<a class="copiable-link" href="#Supported-File-Formats_002c-Codecs-or-Features"> &para;</a></span></h2>
  493. <p>You can use the <code class="code">-formats</code> and <code class="code">-codecs</code> options to have an exhaustive list.
  494. </p>
  495. <ul class="mini-toc">
  496. <li><a href="#File-Formats" accesskey="1">File Formats</a></li>
  497. <li><a href="#Image-Formats" accesskey="2">Image Formats</a></li>
  498. <li><a href="#Video-Codecs" accesskey="3">Video Codecs</a></li>
  499. <li><a href="#Audio-Codecs" accesskey="4">Audio Codecs</a></li>
  500. <li><a href="#Subtitle-Formats" accesskey="5">Subtitle Formats</a></li>
  501. <li><a href="#Network-Protocols" accesskey="6">Network Protocols</a></li>
  502. <li><a href="#Input_002fOutput-Devices" accesskey="7">Input/Output Devices</a></li>
  503. <li><a href="#Timecode" accesskey="8">Timecode</a></li>
  504. </ul>
  505. <div class="section-level-extent" id="File-Formats">
  506. <h3 class="section"><span>2.1 File Formats<a class="copiable-link" href="#File-Formats"> &para;</a></span></h3>
  507. <p>FFmpeg supports the following file formats through the <code class="code">libavformat</code>
  508. library:
  509. </p>
  510. <table class="multitable">
  511. <tbody><tr><td width="40%">Name</td><td width="10%">Encoding</td><td width="10%">Decoding</td><td width="40%">Comments</td></tr>
  512. <tr><td width="40%">3dostr</td><td width="10%"></td><td width="10%">X</td></tr>
  513. <tr><td width="40%">4xm</td><td width="10%"></td><td width="10%">X</td><td width="40%">4X Technologies format, used in some games.</td></tr>
  514. <tr><td width="40%">8088flex TMV</td><td width="10%"></td><td width="10%">X</td></tr>
  515. <tr><td width="40%">AAX</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audible Enhanced Audio format, used in audiobooks.</td></tr>
  516. <tr><td width="40%">AA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audible Format 2, 3, and 4, used in audiobooks.</td></tr>
  517. <tr><td width="40%">ACT Voice</td><td width="10%"></td><td width="10%">X</td><td width="40%">contains G.729 audio</td></tr>
  518. <tr><td width="40%">Adobe Filmstrip</td><td width="10%">X</td><td width="10%">X</td></tr>
  519. <tr><td width="40%">Audio IFF (AIFF)</td><td width="10%">X</td><td width="10%">X</td></tr>
  520. <tr><td width="40%">American Laser Games MM</td><td width="10%"></td><td width="10%">X</td><td width="40%">Multimedia format used in games like Mad Dog McCree.</td></tr>
  521. <tr><td width="40%">3GPP AMR</td><td width="10%">X</td><td width="10%">X</td></tr>
  522. <tr><td width="40%">Amazing Studio Packed Animation File</td><td width="10%"></td><td width="10%">X</td><td width="40%">Multimedia format used in game Heart Of Darkness.</td></tr>
  523. <tr><td width="40%">Apple HTTP Live Streaming</td><td width="10%"></td><td width="10%">X</td></tr>
  524. <tr><td width="40%">Artworx Data Format</td><td width="10%"></td><td width="10%">X</td></tr>
  525. <tr><td width="40%">Interplay ACM</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio only format used in some Interplay games.</td></tr>
  526. <tr><td width="40%">ADP</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used on the Nintendo Gamecube.</td></tr>
  527. <tr><td width="40%">AFC</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used on the Nintendo Gamecube.</td></tr>
  528. <tr><td width="40%">ADS/SS2</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used on the PS2.</td></tr>
  529. <tr><td width="40%">APNG</td><td width="10%">X</td><td width="10%">X</td></tr>
  530. <tr><td width="40%">ASF</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Advanced / Active Streaming Format.</td></tr>
  531. <tr><td width="40%">AST</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Audio format used on the Nintendo Wii.</td></tr>
  532. <tr><td width="40%">AVI</td><td width="10%">X</td><td width="10%">X</td></tr>
  533. <tr><td width="40%">AviSynth</td><td width="10%"></td><td width="10%">X</td></tr>
  534. <tr><td width="40%">AVR</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used on Mac.</td></tr>
  535. <tr><td width="40%">AVS</td><td width="10%"></td><td width="10%">X</td><td width="40%">Multimedia format used by the Creature Shock game.</td></tr>
  536. <tr><td width="40%">Beam Software SIFF</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio and video format used in some games by Beam Software.</td></tr>
  537. <tr><td width="40%">Bethesda Softworks VID</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in some games from Bethesda Softworks.</td></tr>
  538. <tr><td width="40%">Binary text</td><td width="10%"></td><td width="10%">X</td></tr>
  539. <tr><td width="40%">Bink</td><td width="10%"></td><td width="10%">X</td><td width="40%">Multimedia format used by many games.</td></tr>
  540. <tr><td width="40%">Bink Audio</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio only multimedia format used by some games.</td></tr>
  541. <tr><td width="40%">Bitmap Brothers JV</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Z and Z95 games.</td></tr>
  542. <tr><td width="40%">BRP</td><td width="10%"></td><td width="10%">X</td><td width="40%">Argonaut Games format.</td></tr>
  543. <tr><td width="40%">Brute Force &amp; Ignorance</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in the game Flash Traffic: City of Angels.</td></tr>
  544. <tr><td width="40%">BFSTM</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used on the Nintendo WiiU (based on BRSTM).</td></tr>
  545. <tr><td width="40%">BRSTM</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used on the Nintendo Wii.</td></tr>
  546. <tr><td width="40%">BW64</td><td width="10%"></td><td width="10%">X</td><td width="40%">Broadcast Wave 64bit.</td></tr>
  547. <tr><td width="40%">BWF</td><td width="10%">X</td><td width="10%">X</td></tr>
  548. <tr><td width="40%">codec2 (raw)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Must be given -mode format option to decode correctly.</td></tr>
  549. <tr><td width="40%">codec2 (.c2 files)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Contains header with version and mode info, simplifying playback.</td></tr>
  550. <tr><td width="40%">CRI ADX</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Audio-only format used in console video games.</td></tr>
  551. <tr><td width="40%">CRI AIX</td><td width="10%"></td><td width="10%">X</td></tr>
  552. <tr><td width="40%">CRI HCA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio-only format used in console video games.</td></tr>
  553. <tr><td width="40%">Discworld II BMV</td><td width="10%"></td><td width="10%">X</td></tr>
  554. <tr><td width="40%">Interplay C93</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in the game Cyberia from Interplay.</td></tr>
  555. <tr><td width="40%">Delphine Software International CIN</td><td width="10%"></td><td width="10%">X</td><td width="40%">Multimedia format used by Delphine Software games.</td></tr>
  556. <tr><td width="40%">Digital Speech Standard (DSS)</td><td width="10%"></td><td width="10%">X</td></tr>
  557. <tr><td width="40%">CD+G</td><td width="10%"></td><td width="10%">X</td><td width="40%">Video format used by CD+G karaoke disks</td></tr>
  558. <tr><td width="40%">Phantom Cine</td><td width="10%"></td><td width="10%">X</td></tr>
  559. <tr><td width="40%">Commodore CDXL</td><td width="10%"></td><td width="10%">X</td><td width="40%">Amiga CD video format</td></tr>
  560. <tr><td width="40%">Core Audio Format</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Apple Core Audio Format</td></tr>
  561. <tr><td width="40%">CRC testing format</td><td width="10%">X</td><td width="10%"></td></tr>
  562. <tr><td width="40%">Creative Voice</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Created for the Sound Blaster Pro.</td></tr>
  563. <tr><td width="40%">CRYO APC</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used in some games by CRYO Interactive Entertainment.</td></tr>
  564. <tr><td width="40%">D-Cinema audio</td><td width="10%">X</td><td width="10%">X</td></tr>
  565. <tr><td width="40%">Deluxe Paint Animation</td><td width="10%"></td><td width="10%">X</td></tr>
  566. <tr><td width="40%">DCSTR</td><td width="10%"></td><td width="10%">X</td></tr>
  567. <tr><td width="40%">DFA</td><td width="10%"></td><td width="10%">X</td><td width="40%">This format is used in Chronomaster game</td></tr>
  568. <tr><td width="40%">DirectDraw Surface</td><td width="10%"></td><td width="10%">X</td></tr>
  569. <tr><td width="40%">DSD Stream File (DSF)</td><td width="10%"></td><td width="10%">X</td></tr>
  570. <tr><td width="40%">DV video</td><td width="10%">X</td><td width="10%">X</td></tr>
  571. <tr><td width="40%">DXA</td><td width="10%"></td><td width="10%">X</td><td width="40%">This format is used in the non-Windows version of the Feeble Files
  572. game and different game cutscenes repacked for use with ScummVM.</td></tr>
  573. <tr><td width="40%">Electronic Arts cdata</td><td width="10%"></td><td width="10%">X</td></tr>
  574. <tr><td width="40%">Electronic Arts Multimedia</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in various EA games; files have extensions like WVE and UV2.</td></tr>
  575. <tr><td width="40%">Ensoniq Paris Audio File</td><td width="10%"></td><td width="10%">X</td></tr>
  576. <tr><td width="40%">FFM (FFserver live feed)</td><td width="10%">X</td><td width="10%">X</td></tr>
  577. <tr><td width="40%">Flash (SWF)</td><td width="10%">X</td><td width="10%">X</td></tr>
  578. <tr><td width="40%">Flash 9 (AVM2)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Only embedded audio is decoded.</td></tr>
  579. <tr><td width="40%">FLI/FLC/FLX animation</td><td width="10%"></td><td width="10%">X</td><td width="40%">.fli/.flc files</td></tr>
  580. <tr><td width="40%">Flash Video (FLV)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Macromedia Flash video files</td></tr>
  581. <tr><td width="40%">framecrc testing format</td><td width="10%">X</td><td width="10%"></td></tr>
  582. <tr><td width="40%">FunCom ISS</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used in various games from FunCom like The Longest Journey.</td></tr>
  583. <tr><td width="40%">G.723.1</td><td width="10%">X</td><td width="10%">X</td></tr>
  584. <tr><td width="40%">G.726</td><td width="10%"></td><td width="10%">X</td><td width="40%">Both left- and right-justified.</td></tr>
  585. <tr><td width="40%">G.729 BIT</td><td width="10%">X</td><td width="10%">X</td></tr>
  586. <tr><td width="40%">G.729 raw</td><td width="10%"></td><td width="10%">X</td></tr>
  587. <tr><td width="40%">GENH</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format for various games.</td></tr>
  588. <tr><td width="40%">GIF Animation</td><td width="10%">X</td><td width="10%">X</td></tr>
  589. <tr><td width="40%">GXF</td><td width="10%">X</td><td width="10%">X</td><td width="40%">General eXchange Format SMPTE 360M, used by Thomson Grass Valley
  590. playout servers.</td></tr>
  591. <tr><td width="40%">HNM</td><td width="10%"></td><td width="10%">X</td><td width="40%">Only version 4 supported, used in some games from Cryo Interactive</td></tr>
  592. <tr><td width="40%">iCEDraw File</td><td width="10%"></td><td width="10%">X</td></tr>
  593. <tr><td width="40%">ICO</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Microsoft Windows ICO</td></tr>
  594. <tr><td width="40%">id Quake II CIN video</td><td width="10%"></td><td width="10%">X</td></tr>
  595. <tr><td width="40%">id RoQ</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in Quake III, Jedi Knight 2 and other computer games.</td></tr>
  596. <tr><td width="40%">IEC61937 encapsulation</td><td width="10%">X</td><td width="10%">X</td></tr>
  597. <tr><td width="40%">IFF</td><td width="10%"></td><td width="10%">X</td><td width="40%">Interchange File Format</td></tr>
  598. <tr><td width="40%">IFV</td><td width="10%"></td><td width="10%">X</td><td width="40%">A format used by some old CCTV DVRs.</td></tr>
  599. <tr><td width="40%">iLBC</td><td width="10%">X</td><td width="10%">X</td></tr>
  600. <tr><td width="40%">Interplay MVE</td><td width="10%"></td><td width="10%">X</td><td width="40%">Format used in various Interplay computer games.</td></tr>
  601. <tr><td width="40%">Iterated Systems ClearVideo</td><td width="10%"></td><td width="10%">X</td><td width="40%">I-frames only</td></tr>
  602. <tr><td width="40%">IV8</td><td width="10%"></td><td width="10%">X</td><td width="40%">A format generated by IndigoVision 8000 video server.</td></tr>
  603. <tr><td width="40%">IVF (On2)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">A format used by libvpx</td></tr>
  604. <tr><td width="40%">Internet Video Recording</td><td width="10%"></td><td width="10%">X</td></tr>
  605. <tr><td width="40%">IRCAM</td><td width="10%">X</td><td width="10%">X</td></tr>
  606. <tr><td width="40%">LATM</td><td width="10%">X</td><td width="10%">X</td></tr>
  607. <tr><td width="40%">LMLM4</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used by Linux Media Labs MPEG-4 PCI boards</td></tr>
  608. <tr><td width="40%">LOAS</td><td width="10%"></td><td width="10%">X</td><td width="40%">contains LATM multiplexed AAC audio</td></tr>
  609. <tr><td width="40%">LRC</td><td width="10%">X</td><td width="10%">X</td></tr>
  610. <tr><td width="40%">LVF</td><td width="10%"></td><td width="10%">X</td></tr>
  611. <tr><td width="40%">LXF</td><td width="10%"></td><td width="10%">X</td><td width="40%">VR native stream format, used by Leitch/Harris&rsquo; video servers.</td></tr>
  612. <tr><td width="40%">Magic Lantern Video (MLV)</td><td width="10%"></td><td width="10%">X</td></tr>
  613. <tr><td width="40%">Matroska</td><td width="10%">X</td><td width="10%">X</td></tr>
  614. <tr><td width="40%">Matroska audio</td><td width="10%">X</td><td width="10%"></td></tr>
  615. <tr><td width="40%">FFmpeg metadata</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Metadata in text format.</td></tr>
  616. <tr><td width="40%">MAXIS XA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Sim City 3000; file extension .xa.</td></tr>
  617. <tr><td width="40%">MCA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in some games from Capcom; file extension .mca.</td></tr>
  618. <tr><td width="40%">MD Studio</td><td width="10%"></td><td width="10%">X</td></tr>
  619. <tr><td width="40%">Metal Gear Solid: The Twin Snakes</td><td width="10%"></td><td width="10%">X</td></tr>
  620. <tr><td width="40%">Megalux Frame</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used by Megalux Ultimate Paint</td></tr>
  621. <tr><td width="40%">Mobotix .mxg</td><td width="10%"></td><td width="10%">X</td></tr>
  622. <tr><td width="40%">Monkey&rsquo;s Audio</td><td width="10%"></td><td width="10%">X</td></tr>
  623. <tr><td width="40%">Motion Pixels MVI</td><td width="10%"></td><td width="10%">X</td></tr>
  624. <tr><td width="40%">MOV/QuickTime/MP4</td><td width="10%">X</td><td width="10%">X</td><td width="40%">3GP, 3GP2, PSP, iPod variants supported</td></tr>
  625. <tr><td width="40%">MP2</td><td width="10%">X</td><td width="10%">X</td></tr>
  626. <tr><td width="40%">MP3</td><td width="10%">X</td><td width="10%">X</td></tr>
  627. <tr><td width="40%">MPEG-1 System</td><td width="10%">X</td><td width="10%">X</td><td width="40%">muxed audio and video, VCD format supported</td></tr>
  628. <tr><td width="40%">MPEG-PS (program stream)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">also known as <code class="code">VOB</code> file, SVCD and DVD format supported</td></tr>
  629. <tr><td width="40%">MPEG-TS (transport stream)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">also known as DVB Transport Stream</td></tr>
  630. <tr><td width="40%">MPEG-4</td><td width="10%">X</td><td width="10%">X</td><td width="40%">MPEG-4 is a variant of QuickTime.</td></tr>
  631. <tr><td width="40%">MSF</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used on the PS3.</td></tr>
  632. <tr><td width="40%">Mirillis FIC video</td><td width="10%"></td><td width="10%">X</td><td width="40%">No cursor rendering.</td></tr>
  633. <tr><td width="40%">MIDI Sample Dump Standard</td><td width="10%"></td><td width="10%">X</td></tr>
  634. <tr><td width="40%">MIME multipart JPEG</td><td width="10%">X</td><td width="10%"></td></tr>
  635. <tr><td width="40%">MSN TCP webcam</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used by MSN Messenger webcam streams.</td></tr>
  636. <tr><td width="40%">MTV</td><td width="10%"></td><td width="10%">X</td></tr>
  637. <tr><td width="40%">Musepack</td><td width="10%"></td><td width="10%">X</td></tr>
  638. <tr><td width="40%">Musepack SV8</td><td width="10%"></td><td width="10%">X</td></tr>
  639. <tr><td width="40%">Material eXchange Format (MXF)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">SMPTE 377M, used by D-Cinema, broadcast industry.</td></tr>
  640. <tr><td width="40%">Material eXchange Format (MXF), D-10 Mapping</td><td width="10%">X</td><td width="10%">X</td><td width="40%">SMPTE 386M, D-10/IMX Mapping.</td></tr>
  641. <tr><td width="40%">NC camera feed</td><td width="10%"></td><td width="10%">X</td><td width="40%">NC (AVIP NC4600) camera streams</td></tr>
  642. <tr><td width="40%">NIST SPeech HEader REsources</td><td width="10%"></td><td width="10%">X</td></tr>
  643. <tr><td width="40%">Computerized Speech Lab NSP</td><td width="10%"></td><td width="10%">X</td></tr>
  644. <tr><td width="40%">NTT TwinVQ (VQF)</td><td width="10%"></td><td width="10%">X</td><td width="40%">Nippon Telegraph and Telephone Corporation TwinVQ.</td></tr>
  645. <tr><td width="40%">Nullsoft Streaming Video</td><td width="10%"></td><td width="10%">X</td></tr>
  646. <tr><td width="40%">NuppelVideo</td><td width="10%"></td><td width="10%">X</td></tr>
  647. <tr><td width="40%">NUT</td><td width="10%">X</td><td width="10%">X</td><td width="40%">NUT Open Container Format</td></tr>
  648. <tr><td width="40%">Ogg</td><td width="10%">X</td><td width="10%">X</td></tr>
  649. <tr><td width="40%">Playstation Portable PMP</td><td width="10%"></td><td width="10%">X</td></tr>
  650. <tr><td width="40%">Portable Voice Format</td><td width="10%"></td><td width="10%">X</td></tr>
  651. <tr><td width="40%">TechnoTrend PVA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used by TechnoTrend DVB PCI boards.</td></tr>
  652. <tr><td width="40%">QCP</td><td width="10%"></td><td width="10%">X</td></tr>
  653. <tr><td width="40%">raw ADTS (AAC)</td><td width="10%">X</td><td width="10%">X</td></tr>
  654. <tr><td width="40%">raw AC-3</td><td width="10%">X</td><td width="10%">X</td></tr>
  655. <tr><td width="40%">raw AMR-NB</td><td width="10%"></td><td width="10%">X</td></tr>
  656. <tr><td width="40%">raw AMR-WB</td><td width="10%"></td><td width="10%">X</td></tr>
  657. <tr><td width="40%">raw aptX</td><td width="10%">X</td><td width="10%">X</td></tr>
  658. <tr><td width="40%">raw aptX HD</td><td width="10%">X</td><td width="10%">X</td></tr>
  659. <tr><td width="40%">raw Chinese AVS video</td><td width="10%">X</td><td width="10%">X</td></tr>
  660. <tr><td width="40%">raw DFPWM</td><td width="10%">X</td><td width="10%">X</td></tr>
  661. <tr><td width="40%">raw Dirac</td><td width="10%">X</td><td width="10%">X</td></tr>
  662. <tr><td width="40%">raw DNxHD</td><td width="10%">X</td><td width="10%">X</td></tr>
  663. <tr><td width="40%">raw DTS</td><td width="10%">X</td><td width="10%">X</td></tr>
  664. <tr><td width="40%">raw DTS-HD</td><td width="10%"></td><td width="10%">X</td></tr>
  665. <tr><td width="40%">raw E-AC-3</td><td width="10%">X</td><td width="10%">X</td></tr>
  666. <tr><td width="40%">raw FLAC</td><td width="10%">X</td><td width="10%">X</td></tr>
  667. <tr><td width="40%">raw GSM</td><td width="10%"></td><td width="10%">X</td></tr>
  668. <tr><td width="40%">raw H.261</td><td width="10%">X</td><td width="10%">X</td></tr>
  669. <tr><td width="40%">raw H.263</td><td width="10%">X</td><td width="10%">X</td></tr>
  670. <tr><td width="40%">raw H.264</td><td width="10%">X</td><td width="10%">X</td></tr>
  671. <tr><td width="40%">raw HEVC</td><td width="10%">X</td><td width="10%">X</td></tr>
  672. <tr><td width="40%">raw Ingenient MJPEG</td><td width="10%"></td><td width="10%">X</td></tr>
  673. <tr><td width="40%">raw MJPEG</td><td width="10%">X</td><td width="10%">X</td></tr>
  674. <tr><td width="40%">raw MLP</td><td width="10%"></td><td width="10%">X</td></tr>
  675. <tr><td width="40%">raw MPEG</td><td width="10%"></td><td width="10%">X</td></tr>
  676. <tr><td width="40%">raw MPEG-1</td><td width="10%"></td><td width="10%">X</td></tr>
  677. <tr><td width="40%">raw MPEG-2</td><td width="10%"></td><td width="10%">X</td></tr>
  678. <tr><td width="40%">raw MPEG-4</td><td width="10%">X</td><td width="10%">X</td></tr>
  679. <tr><td width="40%">raw NULL</td><td width="10%">X</td><td width="10%"></td></tr>
  680. <tr><td width="40%">raw video</td><td width="10%">X</td><td width="10%">X</td></tr>
  681. <tr><td width="40%">raw id RoQ</td><td width="10%">X</td><td width="10%"></td></tr>
  682. <tr><td width="40%">raw OBU</td><td width="10%">X</td><td width="10%">X</td></tr>
  683. <tr><td width="40%">raw SBC</td><td width="10%">X</td><td width="10%">X</td></tr>
  684. <tr><td width="40%">raw Shorten</td><td width="10%"></td><td width="10%">X</td></tr>
  685. <tr><td width="40%">raw TAK</td><td width="10%"></td><td width="10%">X</td></tr>
  686. <tr><td width="40%">raw TrueHD</td><td width="10%">X</td><td width="10%">X</td></tr>
  687. <tr><td width="40%">raw VC-1</td><td width="10%">X</td><td width="10%">X</td></tr>
  688. <tr><td width="40%">raw PCM A-law</td><td width="10%">X</td><td width="10%">X</td></tr>
  689. <tr><td width="40%">raw PCM mu-law</td><td width="10%">X</td><td width="10%">X</td></tr>
  690. <tr><td width="40%">raw PCM Archimedes VIDC</td><td width="10%">X</td><td width="10%">X</td></tr>
  691. <tr><td width="40%">raw PCM signed 8 bit</td><td width="10%">X</td><td width="10%">X</td></tr>
  692. <tr><td width="40%">raw PCM signed 16 bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  693. <tr><td width="40%">raw PCM signed 16 bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  694. <tr><td width="40%">raw PCM signed 24 bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  695. <tr><td width="40%">raw PCM signed 24 bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  696. <tr><td width="40%">raw PCM signed 32 bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  697. <tr><td width="40%">raw PCM signed 32 bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  698. <tr><td width="40%">raw PCM signed 64 bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  699. <tr><td width="40%">raw PCM signed 64 bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  700. <tr><td width="40%">raw PCM unsigned 8 bit</td><td width="10%">X</td><td width="10%">X</td></tr>
  701. <tr><td width="40%">raw PCM unsigned 16 bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  702. <tr><td width="40%">raw PCM unsigned 16 bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  703. <tr><td width="40%">raw PCM unsigned 24 bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  704. <tr><td width="40%">raw PCM unsigned 24 bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  705. <tr><td width="40%">raw PCM unsigned 32 bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  706. <tr><td width="40%">raw PCM unsigned 32 bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  707. <tr><td width="40%">raw PCM 16.8 floating point little-endian</td><td width="10%"></td><td width="10%">X</td></tr>
  708. <tr><td width="40%">raw PCM 24.0 floating point little-endian</td><td width="10%"></td><td width="10%">X</td></tr>
  709. <tr><td width="40%">raw PCM floating-point 32 bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  710. <tr><td width="40%">raw PCM floating-point 32 bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  711. <tr><td width="40%">raw PCM floating-point 64 bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  712. <tr><td width="40%">raw PCM floating-point 64 bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  713. <tr><td width="40%">RDT</td><td width="10%"></td><td width="10%">X</td></tr>
  714. <tr><td width="40%">REDCODE R3D</td><td width="10%"></td><td width="10%">X</td><td width="40%">File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.</td></tr>
  715. <tr><td width="40%">RealMedia</td><td width="10%">X</td><td width="10%">X</td></tr>
  716. <tr><td width="40%">Redirector</td><td width="10%"></td><td width="10%">X</td></tr>
  717. <tr><td width="40%">RedSpark</td><td width="10%"></td><td width="10%">X</td></tr>
  718. <tr><td width="40%">Renderware TeXture Dictionary</td><td width="10%"></td><td width="10%">X</td></tr>
  719. <tr><td width="40%">Resolume DXV</td><td width="10%"></td><td width="10%">X</td></tr>
  720. <tr><td width="40%">RF64</td><td width="10%"></td><td width="10%">X</td></tr>
  721. <tr><td width="40%">RL2</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio and video format used in some games by Entertainment Software Partners.</td></tr>
  722. <tr><td width="40%">RPL/ARMovie</td><td width="10%"></td><td width="10%">X</td></tr>
  723. <tr><td width="40%">Lego Mindstorms RSO</td><td width="10%">X</td><td width="10%">X</td></tr>
  724. <tr><td width="40%">RSD</td><td width="10%"></td><td width="10%">X</td></tr>
  725. <tr><td width="40%">RTMP</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Output is performed by publishing stream to RTMP server</td></tr>
  726. <tr><td width="40%">RTP</td><td width="10%">X</td><td width="10%">X</td></tr>
  727. <tr><td width="40%">RTSP</td><td width="10%">X</td><td width="10%">X</td></tr>
  728. <tr><td width="40%">Sample Dump eXchange</td><td width="10%"></td><td width="10%">X</td></tr>
  729. <tr><td width="40%">SAP</td><td width="10%">X</td><td width="10%">X</td></tr>
  730. <tr><td width="40%">SBG</td><td width="10%"></td><td width="10%">X</td></tr>
  731. <tr><td width="40%">SDP</td><td width="10%"></td><td width="10%">X</td></tr>
  732. <tr><td width="40%">SER</td><td width="10%"></td><td width="10%">X</td></tr>
  733. <tr><td width="40%">Sega FILM/CPK</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in many Sega Saturn console games.</td></tr>
  734. <tr><td width="40%">Silicon Graphics Movie</td><td width="10%"></td><td width="10%">X</td></tr>
  735. <tr><td width="40%">Sierra SOL</td><td width="10%"></td><td width="10%">X</td><td width="40%">.sol files used in Sierra Online games.</td></tr>
  736. <tr><td width="40%">Sierra VMD</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Sierra CD-ROM games.</td></tr>
  737. <tr><td width="40%">Smacker</td><td width="10%"></td><td width="10%">X</td><td width="40%">Multimedia format used by many games.</td></tr>
  738. <tr><td width="40%">SMJPEG</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in certain Loki game ports.</td></tr>
  739. <tr><td width="40%">SMPTE 337M encapsulation</td><td width="10%"></td><td width="10%">X</td></tr>
  740. <tr><td width="40%">Smush</td><td width="10%"></td><td width="10%">X</td><td width="40%">Multimedia format used in some LucasArts games.</td></tr>
  741. <tr><td width="40%">Sony OpenMG (OMA)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Audio format used in Sony Sonic Stage and Sony Vegas.</td></tr>
  742. <tr><td width="40%">Sony PlayStation STR</td><td width="10%"></td><td width="10%">X</td></tr>
  743. <tr><td width="40%">Sony Wave64 (W64)</td><td width="10%">X</td><td width="10%">X</td></tr>
  744. <tr><td width="40%">SoX native format</td><td width="10%">X</td><td width="10%">X</td></tr>
  745. <tr><td width="40%">SUN AU format</td><td width="10%">X</td><td width="10%">X</td></tr>
  746. <tr><td width="40%">SUP raw PGS subtitles</td><td width="10%">X</td><td width="10%">X</td></tr>
  747. <tr><td width="40%">SVAG</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used in Konami PS2 games.</td></tr>
  748. <tr><td width="40%">TDSC</td><td width="10%"></td><td width="10%">X</td></tr>
  749. <tr><td width="40%">Text files</td><td width="10%"></td><td width="10%">X</td></tr>
  750. <tr><td width="40%">THP</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used on the Nintendo GameCube.</td></tr>
  751. <tr><td width="40%">Tiertex Limited SEQ</td><td width="10%"></td><td width="10%">X</td><td width="40%">Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.</td></tr>
  752. <tr><td width="40%">True Audio</td><td width="10%">X</td><td width="10%">X</td></tr>
  753. <tr><td width="40%">VAG</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used in many Sony PS2 games.</td></tr>
  754. <tr><td width="40%">VC-1 test bitstream</td><td width="10%">X</td><td width="10%">X</td></tr>
  755. <tr><td width="40%">Vidvox Hap</td><td width="10%">X</td><td width="10%">X</td></tr>
  756. <tr><td width="40%">Vivo</td><td width="10%"></td><td width="10%">X</td></tr>
  757. <tr><td width="40%">VPK</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used in Sony PS games.</td></tr>
  758. <tr><td width="40%">WAV</td><td width="10%">X</td><td width="10%">X</td></tr>
  759. <tr><td width="40%">WavPack</td><td width="10%">X</td><td width="10%">X</td></tr>
  760. <tr><td width="40%">WebM</td><td width="10%">X</td><td width="10%">X</td></tr>
  761. <tr><td width="40%">Windows Televison (WTV)</td><td width="10%">X</td><td width="10%">X</td></tr>
  762. <tr><td width="40%">Wing Commander III movie</td><td width="10%"></td><td width="10%">X</td><td width="40%">Multimedia format used in Origin&rsquo;s Wing Commander III computer game.</td></tr>
  763. <tr><td width="40%">Westwood Studios audio</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Multimedia format used in Westwood Studios games.</td></tr>
  764. <tr><td width="40%">Westwood Studios VQA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Multimedia format used in Westwood Studios games.</td></tr>
  765. <tr><td width="40%">Wideband Single-bit Data (WSD)</td><td width="10%"></td><td width="10%">X</td></tr>
  766. <tr><td width="40%">WVE</td><td width="10%"></td><td width="10%">X</td></tr>
  767. <tr><td width="40%">XMV</td><td width="10%"></td><td width="10%">X</td><td width="40%">Microsoft video container used in Xbox games.</td></tr>
  768. <tr><td width="40%">XVAG</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used on the PS3.</td></tr>
  769. <tr><td width="40%">xWMA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Microsoft audio container used by XAudio 2.</td></tr>
  770. <tr><td width="40%">eXtended BINary text (XBIN)</td><td width="10%"></td><td width="10%">X</td></tr>
  771. <tr><td width="40%">YUV4MPEG pipe</td><td width="10%">X</td><td width="10%">X</td></tr>
  772. <tr><td width="40%">Psygnosis YOP</td><td width="10%"></td><td width="10%">X</td></tr>
  773. </tbody>
  774. </table>
  775. <p><code class="code">X</code> means that the feature in that column (encoding / decoding) is supported.
  776. </p>
  777. </div>
  778. <div class="section-level-extent" id="Image-Formats">
  779. <h3 class="section"><span>2.2 Image Formats<a class="copiable-link" href="#Image-Formats"> &para;</a></span></h3>
  780. <p>FFmpeg can read and write images for each frame of a video sequence. The
  781. following image formats are supported:
  782. </p>
  783. <table class="multitable">
  784. <tbody><tr><td width="40%">Name</td><td width="10%">Encoding</td><td width="10%">Decoding</td><td width="40%">Comments</td></tr>
  785. <tr><td width="40%">.Y.U.V</td><td width="10%">X</td><td width="10%">X</td><td width="40%">one raw file per component</td></tr>
  786. <tr><td width="40%">Alias PIX</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Alias/Wavefront PIX image format</td></tr>
  787. <tr><td width="40%">animated GIF</td><td width="10%">X</td><td width="10%">X</td></tr>
  788. <tr><td width="40%">APNG</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Animated Portable Network Graphics</td></tr>
  789. <tr><td width="40%">BMP</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Microsoft BMP image</td></tr>
  790. <tr><td width="40%">BRender PIX</td><td width="10%"></td><td width="10%">X</td><td width="40%">Argonaut BRender 3D engine image format.</td></tr>
  791. <tr><td width="40%">CRI</td><td width="10%"></td><td width="10%">X</td><td width="40%">Cintel RAW</td></tr>
  792. <tr><td width="40%">DPX</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Digital Picture Exchange</td></tr>
  793. <tr><td width="40%">EXR</td><td width="10%"></td><td width="10%">X</td><td width="40%">OpenEXR</td></tr>
  794. <tr><td width="40%">FITS</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Flexible Image Transport System</td></tr>
  795. <tr><td width="40%">IMG</td><td width="10%"></td><td width="10%">X</td><td width="40%">GEM Raster image</td></tr>
  796. <tr><td width="40%">JPEG</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Progressive JPEG is not supported.</td></tr>
  797. <tr><td width="40%">JPEG 2000</td><td width="10%">X</td><td width="10%">X</td></tr>
  798. <tr><td width="40%">JPEG-LS</td><td width="10%">X</td><td width="10%">X</td></tr>
  799. <tr><td width="40%">LJPEG</td><td width="10%">X</td><td width="10%"></td><td width="40%">Lossless JPEG</td></tr>
  800. <tr><td width="40%">MSP</td><td width="10%"></td><td width="10%">X</td><td width="40%">Microsoft Paint image</td></tr>
  801. <tr><td width="40%">PAM</td><td width="10%">X</td><td width="10%">X</td><td width="40%">PAM is a PNM extension with alpha support.</td></tr>
  802. <tr><td width="40%">PBM</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Portable BitMap image</td></tr>
  803. <tr><td width="40%">PCD</td><td width="10%"></td><td width="10%">X</td><td width="40%">PhotoCD</td></tr>
  804. <tr><td width="40%">PCX</td><td width="10%">X</td><td width="10%">X</td><td width="40%">PC Paintbrush</td></tr>
  805. <tr><td width="40%">PFM</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Portable FloatMap image</td></tr>
  806. <tr><td width="40%">PGM</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Portable GrayMap image</td></tr>
  807. <tr><td width="40%">PGMYUV</td><td width="10%">X</td><td width="10%">X</td><td width="40%">PGM with U and V components in YUV 4:2:0</td></tr>
  808. <tr><td width="40%">PGX</td><td width="10%"></td><td width="10%">X</td><td width="40%">PGX file decoder</td></tr>
  809. <tr><td width="40%">PHM</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Portable HalfFloatMap image</td></tr>
  810. <tr><td width="40%">PIC</td><td width="10%"></td><td width="10%">X</td><td width="40%">Pictor/PC Paint</td></tr>
  811. <tr><td width="40%">PNG</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Portable Network Graphics image</td></tr>
  812. <tr><td width="40%">PPM</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Portable PixelMap image</td></tr>
  813. <tr><td width="40%">PSD</td><td width="10%"></td><td width="10%">X</td><td width="40%">Photoshop</td></tr>
  814. <tr><td width="40%">PTX</td><td width="10%"></td><td width="10%">X</td><td width="40%">V.Flash PTX format</td></tr>
  815. <tr><td width="40%">QOI</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Quite OK Image format</td></tr>
  816. <tr><td width="40%">SGI</td><td width="10%">X</td><td width="10%">X</td><td width="40%">SGI RGB image format</td></tr>
  817. <tr><td width="40%">Sun Rasterfile</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Sun RAS image format</td></tr>
  818. <tr><td width="40%">TIFF</td><td width="10%">X</td><td width="10%">X</td><td width="40%">YUV, JPEG and some extension is not supported yet.</td></tr>
  819. <tr><td width="40%">Truevision Targa</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Targa (.TGA) image format</td></tr>
  820. <tr><td width="40%">VBN</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Vizrt Binary Image format</td></tr>
  821. <tr><td width="40%">WebP</td><td width="10%">E</td><td width="10%">X</td><td width="40%">WebP image format, encoding supported through external library libwebp</td></tr>
  822. <tr><td width="40%">XBM</td><td width="10%">X</td><td width="10%">X</td><td width="40%">X BitMap image format</td></tr>
  823. <tr><td width="40%">XFace</td><td width="10%">X</td><td width="10%">X</td><td width="40%">X-Face image format</td></tr>
  824. <tr><td width="40%">XPM</td><td width="10%"></td><td width="10%">X</td><td width="40%">X PixMap image format</td></tr>
  825. <tr><td width="40%">XWD</td><td width="10%">X</td><td width="10%">X</td><td width="40%">X Window Dump image format</td></tr>
  826. </tbody>
  827. </table>
  828. <p><code class="code">X</code> means that the feature in that column (encoding / decoding) is supported.
  829. </p>
  830. <p><code class="code">E</code> means that support is provided through an external library.
  831. </p>
  832. </div>
  833. <div class="section-level-extent" id="Video-Codecs">
  834. <h3 class="section"><span>2.3 Video Codecs<a class="copiable-link" href="#Video-Codecs"> &para;</a></span></h3>
  835. <table class="multitable">
  836. <tbody><tr><td width="40%">Name</td><td width="10%">Encoding</td><td width="10%">Decoding</td><td width="40%">Comments</td></tr>
  837. <tr><td width="40%">4X Movie</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in certain computer games.</td></tr>
  838. <tr><td width="40%">8088flex TMV</td><td width="10%"></td><td width="10%">X</td></tr>
  839. <tr><td width="40%">A64 multicolor</td><td width="10%">X</td><td width="10%"></td><td width="40%">Creates video suitable to be played on a commodore 64 (multicolor mode).</td></tr>
  840. <tr><td width="40%">Amazing Studio PAF Video</td><td width="10%"></td><td width="10%">X</td></tr>
  841. <tr><td width="40%">American Laser Games MM</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in games like Mad Dog McCree.</td></tr>
  842. <tr><td width="40%">Amuse Graphics Movie</td><td width="10%"></td><td width="10%">X</td></tr>
  843. <tr><td width="40%">AMV Video</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in Chinese MP3 players.</td></tr>
  844. <tr><td width="40%">ANSI/ASCII art</td><td width="10%"></td><td width="10%">X</td></tr>
  845. <tr><td width="40%">Apple Intermediate Codec</td><td width="10%"></td><td width="10%">X</td></tr>
  846. <tr><td width="40%">Apple MJPEG-B</td><td width="10%"></td><td width="10%">X</td></tr>
  847. <tr><td width="40%">Apple Pixlet</td><td width="10%"></td><td width="10%">X</td></tr>
  848. <tr><td width="40%">Apple ProRes</td><td width="10%">X</td><td width="10%">X</td><td width="40%">fourcc: apch,apcn,apcs,apco,ap4h,ap4x</td></tr>
  849. <tr><td width="40%">Apple QuickDraw</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: qdrw</td></tr>
  850. <tr><td width="40%">Argonaut Video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in some Argonaut games.</td></tr>
  851. <tr><td width="40%">Asus v1</td><td width="10%">X</td><td width="10%">X</td><td width="40%">fourcc: ASV1</td></tr>
  852. <tr><td width="40%">Asus v2</td><td width="10%">X</td><td width="10%">X</td><td width="40%">fourcc: ASV2</td></tr>
  853. <tr><td width="40%">ATI VCR1</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: VCR1</td></tr>
  854. <tr><td width="40%">ATI VCR2</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: VCR2</td></tr>
  855. <tr><td width="40%">Auravision Aura</td><td width="10%"></td><td width="10%">X</td></tr>
  856. <tr><td width="40%">Auravision Aura 2</td><td width="10%"></td><td width="10%">X</td></tr>
  857. <tr><td width="40%">Autodesk Animator Flic video</td><td width="10%"></td><td width="10%">X</td></tr>
  858. <tr><td width="40%">Autodesk RLE</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: AASC</td></tr>
  859. <tr><td width="40%">AV1</td><td width="10%">E</td><td width="10%">E</td><td width="40%">Supported through external libraries libaom, libdav1d, librav1e and libsvtav1</td></tr>
  860. <tr><td width="40%">Avid 1:1 10-bit RGB Packer</td><td width="10%">X</td><td width="10%">X</td><td width="40%">fourcc: AVrp</td></tr>
  861. <tr><td width="40%">AVS (Audio Video Standard) video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Video encoding used by the Creature Shock game.</td></tr>
  862. <tr><td width="40%">AVS2-P2/IEEE1857.4</td><td width="10%">E</td><td width="10%">E</td><td width="40%">Supported through external libraries libxavs2 and libdavs2</td></tr>
  863. <tr><td width="40%">AVS3-P2/IEEE1857.10</td><td width="10%"></td><td width="10%">E</td><td width="40%">Supported through external library libuavs3d</td></tr>
  864. <tr><td width="40%">AYUV</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Microsoft uncompressed packed 4:4:4:4</td></tr>
  865. <tr><td width="40%">Beam Software VB</td><td width="10%"></td><td width="10%">X</td></tr>
  866. <tr><td width="40%">Bethesda VID video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in some games from Bethesda Softworks.</td></tr>
  867. <tr><td width="40%">Bink Video</td><td width="10%"></td><td width="10%">X</td></tr>
  868. <tr><td width="40%">BitJazz SheerVideo</td><td width="10%"></td><td width="10%">X</td></tr>
  869. <tr><td width="40%">Bitmap Brothers JV video</td><td width="10%"></td><td width="10%">X</td></tr>
  870. <tr><td width="40%">y41p Brooktree uncompressed 4:1:1 12-bit</td><td width="10%">X</td><td width="10%">X</td></tr>
  871. <tr><td width="40%">Brooktree ProSumer Video</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: BT20</td></tr>
  872. <tr><td width="40%">Brute Force &amp; Ignorance</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in the game Flash Traffic: City of Angels.</td></tr>
  873. <tr><td width="40%">C93 video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Codec used in Cyberia game.</td></tr>
  874. <tr><td width="40%">CamStudio</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: CSCD</td></tr>
  875. <tr><td width="40%">CD+G</td><td width="10%"></td><td width="10%">X</td><td width="40%">Video codec for CD+G karaoke disks</td></tr>
  876. <tr><td width="40%">CDXL</td><td width="10%"></td><td width="10%">X</td><td width="40%">Amiga CD video codec</td></tr>
  877. <tr><td width="40%">Chinese AVS video</td><td width="10%">E</td><td width="10%">X</td><td width="40%">AVS1-P2, JiZhun profile, encoding through external library libxavs</td></tr>
  878. <tr><td width="40%">Delphine Software International CIN video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Codec used in Delphine Software International games.</td></tr>
  879. <tr><td width="40%">Discworld II BMV Video</td><td width="10%"></td><td width="10%">X</td></tr>
  880. <tr><td width="40%">CineForm HD</td><td width="10%">X</td><td width="10%">X</td></tr>
  881. <tr><td width="40%">Canopus HQ</td><td width="10%"></td><td width="10%">X</td></tr>
  882. <tr><td width="40%">Canopus HQA</td><td width="10%"></td><td width="10%">X</td></tr>
  883. <tr><td width="40%">Canopus HQX</td><td width="10%"></td><td width="10%">X</td></tr>
  884. <tr><td width="40%">Canopus Lossless Codec</td><td width="10%"></td><td width="10%">X</td></tr>
  885. <tr><td width="40%">CDToons</td><td width="10%"></td><td width="10%">X</td><td width="40%">Codec used in various Broderbund games.</td></tr>
  886. <tr><td width="40%">Cinepak</td><td width="10%"></td><td width="10%">X</td></tr>
  887. <tr><td width="40%">Cirrus Logic AccuPak</td><td width="10%">X</td><td width="10%">X</td><td width="40%">fourcc: CLJR</td></tr>
  888. <tr><td width="40%">CPiA Video Format</td><td width="10%"></td><td width="10%">X</td></tr>
  889. <tr><td width="40%">Creative YUV (CYUV)</td><td width="10%"></td><td width="10%">X</td></tr>
  890. <tr><td width="40%">DFA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Codec used in Chronomaster game.</td></tr>
  891. <tr><td width="40%">Dirac</td><td width="10%">E</td><td width="10%">X</td><td width="40%">supported though the native vc2 (Dirac Pro) encoder</td></tr>
  892. <tr><td width="40%">Deluxe Paint Animation</td><td width="10%"></td><td width="10%">X</td></tr>
  893. <tr><td width="40%">DNxHD</td><td width="10%">X</td><td width="10%">X</td><td width="40%">aka SMPTE VC3</td></tr>
  894. <tr><td width="40%">Duck TrueMotion 1.0</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: DUCK</td></tr>
  895. <tr><td width="40%">Duck TrueMotion 2.0</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: TM20</td></tr>
  896. <tr><td width="40%">Duck TrueMotion 2.0 RT</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: TR20</td></tr>
  897. <tr><td width="40%">DV (Digital Video)</td><td width="10%">X</td><td width="10%">X</td></tr>
  898. <tr><td width="40%">Dxtory capture format</td><td width="10%"></td><td width="10%">X</td></tr>
  899. <tr><td width="40%">Feeble Files/ScummVM DXA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Codec originally used in Feeble Files game.</td></tr>
  900. <tr><td width="40%">Electronic Arts CMV video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in NHL 95 game.</td></tr>
  901. <tr><td width="40%">Electronic Arts Madcow video</td><td width="10%"></td><td width="10%">X</td></tr>
  902. <tr><td width="40%">Electronic Arts TGV video</td><td width="10%"></td><td width="10%">X</td></tr>
  903. <tr><td width="40%">Electronic Arts TGQ video</td><td width="10%"></td><td width="10%">X</td></tr>
  904. <tr><td width="40%">Electronic Arts TQI video</td><td width="10%"></td><td width="10%">X</td></tr>
  905. <tr><td width="40%">Escape 124</td><td width="10%"></td><td width="10%">X</td></tr>
  906. <tr><td width="40%">Escape 130</td><td width="10%"></td><td width="10%">X</td></tr>
  907. <tr><td width="40%">FFmpeg video codec #1</td><td width="10%">X</td><td width="10%">X</td><td width="40%">lossless codec (fourcc: FFV1)</td></tr>
  908. <tr><td width="40%">Flash Screen Video v1</td><td width="10%">X</td><td width="10%">X</td><td width="40%">fourcc: FSV1</td></tr>
  909. <tr><td width="40%">Flash Screen Video v2</td><td width="10%">X</td><td width="10%">X</td></tr>
  910. <tr><td width="40%">Flash Video (FLV)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Sorenson H.263 used in Flash</td></tr>
  911. <tr><td width="40%">FM Screen Capture Codec</td><td width="10%"></td><td width="10%">X</td></tr>
  912. <tr><td width="40%">Forward Uncompressed</td><td width="10%"></td><td width="10%">X</td></tr>
  913. <tr><td width="40%">Fraps</td><td width="10%"></td><td width="10%">X</td></tr>
  914. <tr><td width="40%">Go2Meeting</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: G2M2, G2M3</td></tr>
  915. <tr><td width="40%">Go2Webinar</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: G2M4</td></tr>
  916. <tr><td width="40%">Gremlin Digital Video</td><td width="10%"></td><td width="10%">X</td></tr>
  917. <tr><td width="40%">H.261</td><td width="10%">X</td><td width="10%">X</td></tr>
  918. <tr><td width="40%">H.263 / H.263-1996</td><td width="10%">X</td><td width="10%">X</td></tr>
  919. <tr><td width="40%">H.263+ / H.263-1998 / H.263 version 2</td><td width="10%">X</td><td width="10%">X</td></tr>
  920. <tr><td width="40%">H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10</td><td width="10%">E</td><td width="10%">X</td><td width="40%">encoding supported through external library libx264 and OpenH264</td></tr>
  921. <tr><td width="40%">HEVC</td><td width="10%">X</td><td width="10%">X</td><td width="40%">encoding supported through external library libx265 and libkvazaar</td></tr>
  922. <tr><td width="40%">HNM version 4</td><td width="10%"></td><td width="10%">X</td></tr>
  923. <tr><td width="40%">HuffYUV</td><td width="10%">X</td><td width="10%">X</td></tr>
  924. <tr><td width="40%">HuffYUV FFmpeg variant</td><td width="10%">X</td><td width="10%">X</td></tr>
  925. <tr><td width="40%">IBM Ultimotion</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: ULTI</td></tr>
  926. <tr><td width="40%">id Cinematic video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Quake II.</td></tr>
  927. <tr><td width="40%">id RoQ video</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in Quake III, Jedi Knight 2, other computer games.</td></tr>
  928. <tr><td width="40%">IFF ILBM</td><td width="10%"></td><td width="10%">X</td><td width="40%">IFF interleaved bitmap</td></tr>
  929. <tr><td width="40%">IFF ByteRun1</td><td width="10%"></td><td width="10%">X</td><td width="40%">IFF run length encoded bitmap</td></tr>
  930. <tr><td width="40%">Infinity IMM4</td><td width="10%"></td><td width="10%">X</td></tr>
  931. <tr><td width="40%">Intel H.263</td><td width="10%"></td><td width="10%">X</td></tr>
  932. <tr><td width="40%">Intel Indeo 2</td><td width="10%"></td><td width="10%">X</td></tr>
  933. <tr><td width="40%">Intel Indeo 3</td><td width="10%"></td><td width="10%">X</td></tr>
  934. <tr><td width="40%">Intel Indeo 4</td><td width="10%"></td><td width="10%">X</td></tr>
  935. <tr><td width="40%">Intel Indeo 5</td><td width="10%"></td><td width="10%">X</td></tr>
  936. <tr><td width="40%">Interplay C93</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in the game Cyberia from Interplay.</td></tr>
  937. <tr><td width="40%">Interplay MVE video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Interplay .MVE files.</td></tr>
  938. <tr><td width="40%">J2K</td><td width="10%">X</td><td width="10%">X</td></tr>
  939. <tr><td width="40%">Karl Morton&rsquo;s video codec</td><td width="10%"></td><td width="10%">X</td><td width="40%">Codec used in Worms games.</td></tr>
  940. <tr><td width="40%">Kega Game Video (KGV1)</td><td width="10%"></td><td width="10%">X</td><td width="40%">Kega emulator screen capture codec.</td></tr>
  941. <tr><td width="40%">Lagarith</td><td width="10%"></td><td width="10%">X</td></tr>
  942. <tr><td width="40%">LCL (LossLess Codec Library) MSZH</td><td width="10%"></td><td width="10%">X</td></tr>
  943. <tr><td width="40%">LCL (LossLess Codec Library) ZLIB</td><td width="10%">E</td><td width="10%">E</td></tr>
  944. <tr><td width="40%">LOCO</td><td width="10%"></td><td width="10%">X</td></tr>
  945. <tr><td width="40%">LucasArts SANM/Smush</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in LucasArts games / SMUSH animations.</td></tr>
  946. <tr><td width="40%">lossless MJPEG</td><td width="10%">X</td><td width="10%">X</td></tr>
  947. <tr><td width="40%">MagicYUV Video</td><td width="10%">X</td><td width="10%">X</td></tr>
  948. <tr><td width="40%">Mandsoft Screen Capture Codec</td><td width="10%"></td><td width="10%">X</td></tr>
  949. <tr><td width="40%">Microsoft ATC Screen</td><td width="10%"></td><td width="10%">X</td><td width="40%">Also known as Microsoft Screen 3.</td></tr>
  950. <tr><td width="40%">Microsoft Expression Encoder Screen</td><td width="10%"></td><td width="10%">X</td><td width="40%">Also known as Microsoft Titanium Screen 2.</td></tr>
  951. <tr><td width="40%">Microsoft RLE</td><td width="10%"></td><td width="10%">X</td></tr>
  952. <tr><td width="40%">Microsoft Screen 1</td><td width="10%"></td><td width="10%">X</td><td width="40%">Also known as Windows Media Video V7 Screen.</td></tr>
  953. <tr><td width="40%">Microsoft Screen 2</td><td width="10%"></td><td width="10%">X</td><td width="40%">Also known as Windows Media Video V9 Screen.</td></tr>
  954. <tr><td width="40%">Microsoft Video 1</td><td width="10%"></td><td width="10%">X</td></tr>
  955. <tr><td width="40%">Mimic</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in MSN Messenger Webcam streams.</td></tr>
  956. <tr><td width="40%">Miro VideoXL</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: VIXL</td></tr>
  957. <tr><td width="40%">MJPEG (Motion JPEG)</td><td width="10%">X</td><td width="10%">X</td></tr>
  958. <tr><td width="40%">Mobotix MxPEG video</td><td width="10%"></td><td width="10%">X</td></tr>
  959. <tr><td width="40%">Motion Pixels video</td><td width="10%"></td><td width="10%">X</td></tr>
  960. <tr><td width="40%">MPEG-1 video</td><td width="10%">X</td><td width="10%">X</td></tr>
  961. <tr><td width="40%">MPEG-2 video</td><td width="10%">X</td><td width="10%">X</td></tr>
  962. <tr><td width="40%">MPEG-4 part 2</td><td width="10%">X</td><td width="10%">X</td><td width="40%">libxvidcore can be used alternatively for encoding.</td></tr>
  963. <tr><td width="40%">MPEG-4 part 2 Microsoft variant version 1</td><td width="10%"></td><td width="10%">X</td></tr>
  964. <tr><td width="40%">MPEG-4 part 2 Microsoft variant version 2</td><td width="10%">X</td><td width="10%">X</td></tr>
  965. <tr><td width="40%">MPEG-4 part 2 Microsoft variant version 3</td><td width="10%">X</td><td width="10%">X</td></tr>
  966. <tr><td width="40%">Newtek SpeedHQ</td><td width="10%">X</td><td width="10%">X</td></tr>
  967. <tr><td width="40%">Nintendo Gamecube THP video</td><td width="10%"></td><td width="10%">X</td></tr>
  968. <tr><td width="40%">NotchLC</td><td width="10%"></td><td width="10%">X</td></tr>
  969. <tr><td width="40%">NuppelVideo/RTjpeg</td><td width="10%"></td><td width="10%">X</td><td width="40%">Video encoding used in NuppelVideo files.</td></tr>
  970. <tr><td width="40%">On2 VP3</td><td width="10%"></td><td width="10%">X</td><td width="40%">still experimental</td></tr>
  971. <tr><td width="40%">On2 VP4</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: VP40</td></tr>
  972. <tr><td width="40%">On2 VP5</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: VP50</td></tr>
  973. <tr><td width="40%">On2 VP6</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: VP60,VP61,VP62</td></tr>
  974. <tr><td width="40%">On2 VP7</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: VP70,VP71</td></tr>
  975. <tr><td width="40%">VP8</td><td width="10%">E</td><td width="10%">X</td><td width="40%">fourcc: VP80, encoding supported through external library libvpx</td></tr>
  976. <tr><td width="40%">VP9</td><td width="10%">E</td><td width="10%">X</td><td width="40%">encoding supported through external library libvpx</td></tr>
  977. <tr><td width="40%">Pinnacle TARGA CineWave YUV16</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: Y216</td></tr>
  978. <tr><td width="40%">Q-team QPEG</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourccs: QPEG, Q1.0, Q1.1</td></tr>
  979. <tr><td width="40%">QuickTime 8BPS video</td><td width="10%"></td><td width="10%">X</td></tr>
  980. <tr><td width="40%">QuickTime Animation (RLE) video</td><td width="10%">X</td><td width="10%">X</td><td width="40%">fourcc: &rsquo;rle &rsquo;</td></tr>
  981. <tr><td width="40%">QuickTime Graphics (SMC)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">fourcc: &rsquo;smc &rsquo;</td></tr>
  982. <tr><td width="40%">QuickTime video (RPZA)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">fourcc: rpza</td></tr>
  983. <tr><td width="40%">R10K AJA Kona 10-bit RGB Codec</td><td width="10%">X</td><td width="10%">X</td></tr>
  984. <tr><td width="40%">R210 Quicktime Uncompressed RGB 10-bit</td><td width="10%">X</td><td width="10%">X</td></tr>
  985. <tr><td width="40%">Raw Video</td><td width="10%">X</td><td width="10%">X</td></tr>
  986. <tr><td width="40%">RealVideo 1.0</td><td width="10%">X</td><td width="10%">X</td></tr>
  987. <tr><td width="40%">RealVideo 2.0</td><td width="10%">X</td><td width="10%">X</td></tr>
  988. <tr><td width="40%">RealVideo 3.0</td><td width="10%"></td><td width="10%">X</td><td width="40%">still far from ideal</td></tr>
  989. <tr><td width="40%">RealVideo 4.0</td><td width="10%"></td><td width="10%">X</td></tr>
  990. <tr><td width="40%">Renderware TXD (TeXture Dictionary)</td><td width="10%"></td><td width="10%">X</td><td width="40%">Texture dictionaries used by the Renderware Engine.</td></tr>
  991. <tr><td width="40%">RL2 video</td><td width="10%"></td><td width="10%">X</td><td width="40%">used in some games by Entertainment Software Partners</td></tr>
  992. <tr><td width="40%">ScreenPressor</td><td width="10%"></td><td width="10%">X</td></tr>
  993. <tr><td width="40%">Screenpresso</td><td width="10%"></td><td width="10%">X</td></tr>
  994. <tr><td width="40%">Screen Recorder Gold Codec</td><td width="10%"></td><td width="10%">X</td></tr>
  995. <tr><td width="40%">Sierra VMD video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Sierra VMD files.</td></tr>
  996. <tr><td width="40%">Silicon Graphics Motion Video Compressor 1 (MVC1)</td><td width="10%"></td><td width="10%">X</td></tr>
  997. <tr><td width="40%">Silicon Graphics Motion Video Compressor 2 (MVC2)</td><td width="10%"></td><td width="10%">X</td></tr>
  998. <tr><td width="40%">Silicon Graphics RLE 8-bit video</td><td width="10%"></td><td width="10%">X</td></tr>
  999. <tr><td width="40%">Smacker video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Video encoding used in Smacker.</td></tr>
  1000. <tr><td width="40%">SMPTE VC-1</td><td width="10%"></td><td width="10%">X</td></tr>
  1001. <tr><td width="40%">Snow</td><td width="10%">X</td><td width="10%">X</td><td width="40%">experimental wavelet codec (fourcc: SNOW)</td></tr>
  1002. <tr><td width="40%">Sony PlayStation MDEC (Motion DECoder)</td><td width="10%"></td><td width="10%">X</td></tr>
  1003. <tr><td width="40%">Sorenson Vector Quantizer 1</td><td width="10%">X</td><td width="10%">X</td><td width="40%">fourcc: SVQ1</td></tr>
  1004. <tr><td width="40%">Sorenson Vector Quantizer 3</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: SVQ3</td></tr>
  1005. <tr><td width="40%">Sunplus JPEG (SP5X)</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: SP5X</td></tr>
  1006. <tr><td width="40%">TechSmith Screen Capture Codec</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: TSCC</td></tr>
  1007. <tr><td width="40%">TechSmith Screen Capture Codec 2</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: TSC2</td></tr>
  1008. <tr><td width="40%">Theora</td><td width="10%">E</td><td width="10%">X</td><td width="40%">encoding supported through external library libtheora</td></tr>
  1009. <tr><td width="40%">Tiertex Limited SEQ video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Codec used in DOS CD-ROM FlashBack game.</td></tr>
  1010. <tr><td width="40%">Ut Video</td><td width="10%">X</td><td width="10%">X</td></tr>
  1011. <tr><td width="40%">v210 QuickTime uncompressed 4:2:2 10-bit</td><td width="10%">X</td><td width="10%">X</td></tr>
  1012. <tr><td width="40%">v308 QuickTime uncompressed 4:4:4</td><td width="10%">X</td><td width="10%">X</td></tr>
  1013. <tr><td width="40%">v408 QuickTime uncompressed 4:4:4:4</td><td width="10%">X</td><td width="10%">X</td></tr>
  1014. <tr><td width="40%">v410 QuickTime uncompressed 4:4:4 10-bit</td><td width="10%">X</td><td width="10%">X</td></tr>
  1015. <tr><td width="40%">VBLE Lossless Codec</td><td width="10%"></td><td width="10%">X</td></tr>
  1016. <tr><td width="40%">VMware Screen Codec / VMware Video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Codec used in videos captured by VMware.</td></tr>
  1017. <tr><td width="40%">Westwood Studios VQA (Vector Quantized Animation) video</td><td width="10%"></td><td width="10%">X</td></tr>
  1018. <tr><td width="40%">Windows Media Image</td><td width="10%"></td><td width="10%">X</td></tr>
  1019. <tr><td width="40%">Windows Media Video 7</td><td width="10%">X</td><td width="10%">X</td></tr>
  1020. <tr><td width="40%">Windows Media Video 8</td><td width="10%">X</td><td width="10%">X</td></tr>
  1021. <tr><td width="40%">Windows Media Video 9</td><td width="10%"></td><td width="10%">X</td><td width="40%">not completely working</td></tr>
  1022. <tr><td width="40%">Wing Commander III / Xan</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Wing Commander III .MVE files.</td></tr>
  1023. <tr><td width="40%">Wing Commander IV / Xan</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Wing Commander IV.</td></tr>
  1024. <tr><td width="40%">Winnov WNV1</td><td width="10%"></td><td width="10%">X</td></tr>
  1025. <tr><td width="40%">WMV7</td><td width="10%">X</td><td width="10%">X</td></tr>
  1026. <tr><td width="40%">YAMAHA SMAF</td><td width="10%">X</td><td width="10%">X</td></tr>
  1027. <tr><td width="40%">Psygnosis YOP Video</td><td width="10%"></td><td width="10%">X</td></tr>
  1028. <tr><td width="40%">yuv4</td><td width="10%">X</td><td width="10%">X</td><td width="40%">libquicktime uncompressed packed 4:2:0</td></tr>
  1029. <tr><td width="40%">ZeroCodec Lossless Video</td><td width="10%"></td><td width="10%">X</td></tr>
  1030. <tr><td width="40%">ZLIB</td><td width="10%">X</td><td width="10%">X</td><td width="40%">part of LCL, encoder experimental</td></tr>
  1031. <tr><td width="40%">Zip Motion Blocks Video</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Encoder works only in PAL8.</td></tr>
  1032. </tbody>
  1033. </table>
  1034. <p><code class="code">X</code> means that the feature in that column (encoding / decoding) is supported.
  1035. </p>
  1036. <p><code class="code">E</code> means that support is provided through an external library.
  1037. </p>
  1038. </div>
  1039. <div class="section-level-extent" id="Audio-Codecs">
  1040. <h3 class="section"><span>2.4 Audio Codecs<a class="copiable-link" href="#Audio-Codecs"> &para;</a></span></h3>
  1041. <table class="multitable">
  1042. <tbody><tr><td width="40%">Name</td><td width="10%">Encoding</td><td width="10%">Decoding</td><td width="40%">Comments</td></tr>
  1043. <tr><td width="40%">8SVX exponential</td><td width="10%"></td><td width="10%">X</td></tr>
  1044. <tr><td width="40%">8SVX fibonacci</td><td width="10%"></td><td width="10%">X</td></tr>
  1045. <tr><td width="40%">AAC</td><td width="10%">EX</td><td width="10%">X</td><td width="40%">encoding supported through internal encoder and external library libfdk-aac</td></tr>
  1046. <tr><td width="40%">AAC+</td><td width="10%">E</td><td width="10%">IX</td><td width="40%">encoding supported through external library libfdk-aac</td></tr>
  1047. <tr><td width="40%">AC-3</td><td width="10%">IX</td><td width="10%">IX</td></tr>
  1048. <tr><td width="40%">ACELP.KELVIN</td><td width="10%"></td><td width="10%">X</td></tr>
  1049. <tr><td width="40%">ADPCM 4X Movie</td><td width="10%"></td><td width="10%">X</td></tr>
  1050. <tr><td width="40%">ADPCM Yamaha AICA</td><td width="10%"></td><td width="10%">X</td></tr>
  1051. <tr><td width="40%">ADPCM AmuseGraphics Movie</td><td width="10%"></td><td width="10%">X</td></tr>
  1052. <tr><td width="40%">ADPCM Argonaut Games</td><td width="10%">X</td><td width="10%">X</td></tr>
  1053. <tr><td width="40%">ADPCM CDROM XA</td><td width="10%"></td><td width="10%">X</td></tr>
  1054. <tr><td width="40%">ADPCM Creative Technology</td><td width="10%"></td><td width="10%">X</td><td width="40%">16 -&gt; 4, 8 -&gt; 4, 8 -&gt; 3, 8 -&gt; 2</td></tr>
  1055. <tr><td width="40%">ADPCM Electronic Arts</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in various EA titles.</td></tr>
  1056. <tr><td width="40%">ADPCM Electronic Arts Maxis CDROM XS</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Sim City 3000.</td></tr>
  1057. <tr><td width="40%">ADPCM Electronic Arts R1</td><td width="10%"></td><td width="10%">X</td></tr>
  1058. <tr><td width="40%">ADPCM Electronic Arts R2</td><td width="10%"></td><td width="10%">X</td></tr>
  1059. <tr><td width="40%">ADPCM Electronic Arts R3</td><td width="10%"></td><td width="10%">X</td></tr>
  1060. <tr><td width="40%">ADPCM Electronic Arts XAS</td><td width="10%"></td><td width="10%">X</td></tr>
  1061. <tr><td width="40%">ADPCM G.722</td><td width="10%">X</td><td width="10%">X</td></tr>
  1062. <tr><td width="40%">ADPCM G.726</td><td width="10%">X</td><td width="10%">X</td></tr>
  1063. <tr><td width="40%">ADPCM IMA Acorn Replay</td><td width="10%"></td><td width="10%">X</td></tr>
  1064. <tr><td width="40%">ADPCM IMA AMV</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in AMV files</td></tr>
  1065. <tr><td width="40%">ADPCM IMA Cunning Developments</td><td width="10%"></td><td width="10%">X</td></tr>
  1066. <tr><td width="40%">ADPCM IMA Electronic Arts EACS</td><td width="10%"></td><td width="10%">X</td></tr>
  1067. <tr><td width="40%">ADPCM IMA Electronic Arts SEAD</td><td width="10%"></td><td width="10%">X</td></tr>
  1068. <tr><td width="40%">ADPCM IMA Funcom</td><td width="10%"></td><td width="10%">X</td></tr>
  1069. <tr><td width="40%">ADPCM IMA High Voltage Software ALP</td><td width="10%">X</td><td width="10%">X</td></tr>
  1070. <tr><td width="40%">ADPCM IMA QuickTime</td><td width="10%">X</td><td width="10%">X</td></tr>
  1071. <tr><td width="40%">ADPCM IMA Simon &amp; Schuster Interactive</td><td width="10%">X</td><td width="10%">X</td></tr>
  1072. <tr><td width="40%">ADPCM IMA Ubisoft APM</td><td width="10%">X</td><td width="10%">X</td></tr>
  1073. <tr><td width="40%">ADPCM IMA Loki SDL MJPEG</td><td width="10%"></td><td width="10%">X</td></tr>
  1074. <tr><td width="40%">ADPCM IMA WAV</td><td width="10%">X</td><td width="10%">X</td></tr>
  1075. <tr><td width="40%">ADPCM IMA Westwood</td><td width="10%"></td><td width="10%">X</td></tr>
  1076. <tr><td width="40%">ADPCM ISS IMA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in FunCom games.</td></tr>
  1077. <tr><td width="40%">ADPCM IMA Dialogic</td><td width="10%"></td><td width="10%">X</td></tr>
  1078. <tr><td width="40%">ADPCM IMA Duck DK3</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in some Sega Saturn console games.</td></tr>
  1079. <tr><td width="40%">ADPCM IMA Duck DK4</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in some Sega Saturn console games.</td></tr>
  1080. <tr><td width="40%">ADPCM IMA Radical</td><td width="10%"></td><td width="10%">X</td></tr>
  1081. <tr><td width="40%">ADPCM Microsoft</td><td width="10%">X</td><td width="10%">X</td></tr>
  1082. <tr><td width="40%">ADPCM MS IMA</td><td width="10%">X</td><td width="10%">X</td></tr>
  1083. <tr><td width="40%">ADPCM Nintendo Gamecube AFC</td><td width="10%"></td><td width="10%">X</td></tr>
  1084. <tr><td width="40%">ADPCM Nintendo Gamecube DTK</td><td width="10%"></td><td width="10%">X</td></tr>
  1085. <tr><td width="40%">ADPCM Nintendo THP</td><td width="10%"></td><td width="10%">X</td></tr>
  1086. <tr><td width="40%">ADPCM Playstation</td><td width="10%"></td><td width="10%">X</td></tr>
  1087. <tr><td width="40%">ADPCM QT IMA</td><td width="10%">X</td><td width="10%">X</td></tr>
  1088. <tr><td width="40%">ADPCM SEGA CRI ADX</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in Sega Dreamcast games.</td></tr>
  1089. <tr><td width="40%">ADPCM Shockwave Flash</td><td width="10%">X</td><td width="10%">X</td></tr>
  1090. <tr><td width="40%">ADPCM Sound Blaster Pro 2-bit</td><td width="10%"></td><td width="10%">X</td></tr>
  1091. <tr><td width="40%">ADPCM Sound Blaster Pro 2.6-bit</td><td width="10%"></td><td width="10%">X</td></tr>
  1092. <tr><td width="40%">ADPCM Sound Blaster Pro 4-bit</td><td width="10%"></td><td width="10%">X</td></tr>
  1093. <tr><td width="40%">ADPCM VIMA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in LucasArts SMUSH animations.</td></tr>
  1094. <tr><td width="40%">ADPCM Westwood Studios IMA</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in Westwood Studios games like Command and Conquer.</td></tr>
  1095. <tr><td width="40%">ADPCM Yamaha</td><td width="10%">X</td><td width="10%">X</td></tr>
  1096. <tr><td width="40%">ADPCM Zork</td><td width="10%"></td><td width="10%">X</td></tr>
  1097. <tr><td width="40%">AMR-NB</td><td width="10%">E</td><td width="10%">X</td><td width="40%">encoding supported through external library libopencore-amrnb</td></tr>
  1098. <tr><td width="40%">AMR-WB</td><td width="10%">E</td><td width="10%">X</td><td width="40%">encoding supported through external library libvo-amrwbenc</td></tr>
  1099. <tr><td width="40%">Amazing Studio PAF Audio</td><td width="10%"></td><td width="10%">X</td></tr>
  1100. <tr><td width="40%">Apple lossless audio</td><td width="10%">X</td><td width="10%">X</td><td width="40%">QuickTime fourcc &rsquo;alac&rsquo;</td></tr>
  1101. <tr><td width="40%">aptX</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in Bluetooth A2DP</td></tr>
  1102. <tr><td width="40%">aptX HD</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in Bluetooth A2DP</td></tr>
  1103. <tr><td width="40%">ATRAC1</td><td width="10%"></td><td width="10%">X</td></tr>
  1104. <tr><td width="40%">ATRAC3</td><td width="10%"></td><td width="10%">X</td></tr>
  1105. <tr><td width="40%">ATRAC3+</td><td width="10%"></td><td width="10%">X</td></tr>
  1106. <tr><td width="40%">ATRAC9</td><td width="10%"></td><td width="10%">X</td></tr>
  1107. <tr><td width="40%">Bink Audio</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Bink and Smacker files in many games.</td></tr>
  1108. <tr><td width="40%">CELT</td><td width="10%"></td><td width="10%">E</td><td width="40%">decoding supported through external library libcelt</td></tr>
  1109. <tr><td width="40%">codec2</td><td width="10%">E</td><td width="10%">E</td><td width="40%">en/decoding supported through external library libcodec2</td></tr>
  1110. <tr><td width="40%">CRI HCA</td><td width="10%"></td><td width="10%">X</td></tr>
  1111. <tr><td width="40%">Delphine Software International CIN audio</td><td width="10%"></td><td width="10%">X</td><td width="40%">Codec used in Delphine Software International games.</td></tr>
  1112. <tr><td width="40%">DFPWM</td><td width="10%">X</td><td width="10%">X</td></tr>
  1113. <tr><td width="40%">Digital Speech Standard - Standard Play mode (DSS SP)</td><td width="10%"></td><td width="10%">X</td></tr>
  1114. <tr><td width="40%">Discworld II BMV Audio</td><td width="10%"></td><td width="10%">X</td></tr>
  1115. <tr><td width="40%">COOK</td><td width="10%"></td><td width="10%">X</td><td width="40%">All versions except 5.1 are supported.</td></tr>
  1116. <tr><td width="40%">DCA (DTS Coherent Acoustics)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">supported extensions: XCh, XXCH, X96, XBR, XLL, LBR (partially)</td></tr>
  1117. <tr><td width="40%">Dolby E</td><td width="10%"></td><td width="10%">X</td></tr>
  1118. <tr><td width="40%">DPCM Gremlin</td><td width="10%"></td><td width="10%">X</td></tr>
  1119. <tr><td width="40%">DPCM id RoQ</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in Quake III, Jedi Knight 2 and other computer games.</td></tr>
  1120. <tr><td width="40%">DPCM Interplay</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in various Interplay computer games.</td></tr>
  1121. <tr><td width="40%">DPCM Squareroot-Delta-Exact</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in various games.</td></tr>
  1122. <tr><td width="40%">DPCM Sierra Online</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Sierra Online game audio files.</td></tr>
  1123. <tr><td width="40%">DPCM Sol</td><td width="10%"></td><td width="10%">X</td></tr>
  1124. <tr><td width="40%">DPCM Xan</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Origin&rsquo;s Wing Commander IV AVI files.</td></tr>
  1125. <tr><td width="40%">DPCM Xilam DERF</td><td width="10%"></td><td width="10%">X</td></tr>
  1126. <tr><td width="40%">DSD (Direct Stream Digital), least significant bit first</td><td width="10%"></td><td width="10%">X</td></tr>
  1127. <tr><td width="40%">DSD (Direct Stream Digital), most significant bit first</td><td width="10%"></td><td width="10%">X</td></tr>
  1128. <tr><td width="40%">DSD (Direct Stream Digital), least significant bit first, planar</td><td width="10%"></td><td width="10%">X</td></tr>
  1129. <tr><td width="40%">DSD (Direct Stream Digital), most significant bit first, planar</td><td width="10%"></td><td width="10%">X</td></tr>
  1130. <tr><td width="40%">DSP Group TrueSpeech</td><td width="10%"></td><td width="10%">X</td></tr>
  1131. <tr><td width="40%">DST (Direct Stream Transfer)</td><td width="10%"></td><td width="10%">X</td></tr>
  1132. <tr><td width="40%">DV audio</td><td width="10%"></td><td width="10%">X</td></tr>
  1133. <tr><td width="40%">Enhanced AC-3</td><td width="10%">X</td><td width="10%">X</td></tr>
  1134. <tr><td width="40%">EVRC (Enhanced Variable Rate Codec)</td><td width="10%"></td><td width="10%">X</td></tr>
  1135. <tr><td width="40%">FLAC (Free Lossless Audio Codec)</td><td width="10%">X</td><td width="10%">IX</td></tr>
  1136. <tr><td width="40%">G.723.1</td><td width="10%">X</td><td width="10%">X</td></tr>
  1137. <tr><td width="40%">G.729</td><td width="10%"></td><td width="10%">X</td></tr>
  1138. <tr><td width="40%">GSM</td><td width="10%">E</td><td width="10%">X</td><td width="40%">encoding supported through external library libgsm</td></tr>
  1139. <tr><td width="40%">GSM Microsoft variant</td><td width="10%">E</td><td width="10%">X</td><td width="40%">encoding supported through external library libgsm</td></tr>
  1140. <tr><td width="40%">IAC (Indeo Audio Coder)</td><td width="10%"></td><td width="10%">X</td></tr>
  1141. <tr><td width="40%">iLBC (Internet Low Bitrate Codec)</td><td width="10%">E</td><td width="10%">EX</td><td width="40%">encoding and decoding supported through external library libilbc</td></tr>
  1142. <tr><td width="40%">IMC (Intel Music Coder)</td><td width="10%"></td><td width="10%">X</td></tr>
  1143. <tr><td width="40%">Interplay ACM</td><td width="10%"></td><td width="10%">X</td></tr>
  1144. <tr><td width="40%">MACE (Macintosh Audio Compression/Expansion) 3:1</td><td width="10%"></td><td width="10%">X</td></tr>
  1145. <tr><td width="40%">MACE (Macintosh Audio Compression/Expansion) 6:1</td><td width="10%"></td><td width="10%">X</td></tr>
  1146. <tr><td width="40%">MLP (Meridian Lossless Packing)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in DVD-Audio discs.</td></tr>
  1147. <tr><td width="40%">Monkey&rsquo;s Audio</td><td width="10%"></td><td width="10%">X</td></tr>
  1148. <tr><td width="40%">MP1 (MPEG audio layer 1)</td><td width="10%"></td><td width="10%">IX</td></tr>
  1149. <tr><td width="40%">MP2 (MPEG audio layer 2)</td><td width="10%">IX</td><td width="10%">IX</td><td width="40%">encoding supported also through external library TwoLAME</td></tr>
  1150. <tr><td width="40%">MP3 (MPEG audio layer 3)</td><td width="10%">E</td><td width="10%">IX</td><td width="40%">encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported</td></tr>
  1151. <tr><td width="40%">MPEG-4 Audio Lossless Coding (ALS)</td><td width="10%"></td><td width="10%">X</td></tr>
  1152. <tr><td width="40%">Musepack SV7</td><td width="10%"></td><td width="10%">X</td></tr>
  1153. <tr><td width="40%">Musepack SV8</td><td width="10%"></td><td width="10%">X</td></tr>
  1154. <tr><td width="40%">Nellymoser Asao</td><td width="10%">X</td><td width="10%">X</td></tr>
  1155. <tr><td width="40%">On2 AVC (Audio for Video Codec)</td><td width="10%"></td><td width="10%">X</td></tr>
  1156. <tr><td width="40%">Opus</td><td width="10%">E</td><td width="10%">X</td><td width="40%">encoding supported through external library libopus</td></tr>
  1157. <tr><td width="40%">PCM A-law</td><td width="10%">X</td><td width="10%">X</td></tr>
  1158. <tr><td width="40%">PCM mu-law</td><td width="10%">X</td><td width="10%">X</td></tr>
  1159. <tr><td width="40%">PCM Archimedes VIDC</td><td width="10%">X</td><td width="10%">X</td></tr>
  1160. <tr><td width="40%">PCM signed 8-bit planar</td><td width="10%">X</td><td width="10%">X</td></tr>
  1161. <tr><td width="40%">PCM signed 16-bit big-endian planar</td><td width="10%">X</td><td width="10%">X</td></tr>
  1162. <tr><td width="40%">PCM signed 16-bit little-endian planar</td><td width="10%">X</td><td width="10%">X</td></tr>
  1163. <tr><td width="40%">PCM signed 24-bit little-endian planar</td><td width="10%">X</td><td width="10%">X</td></tr>
  1164. <tr><td width="40%">PCM signed 32-bit little-endian planar</td><td width="10%">X</td><td width="10%">X</td></tr>
  1165. <tr><td width="40%">PCM 32-bit floating point big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  1166. <tr><td width="40%">PCM 32-bit floating point little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  1167. <tr><td width="40%">PCM 64-bit floating point big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  1168. <tr><td width="40%">PCM 64-bit floating point little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  1169. <tr><td width="40%">PCM D-Cinema audio signed 24-bit</td><td width="10%">X</td><td width="10%">X</td></tr>
  1170. <tr><td width="40%">PCM signed 8-bit</td><td width="10%">X</td><td width="10%">X</td></tr>
  1171. <tr><td width="40%">PCM signed 16-bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  1172. <tr><td width="40%">PCM signed 16-bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  1173. <tr><td width="40%">PCM signed 24-bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  1174. <tr><td width="40%">PCM signed 24-bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  1175. <tr><td width="40%">PCM signed 32-bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  1176. <tr><td width="40%">PCM signed 32-bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  1177. <tr><td width="40%">PCM signed 16/20/24-bit big-endian in MPEG-TS</td><td width="10%"></td><td width="10%">X</td></tr>
  1178. <tr><td width="40%">PCM unsigned 8-bit</td><td width="10%">X</td><td width="10%">X</td></tr>
  1179. <tr><td width="40%">PCM unsigned 16-bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  1180. <tr><td width="40%">PCM unsigned 16-bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  1181. <tr><td width="40%">PCM unsigned 24-bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  1182. <tr><td width="40%">PCM unsigned 24-bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  1183. <tr><td width="40%">PCM unsigned 32-bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  1184. <tr><td width="40%">PCM unsigned 32-bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr>
  1185. <tr><td width="40%">QCELP / PureVoice</td><td width="10%"></td><td width="10%">X</td></tr>
  1186. <tr><td width="40%">QDesign Music Codec 1</td><td width="10%"></td><td width="10%">X</td></tr>
  1187. <tr><td width="40%">QDesign Music Codec 2</td><td width="10%"></td><td width="10%">X</td><td width="40%">There are still some distortions.</td></tr>
  1188. <tr><td width="40%">RealAudio 1.0 (14.4K)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Real 14400 bit/s codec</td></tr>
  1189. <tr><td width="40%">RealAudio 2.0 (28.8K)</td><td width="10%"></td><td width="10%">X</td><td width="40%">Real 28800 bit/s codec</td></tr>
  1190. <tr><td width="40%">RealAudio 3.0 (dnet)</td><td width="10%">IX</td><td width="10%">X</td><td width="40%">Real low bitrate AC-3 codec</td></tr>
  1191. <tr><td width="40%">RealAudio Lossless</td><td width="10%"></td><td width="10%">X</td></tr>
  1192. <tr><td width="40%">RealAudio SIPR / ACELP.NET</td><td width="10%"></td><td width="10%">X</td></tr>
  1193. <tr><td width="40%">SBC (low-complexity subband codec)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in Bluetooth A2DP</td></tr>
  1194. <tr><td width="40%">Shorten</td><td width="10%"></td><td width="10%">X</td></tr>
  1195. <tr><td width="40%">Sierra VMD audio</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Sierra VMD files.</td></tr>
  1196. <tr><td width="40%">Smacker audio</td><td width="10%"></td><td width="10%">X</td></tr>
  1197. <tr><td width="40%">SMPTE 302M AES3 audio</td><td width="10%">X</td><td width="10%">X</td></tr>
  1198. <tr><td width="40%">Sonic</td><td width="10%">X</td><td width="10%">X</td><td width="40%">experimental codec</td></tr>
  1199. <tr><td width="40%">Sonic lossless</td><td width="10%">X</td><td width="10%">X</td><td width="40%">experimental codec</td></tr>
  1200. <tr><td width="40%">Speex</td><td width="10%">E</td><td width="10%">EX</td><td width="40%">supported through external library libspeex</td></tr>
  1201. <tr><td width="40%">TAK (Tom&rsquo;s lossless Audio Kompressor)</td><td width="10%"></td><td width="10%">X</td></tr>
  1202. <tr><td width="40%">True Audio (TTA)</td><td width="10%">X</td><td width="10%">X</td></tr>
  1203. <tr><td width="40%">TrueHD</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in HD-DVD and Blu-Ray discs.</td></tr>
  1204. <tr><td width="40%">TwinVQ (VQF flavor)</td><td width="10%"></td><td width="10%">X</td></tr>
  1205. <tr><td width="40%">VIMA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in LucasArts SMUSH animations.</td></tr>
  1206. <tr><td width="40%">Vorbis</td><td width="10%">E</td><td width="10%">X</td><td width="40%">A native but very primitive encoder exists.</td></tr>
  1207. <tr><td width="40%">Voxware MetaSound</td><td width="10%"></td><td width="10%">X</td></tr>
  1208. <tr><td width="40%">WavPack</td><td width="10%">X</td><td width="10%">X</td></tr>
  1209. <tr><td width="40%">Westwood Audio (SND1)</td><td width="10%"></td><td width="10%">X</td></tr>
  1210. <tr><td width="40%">Windows Media Audio 1</td><td width="10%">X</td><td width="10%">X</td></tr>
  1211. <tr><td width="40%">Windows Media Audio 2</td><td width="10%">X</td><td width="10%">X</td></tr>
  1212. <tr><td width="40%">Windows Media Audio Lossless</td><td width="10%"></td><td width="10%">X</td></tr>
  1213. <tr><td width="40%">Windows Media Audio Pro</td><td width="10%"></td><td width="10%">X</td></tr>
  1214. <tr><td width="40%">Windows Media Audio Voice</td><td width="10%"></td><td width="10%">X</td></tr>
  1215. <tr><td width="40%">Xbox Media Audio 1</td><td width="10%"></td><td width="10%">X</td></tr>
  1216. <tr><td width="40%">Xbox Media Audio 2</td><td width="10%"></td><td width="10%">X</td></tr>
  1217. </tbody>
  1218. </table>
  1219. <p><code class="code">X</code> means that the feature in that column (encoding / decoding) is supported.
  1220. </p>
  1221. <p><code class="code">E</code> means that support is provided through an external library.
  1222. </p>
  1223. <p><code class="code">I</code> means that an integer-only version is available, too (ensures high
  1224. performance on systems without hardware floating point support).
  1225. </p>
  1226. </div>
  1227. <div class="section-level-extent" id="Subtitle-Formats">
  1228. <h3 class="section"><span>2.5 Subtitle Formats<a class="copiable-link" href="#Subtitle-Formats"> &para;</a></span></h3>
  1229. <table class="multitable">
  1230. <tbody><tr><td width="40%">Name</td><td width="10%">Muxing</td><td width="10%">Demuxing</td><td width="10%">Encoding</td><td width="10%">Decoding</td></tr>
  1231. <tr><td width="40%">3GPP Timed Text</td><td width="10%"></td><td width="10%"></td><td width="10%">X</td><td width="10%">X</td></tr>
  1232. <tr><td width="40%">AQTitle</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr>
  1233. <tr><td width="40%">DVB</td><td width="10%">X</td><td width="10%">X</td><td width="10%">X</td><td width="10%">X</td></tr>
  1234. <tr><td width="40%">DVB teletext</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">E</td></tr>
  1235. <tr><td width="40%">DVD</td><td width="10%">X</td><td width="10%">X</td><td width="10%">X</td><td width="10%">X</td></tr>
  1236. <tr><td width="40%">JACOsub</td><td width="10%">X</td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr>
  1237. <tr><td width="40%">MicroDVD</td><td width="10%">X</td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr>
  1238. <tr><td width="40%">MPL2</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr>
  1239. <tr><td width="40%">MPsub (MPlayer)</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr>
  1240. <tr><td width="40%">PGS</td><td width="10%"></td><td width="10%"></td><td width="10%"></td><td width="10%">X</td></tr>
  1241. <tr><td width="40%">PJS (Phoenix)</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr>
  1242. <tr><td width="40%">RealText</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr>
  1243. <tr><td width="40%">SAMI</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr>
  1244. <tr><td width="40%">Spruce format (STL)</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr>
  1245. <tr><td width="40%">SSA/ASS</td><td width="10%">X</td><td width="10%">X</td><td width="10%">X</td><td width="10%">X</td></tr>
  1246. <tr><td width="40%">SubRip (SRT)</td><td width="10%">X</td><td width="10%">X</td><td width="10%">X</td><td width="10%">X</td></tr>
  1247. <tr><td width="40%">SubViewer v1</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr>
  1248. <tr><td width="40%">SubViewer</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr>
  1249. <tr><td width="40%">TED Talks captions</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr>
  1250. <tr><td width="40%">TTML</td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td></tr>
  1251. <tr><td width="40%">VobSub (IDX+SUB)</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr>
  1252. <tr><td width="40%">VPlayer</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr>
  1253. <tr><td width="40%">WebVTT</td><td width="10%">X</td><td width="10%">X</td><td width="10%">X</td><td width="10%">X</td></tr>
  1254. <tr><td width="40%">XSUB</td><td width="10%"></td><td width="10%"></td><td width="10%">X</td><td width="10%">X</td></tr>
  1255. </tbody>
  1256. </table>
  1257. <p><code class="code">X</code> means that the feature is supported.
  1258. </p>
  1259. <p><code class="code">E</code> means that support is provided through an external library.
  1260. </p>
  1261. </div>
  1262. <div class="section-level-extent" id="Network-Protocols">
  1263. <h3 class="section"><span>2.6 Network Protocols<a class="copiable-link" href="#Network-Protocols"> &para;</a></span></h3>
  1264. <table class="multitable">
  1265. <tbody><tr><td width="40%">Name</td><td width="10%">Support</td></tr>
  1266. <tr><td width="40%">AMQP</td><td width="10%">E</td></tr>
  1267. <tr><td width="40%">file</td><td width="10%">X</td></tr>
  1268. <tr><td width="40%">FTP</td><td width="10%">X</td></tr>
  1269. <tr><td width="40%">Gopher</td><td width="10%">X</td></tr>
  1270. <tr><td width="40%">Gophers</td><td width="10%">X</td></tr>
  1271. <tr><td width="40%">HLS</td><td width="10%">X</td></tr>
  1272. <tr><td width="40%">HTTP</td><td width="10%">X</td></tr>
  1273. <tr><td width="40%">HTTPS</td><td width="10%">X</td></tr>
  1274. <tr><td width="40%">Icecast</td><td width="10%">X</td></tr>
  1275. <tr><td width="40%">MMSH</td><td width="10%">X</td></tr>
  1276. <tr><td width="40%">MMST</td><td width="10%">X</td></tr>
  1277. <tr><td width="40%">pipe</td><td width="10%">X</td></tr>
  1278. <tr><td width="40%">Pro-MPEG FEC</td><td width="10%">X</td></tr>
  1279. <tr><td width="40%">RTMP</td><td width="10%">X</td></tr>
  1280. <tr><td width="40%">RTMPE</td><td width="10%">X</td></tr>
  1281. <tr><td width="40%">RTMPS</td><td width="10%">X</td></tr>
  1282. <tr><td width="40%">RTMPT</td><td width="10%">X</td></tr>
  1283. <tr><td width="40%">RTMPTE</td><td width="10%">X</td></tr>
  1284. <tr><td width="40%">RTMPTS</td><td width="10%">X</td></tr>
  1285. <tr><td width="40%">RTP</td><td width="10%">X</td></tr>
  1286. <tr><td width="40%">SAMBA</td><td width="10%">E</td></tr>
  1287. <tr><td width="40%">SCTP</td><td width="10%">X</td></tr>
  1288. <tr><td width="40%">SFTP</td><td width="10%">E</td></tr>
  1289. <tr><td width="40%">TCP</td><td width="10%">X</td></tr>
  1290. <tr><td width="40%">TLS</td><td width="10%">X</td></tr>
  1291. <tr><td width="40%">UDP</td><td width="10%">X</td></tr>
  1292. <tr><td width="40%">ZMQ</td><td width="10%">E</td></tr>
  1293. </tbody>
  1294. </table>
  1295. <p><code class="code">X</code> means that the protocol is supported.
  1296. </p>
  1297. <p><code class="code">E</code> means that support is provided through an external library.
  1298. </p>
  1299. </div>
  1300. <div class="section-level-extent" id="Input_002fOutput-Devices">
  1301. <h3 class="section"><span>2.7 Input/Output Devices<a class="copiable-link" href="#Input_002fOutput-Devices"> &para;</a></span></h3>
  1302. <table class="multitable">
  1303. <tbody><tr><td width="40%">Name</td><td width="10%">Input</td><td width="10%">Output</td></tr>
  1304. <tr><td width="40%">ALSA</td><td width="10%">X</td><td width="10%">X</td></tr>
  1305. <tr><td width="40%">BKTR</td><td width="10%">X</td><td width="10%"></td></tr>
  1306. <tr><td width="40%">caca</td><td width="10%"></td><td width="10%">X</td></tr>
  1307. <tr><td width="40%">DV1394</td><td width="10%">X</td><td width="10%"></td></tr>
  1308. <tr><td width="40%">Lavfi virtual device</td><td width="10%">X</td><td width="10%"></td></tr>
  1309. <tr><td width="40%">Linux framebuffer</td><td width="10%">X</td><td width="10%">X</td></tr>
  1310. <tr><td width="40%">JACK</td><td width="10%">X</td><td width="10%"></td></tr>
  1311. <tr><td width="40%">LIBCDIO</td><td width="10%">X</td></tr>
  1312. <tr><td width="40%">LIBDC1394</td><td width="10%">X</td><td width="10%"></td></tr>
  1313. <tr><td width="40%">OpenAL</td><td width="10%">X</td></tr>
  1314. <tr><td width="40%">OpenGL</td><td width="10%"></td><td width="10%">X</td></tr>
  1315. <tr><td width="40%">OSS</td><td width="10%">X</td><td width="10%">X</td></tr>
  1316. <tr><td width="40%">PulseAudio</td><td width="10%">X</td><td width="10%">X</td></tr>
  1317. <tr><td width="40%">SDL</td><td width="10%"></td><td width="10%">X</td></tr>
  1318. <tr><td width="40%">Video4Linux2</td><td width="10%">X</td><td width="10%">X</td></tr>
  1319. <tr><td width="40%">VfW capture</td><td width="10%">X</td><td width="10%"></td></tr>
  1320. <tr><td width="40%">X11 grabbing</td><td width="10%">X</td><td width="10%"></td></tr>
  1321. <tr><td width="40%">Win32 grabbing</td><td width="10%">X</td><td width="10%"></td></tr>
  1322. </tbody>
  1323. </table>
  1324. <p><code class="code">X</code> means that input/output is supported.
  1325. </p>
  1326. </div>
  1327. <div class="section-level-extent" id="Timecode">
  1328. <h3 class="section"><span>2.8 Timecode<a class="copiable-link" href="#Timecode"> &para;</a></span></h3>
  1329. <table class="multitable">
  1330. <tbody><tr><td width="40%">Codec/format</td><td width="10%">Read</td><td width="10%">Write</td></tr>
  1331. <tr><td width="40%">AVI</td><td width="10%">X</td><td width="10%">X</td></tr>
  1332. <tr><td width="40%">DV</td><td width="10%">X</td><td width="10%">X</td></tr>
  1333. <tr><td width="40%">GXF</td><td width="10%">X</td><td width="10%">X</td></tr>
  1334. <tr><td width="40%">MOV</td><td width="10%">X</td><td width="10%">X</td></tr>
  1335. <tr><td width="40%">MPEG1/2</td><td width="10%">X</td><td width="10%">X</td></tr>
  1336. <tr><td width="40%">MXF</td><td width="10%">X</td><td width="10%">X</td></tr>
  1337. </tbody>
  1338. </table>
  1339. </div>
  1340. </div>
  1341. </div>
  1342. <p style="font-size: small;">
  1343. This document was generated using <a class="uref" href="https://www.gnu.org/software/texinfo/"><em class="emph">makeinfo</em></a>.
  1344. </p>
  1345. </div>
  1346. </body>
  1347. </html>